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Broken mechanic is broken.
The most important part of a skill check is the persuasion stat.
If we're to believe someone from a different thread that I cant quite recall, the basic skills themselves are only used to break the tie if your persuasion skill is equal to the required level, but not higher.
And some options are apparently easier to pass the check with than others. For example, the Finesse option may need just 2 persuasion, but the Strength option may require at least 4.
But take that with a grain of salt, I haven't seen the game files from inside myself, I'm just repeating someone else.
The mechanic works as intended and makes perfect sense if you think about it.
Just having high Intelligence, Strength, Wit etc. isn't enough, you need Persuasion to have any chance at success all. This isn't necessarily a bad system, but admittedly poorly explained.
Reguardless I have to agree with the OP The Persausion skill is kinda Bogus / Flawed horrible in some cases, I remeber being able to make a persausion test 100% of the time at lower levels at one area in reapers cost but at higher level with HIGHER level of persausion i lose 100% of the time Makes no sence (Reason why i came back at higher level was the fact the Reaper cost area was a bit to differcult for me at my lower level team keep reloading to talk succeded only to go into a fight shortly afterwords that was a bit to much so i reload do it again after a bit i just reloaded and just didnt enter the area that this way at, Did all the same choices as before at higher level now i fail 100% of the time)
This games Persausion is pretty bad, Sometimes i find it working just fine other times its just like an epic fail.
I don't know exactly what effect high Int/Fin/Str etc has on likelyhood to succeed is in what circumstances, but I do know that if you have maxed out Persuasion it doesn't matter. High Persuasion trumps everything else.
As soon as I stopped thinking I could intimidate a Magister surrounded by his allies with bodily harm just because I had a high Strength, my Persuasion success rate improved dramatically.
Persuasion stat >= context >>>> governing stat