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2. A bit of both the corpse is removed upon resurrection.
3. A fair amount given that you can resurrect a shattered or melted corpse.
4. Mostly likely undead race are given new life via a different means. See #3
Also they seem to be given a second life through Amardia the Goddess of Wizards
Late game spoilers below
Then again Braccus was resurrected by Tarquin with Necromancy
5. Possibly see below spoilers
ACT 2 Ghost in Rykers house can play the piano
ACT 3/4 Magister ghost stabbing a Paladin(more magical I guess as he is cursing the wound but does prevent it from healing)
6. Mostly like repairing the damaged cells as summoned lifeforms have a short lifespan.
Ashen Idols, yeah.
Forbidden Objects or some such.
I think that is the extent of it, though.
For practical game purposes, it's *suppose* to be difficult or challenging to keep your companions alive in crpgs. Unlike D&D, there are no healers/temples etc. or non-unique wands, so the scrolls are more plentiful. Hence the anti-frustration tool being a good descriptor.
If you've ever taken the time to read the Assassination Order found on the body of Red Prince's would be assassin it says:
"Once on the island, you will search for a red-skinned lizard. You will kill him. You will cut the body to pieces. You will ensure no magic in the world can restore him back to life."
So resurrection exists in lore but there are some limits to it. Now obviously any such limits are removed for your characters as losing someone permanently if they were killed by X would probably be a source of massive frustration.
A mention in-game does not lore make.
Plus, there is really no need to be rude.
Besides, I recall Stabby being around for years...long enough to quantify some knowledge on the topic.
But really, practically speaking, Resurrection is not generally acknowleged as existing, largely because the game's scripting would literally explode, sending shards of metal and plastic into the flesh of (very briefly) startled gamers world wide if it had to deal with all the infinite possibilities of breaking quests by killing and reviving NPC's.
Like the time I couldn't resurrect Jahan in D:OS 1 when he stepped in Lava (thus a problem for both DOS 1 and 2) I don't recall if that permadeath was intended or not but I had to redo the boss fight...whichever one it was preceeding it.
I guess there's not much else to say about the point of the item then.