Divinity: Original Sin 2
What is good with Huntsman?
Would like to be a bow user, wanted to see others opinions on mixing with Huntsman. Is the wayfarer "starting" spec a decent one? Geo/huntsman? Or are there better/more fun mixes?
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Bows with executioner talent is pretty nice. Also charm arrows are OP. Just honey and an arrowhead is all they take. you can craft 50 charm arrows quick and easy.
Here is the build I prefer for ranged physical DPS. Right now my Hunter is straight up deadly.

Here is the what I have learned. It is important to get a few points into Huntsman 1-2 to begin with and 3 or 5 by the end. No more than 5 is of Huntsman is recomended. I use 1-2 points (usually from gear) in: Scoundrel (Adrenaline & Crit Multiplyer), Necro (life steal), Pyro (buffs including Haste & Peace of Mind), & Poly (Chameleon Cloak to combine with Assasinate skill). The rest goes into Warfare & Ranged Weapon with Warfare being more important than ranged. Why warfare? It increases physical damage and it is multiplicative not additive.

Here is the way the math seems to work. For this example lets use a Hunter with 16 Finesse, 3 Ranged & 3 Warfare and a bow that does 25 damage.

We first apply the increase from Ranged (3 points X 5% Each = 15%) -> 25 damage * 15% = 3.75

25 damage + 3.75 = 28.75 damage

Next we apply the bonus from Warfare (3 Points X 5% Each = 15%)

28.75 damage * 15% = 4.31

28.75 + 4.31 = 33.06

Next we apply the bonus from Finesse (6 X 5% Each = 30%)

33.06 damage * 30% = 9.92

33.06 + 9.92 = 42.98 Damage.

As you can see the more multipliers - the more your damage increase. That is why Warfare is Very important to the Ranger.

Hunter Ability only raises damage IF you have the high ground, but it is another multiplier. In the example above if there are 2 points hunter the damage goes up to 47.28 (another 10% total increase). I just know that in many fights there is no high ground. To take full advantage of this bonus I use 3 movement skills (Tactical Retreat, Cloak & Dagger, & Phoenix Dive).

I hope this helps. Here are my stats currently:

Level 18
11 Ranged
10 Warfare
4 Huntsman
2 Necro
1 Poly
2 Scoundrel

Finesse:52
Con: 16
Memory: 17
Wits: 27

Damage: 985 - 1202
Critical Chance: 61%
Critical Damage: 160%
Accuracy: 105%

When I crit from high ground, the damage is about 2.8K

I hope this helps. Please let me know what your research shows.




What in the world does huntsman need cloak and dagger for? These are literally the dumbest suggestions I've heard. Huntsman gets tactical retreat, and I'm pretty positive you can get that in act 1 around mid game anyway. It's not even relevant around fort joy itself. You spread your DPS way to thin going for these other abilities unless you are doing lone wolf. Even still, I prefer maxing out huntsman much as possible till midway on act 2. Peace of mind and haste??? Dude, tactical retreat hastes you. Literally a waste going for pyro. Scoundrel increases critical multiplier so it's not completely useless.
Автор сообщения: PhaQue
We first apply the increase from Ranged (3 points X 5% Each = 15%) -> 25 damage * 15% = 3.75
25 damage + 3.75 = 28.75 damage
Next we apply the bonus from Warfare (3 Points X 5% Each = 15%)
28.75 damage * 15% = 4.31
28.75 + 4.31 = 33.06
Next we apply the bonus from Finesse (6 X 5% Each = 30%)
33.06 damage * 30% = 9.92
33.06 + 9.92 = 42.98 Damage.
That's not how the equation works.

Actual Damage = A × {1+(FIN-10)×0.05 + Ranged×0.05}×(1+Warfare×0.05)×{1+(Huntsman+4)×0.05}

WIth FIN52, marginal gain from Ranged is approximately 2.6%(1.6% from additive + less than 1% from crit)
Drop Ranged to minimum and max Warfare. Warfare should be over 14~15.

This is an example of optimal stats for dps ranger around lv 18. You don't invest in Ranged for any reason.
Warfare 15 Huntsman10 Ranged 0(maybe 1~3 from gears)
Test it yourself. Crit from high ground will deal more damage than 2.8K.
Автор сообщения: echelon
What in the world does huntsman need cloak and dagger for? These are literally the dumbest suggestions I've heard. Huntsman gets tactical retreat, and I'm pretty positive you can get that in act 1 around mid game anyway. It's not even relevant around fort joy itself. You spread your DPS way to thin going for these other abilities unless you are doing lone wolf. Even still, I prefer maxing out huntsman much as possible till midway on act 2. Peace of mind and haste??? Dude, tactical retreat hastes you. Literally a waste going for pyro. Scoundrel increases critical multiplier so it's not completely useless.

Why have 3 movement skills? Often times I find myself needing to move more than 1 time during a battle and wearing a crossbow inhibits normal movement as well as often having to get away from attacks of opportunity when a melee gets in my face. Having just 1 movement for 1 ap was not enough. Also, getting 1 point of Pyro from an item is EASY and not a waste.

Автор сообщения: Gamebot
Автор сообщения: PhaQue
We first apply the increase from Ranged (3 points X 5% Each = 15%) -> 25 damage * 15% = 3.75
25 damage + 3.75 = 28.75 damage
Next we apply the bonus from Warfare (3 Points X 5% Each = 15%)
28.75 damage * 15% = 4.31
28.75 + 4.31 = 33.06
Next we apply the bonus from Finesse (6 X 5% Each = 30%)
33.06 damage * 30% = 9.92
33.06 + 9.92 = 42.98 Damage.
That's not how the equation works.

Actual Damage = A × {1+(FIN-10)×0.05 + Ranged×0.05}×(1+Warfare×0.05)×{1+(Huntsman+4)×0.05}

WIth FIN52, marginal gain from Ranged is approximately 2.6%(1.6% from additive + less than 1% from crit)
Drop Ranged to minimum and max Warfare. Warfare should be over 14~15.

This is an example of optimal stats for dps ranger around lv 18. You don't invest in Ranged for any reason.
Warfare 15 Huntsman10 Ranged 0(maybe 1~3 from gears)
Test it yourself. Crit from high ground will deal more damage than 2.8K.

I keep testing the damage and that equation is not quite correct or the numbers that show on the character page are incorrect. It looks like there is a BIG bonus for getting Ranged to 10.

Автор сообщения: PhaQue
Автор сообщения: echelon
What in the world does huntsman need cloak and dagger for? These are literally the dumbest suggestions I've heard. Huntsman gets tactical retreat, and I'm pretty positive you can get that in act 1 around mid game anyway. It's not even relevant around fort joy itself. You spread your DPS way to thin going for these other abilities unless you are doing lone wolf. Even still, I prefer maxing out huntsman much as possible till midway on act 2. Peace of mind and haste??? Dude, tactical retreat hastes you. Literally a waste going for pyro. Scoundrel increases critical multiplier so it's not completely useless.

Why have 3 movement skills? Often times I find myself needing to move more than 1 time during a battle and wearing a crossbow inhibits normal movement as well as often having to get away from attacks of opportunity when a melee gets in my face. Having just 1 movement for 1 ap was not enough. Also, getting 1 point of Pyro from an item is EASY and not a waste.

Hold on now, your points are valid, but we are not talking about gear here. We are talking about raw points in your skill tree. Like I said, scoundrel is good because it increases your critical multiplier. You can justify going for cloak and dagger skill. I would try and equip items with wits and throw majority points into finesse if we are going to throw gear into the equation.
Автор сообщения: PhaQue
I keep testing the damage and that equation is not quite correct or the numbers that show on the character page are incorrect. It looks like there is a BIG bonus for getting Ranged to 10.

Actual Damage = A × {1+(FIN-10)×0.05 + Ranged×0.05}×(1+Warfare×0.05)

Weapon Base Damage 104~110
FIN 40

Case1) FIN40 Warfare0 Ranged0
Actual Damage = 104 × {1+(40-10)×0.05 + 0×0.05}×(1+0×0.05) = 260
http://steamcommunity.com/sharedfiles/filedetails/?id=1202605147


Case2) FIN40 Warfare10 Ranged0
Actual Damage = 104 × {1+(40-10)×0.05 + 0×0.05}×(1+10×0.05) = 390
http://steamcommunity.com/sharedfiles/filedetails/?id=1202605248


Case3) FIN40 Warfare5 Ranged5
Actual Damage = 104 × {1+(40-10)×0.05 + 5×0.05}×(1+ 5×0.05) = 358
http://steamcommunity.com/sharedfiles/filedetails/?id=1202605309


Case4) FIN40 Warfare0 Ranged10
Actual Damage = 104 × {1+(40-10)×0.05 + 10×0.05}×(1 + 0×0.05) = 312
http://steamcommunity.com/sharedfiles/filedetails/?id=1202605192

What kind of test are you talking about? Upload the screenshot if you actually tested it yourself. This is common sense and has been proved many times on Steam or Reddit. Numbers don't lie, so stop spreading false information.
Huntsman works well with any ranged character, in that the height-damage bonus applies regardless of weapon type.

If you just want to dip into Huntsman but not use arrows, then get it to rank 2 for First Aid and Tactical Retreat.

Otherwise Pyrokinetic synergizes well.
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Дата создания: 19 сен. 2017 г. в 18:16
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