Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
DogeMeat Dec 4, 2017 @ 5:29am
What is your most creative moment in the game?
I was fighting Alexandar and i came up with an idea that why don't let the giant worm fight them while we flee? and so i told my party member to flee and heal up except my undead character to stay there and play dead to keep the fight going and we won the fight with no one die, the more i play the game more amazing experience it give.
Last edited by DogeMeat; Dec 4, 2017 @ 10:21am
< >
Showing 1-8 of 8 comments
Cosmic Cat Dec 4, 2017 @ 5:39am 
Spoiler below:

When I failed the speech-check in the Driftwood tavern to get the pupil elf to eat the weird stew, my only option was to kill him right there on the spot.
Before that I placed one of the teleport-pyramids at the ghosts location in the west, then I killed the elf which made the whole bar hostile. But before they could reach me, I escaped with the elfs head using the pyramid teleport. Then once there I fled the battle.

Later when I returned, the bar wasn't hostile any more!
Last edited by Cosmic Cat; Dec 4, 2017 @ 5:55am
DogeMeat Dec 4, 2017 @ 5:59am 
one time i want to pickpocket some trader in Driftwood square but the place are too crowded,however i noticed that some trader doesn't have physical amor and so i turn them to chicken and they ran away in a much better positsion to pickpocket, this doesn't cost any attitude since they turned into chicken before they know what is going on lol
raubrey Dec 4, 2017 @ 7:43am 
Originally posted by DogeMeat:
one time i want to pickpocket some trader in Driftwood square but the place are too crowded,however i noticed that some trader doesn't have physical amor and so i turn them to chicken and they ran away in a much better positsion to pickpocket, this doesn't cost any attitude since they turned into chicken before they know what is going on lol

Brilliant!
I don't know how many hours I've wasted in that area with stealing attempts...successful or not.

I can't think of anything for myself...probably went out on a limb and mixed Blackroot with peanut butter or something.
DogeMeat Dec 4, 2017 @ 8:36am 


Originally posted by Woob:
Spoiler below:

When I failed the speech-check in the Driftwood tavern to get the pupil elf to eat the weird stew, my only option was to kill him right there on the spot.
Before that I placed one of the teleport-pyramids at the ghosts location in the west, then I killed the elf which made the whole bar hostile. But before they could reach me, I escaped with the elfs head using the pyramid teleport. Then once there I fled the battle.

Later when I returned, the bar wasn't hostile any more!
what i don't even need to persuade him to get him to take the stew, he thought me was a waiter lol
DogeMeat Dec 4, 2017 @ 8:38am 
Originally posted by raubrey:
Originally posted by DogeMeat:
one time i want to pickpocket some trader in Driftwood square but the place are too crowded,however i noticed that some trader doesn't have physical amor and so i turn them to chicken and they ran away in a much better positsion to pickpocket, this doesn't cost any attitude since they turned into chicken before they know what is going on lol

Brilliant!
I don't know how many hours I've wasted in that area with stealing attempts...successful or not.

I can't think of anything for myself...probably went out on a limb and mixed Blackroot with peanut butter or something.
i can relate, those 2 dwarf and that magister was really annoying, glad i'm slayed them all before leaving reaper coast
Seether Dec 4, 2017 @ 8:57am 
I just finished Act IV: Reaper's Coast and have only just begun Nameless Isle, so maybe I'll come up with something better. So far, I think my answer would be using positioning and teleport to alter a fight away from something that would be very difficult head-on:

(1) Fort Joy prison (underground) -- Fighting the jailer and his helpers in the open was pretty tough. There's a jail cell on the left side with the door blocked up by rubble that makes the room only accessible via ladder. You can teleport your party in that room (spread out away from the NE corner). You can initiate a fight by teleporting one of the archers into that room and the beat on him. The enemies you face do not have teleport or tactical retreat and can only access the room one at a time using a ladder. You should be able to gang up on them and kill them all in an uneven fight. Note, the NE corner of the room and the E wall have some openings that will allow the enemy to shoot or cast through.

(2) Black Pits -- The execution scene has four tough Magisters and a wandering magister guard that will get drawn into a fight if you go right at them. This is a really tough fight (or at least it was for me). The enemies aren't immediately hostile, especially the wandering guard. Instead, there is a area north (near the portal) with a gate you can close. . Set most of your party up inside that gate. Using one character with teleport, get close enough to the wandering guard to teleport him inside the gated area. A fight will initiate, and you will have 4 on 1 against that guard (move your other character back inside the gated area and close the gate). The other closest magister is an archer who will probably join the fight and get into shooting range into a nearby tower, but you should have no trouble dealing with him either. It's no worse than 4 on 2. With those 2 killed, you have a 4 on 3 for the remaining battle that is vastly easier.

(3) Black Pits -- The burning house has a challenging group of 3 or 4 magisters (there's another wandering guard who will get involved), but the bigger issue is you will likely have an unarmed NPC to keep alive and there are potentially two other groups of nearby magisters who could get involved: (I) the 3 gate guards just south of the burning house; and (II) the execution scene just north with the 5 magisters. I'd recommend beating the execution scene first, so that you aren't between a rock and a hard place. I'd also do your best to keep this fight away from the south gate to avoid drawing in those guards (they do not trigger if your characters stay near the burning house. Anyway, the toughest magister in this fight is a tank-type with no ranged ability. There is a high platform very close to the house with no way down. I wasn't expecting it to work this well to my favor, but I teleported that magister to the top of the platform. It turns out he has no teleport or ranged attack other than a fireball that he can throw every three or four turns. Teleporting him up there takes him completely out of the fight and you can just kill him at your leisure when you're done with the others.
DogeMeat Dec 4, 2017 @ 9:31am 
This one doesn't useful that much but i decided to share it to you guy, there is one time i fight with the dogs in fort joy prison and i came up with an idea that let's teleport a dog outside of the room then close the door, they couldn't open the door by themselves so they have to break the door, we got a free shield that fight.
Last edited by DogeMeat; Dec 4, 2017 @ 9:32am
Chaoslink Dec 4, 2017 @ 9:49am 
Originally posted by raubrey:
Originally posted by DogeMeat:
one time i want to pickpocket some trader in Driftwood square but the place are too crowded,however i noticed that some trader doesn't have physical amor and so i turn them to chicken and they ran away in a much better positsion to pickpocket, this doesn't cost any attitude since they turned into chicken before they know what is going on lol

Brilliant!
I don't know how many hours I've wasted in that area with stealing attempts...successful or not.

I can't think of anything for myself...probably went out on a limb and mixed Blackroot with peanut butter or something.
Stealing is easy enough, just toss a smoke grenade or use the smoke screen ability (aero and scoundrel books combined) and the smoke will block all line of sight, just have to be quick as it doesn’t last long.

As for my most creative moment? I wanted in that little hidden room in the undertavern. But being lone wolf, I only had two characters to press the buttons. So I threw the stool the bartender down there sits on so it was on a button. While the stool didn’t weigh enough, she did and would come all the way over to sit, activating the button and letting me in.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 4, 2017 @ 5:29am
Posts: 8