Divinity: Original Sin 2

Divinity: Original Sin 2

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Persusaion checks
are ♥♥♥♥♥♥♥ awful. I'm nearly 50hours in an am yet to succeed in a single one. Even when using my party wizard with intelligence 34, intelligence checks fail.

Far too much in this game relies on a mechanic that simply does not work.
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Showing 1-13 of 13 comments
hypno Dec 1, 2017 @ 3:53am 
You need higher persuasion stats aswell. The further you are into the game the harder the checks are. There are hardly any checks you can absolve without points into persuasion
malevolusnox Dec 1, 2017 @ 3:55am 
Then what's the point in absolutely any persuasion check? If no matter how much I put points into something, it's worthless.

Broken mechanic is broken.
Leoscar Dec 1, 2017 @ 4:07am 
Git gud.
Luxia Dec 1, 2017 @ 4:08am 
Its badly explained and executed (considering the fact that there is at least one notorious impossible skill check), but not broken.
The most important part of a skill check is the persuasion stat.
If we're to believe someone from a different thread that I cant quite recall, the basic skills themselves are only used to break the tie if your persuasion skill is equal to the required level, but not higher.
And some options are apparently easier to pass the check with than others. For example, the Finesse option may need just 2 persuasion, but the Strength option may require at least 4.
But take that with a grain of salt, I haven't seen the game files from inside myself, I'm just repeating someone else.
Last edited by Luxia; Dec 1, 2017 @ 4:11am
Khuras Dec 1, 2017 @ 4:23am 
Originally posted by malevolusnox:
are ♥♥♥♥ing awful. I'm nearly 50hours in an am yet to succeed in a single one. Even when using my party wizard with intelligence 34, intelligence checks fail.

Far too much in this game relies on a mechanic that simply does not work.

The mechanic works as intended and makes perfect sense if you think about it.
zacharyb Dec 1, 2017 @ 4:25am 
Nobody likes smart asses, that's why you always lose. P:
Draconiya Dec 1, 2017 @ 4:26am 
If your Persuasion stat is higher than the NPC's, you automatically succeed. If it isn't, the stat of the answer you chose is compared to that stat on the NPC, if yours is higher, you succeed, if not, you fail. You can use buffs on the persuader who's locked in dialogue to increase those stats, just be careful with AoE buffs that you don't accidentally also buff the NPC you're trying to persuade. Some options have a lower requirement for success, as ExampleNPC would be more inclined to listen to someone who goes with, say, the Constitution option, than to someone who's threatening them.

Just having high Intelligence, Strength, Wit etc. isn't enough, you need Persuasion to have any chance at success all. This isn't necessarily a bad system, but admittedly poorly explained.
THAC0 Dec 1, 2017 @ 5:07am 
Originally posted by Mayhem:
Originally posted by malevolusnox:
are ♥♥♥♥ing awful. I'm nearly 50hours in an am yet to succeed in a single one. Even when using my party wizard with intelligence 34, intelligence checks fail.

Far too much in this game relies on a mechanic that simply does not work.

The mechanic works as intended and makes perfect sense if you think about it.
you failed to get the point grats your an idiot

Reguardless I have to agree with the OP The Persausion skill is kinda Bogus / Flawed horrible in some cases, I remeber being able to make a persausion test 100% of the time at lower levels at one area in reapers cost but at higher level with HIGHER level of persausion i lose 100% of the time Makes no sence (Reason why i came back at higher level was the fact the Reaper cost area was a bit to differcult for me at my lower level team keep reloading to talk succeded only to go into a fight shortly afterwords that was a bit to much so i reload do it again after a bit i just reloaded and just didnt enter the area that this way at, Did all the same choices as before at higher level now i fail 100% of the time)

This games Persausion is pretty bad, Sometimes i find it working just fine other times its just like an epic fail.
K. Dec 1, 2017 @ 5:29am 
If i remember correctly some conversations needs a certain line to be able to persuade. Couple of conversations I have failed with my persuasion character but when trying with a character with no persuasion at all and using [SCHOLAR] it worked. I think what they were going for is most instances, having high persuasion will bypass having to have the right line for the characters personality. However some NPCs, either you need really high persuasion from gear as well as max points or you actually need a certain line for them.
Gregorovitch Dec 1, 2017 @ 5:31am 
I had my main pump Persuasion from the beginning of the game. I almost never failed a Persuasion check. Didn't matter which main stat dialog option I chose really.

I don't know exactly what effect high Int/Fin/Str etc has on likelyhood to succeed is in what circumstances, but I do know that if you have maxed out Persuasion it doesn't matter. High Persuasion trumps everything else.
Hobocop Dec 2, 2017 @ 8:25am 
I still think the biggest mistake Larian made was showing the stat next to each persuasion option. They should have kept it showing what general approach each response was like back in alpha.

As soon as I stopped thinking I could intimidate a Magister surrounded by his allies with bodily harm just because I had a high Strength, my Persuasion success rate improved dramatically.

Persuasion stat >= context >>>> governing stat
Last edited by Hobocop; Dec 2, 2017 @ 8:26am
Draconiya Dec 6, 2017 @ 3:20am 
Originally posted by Hobocop:
As soon as I stopped thinking I could intimidate a Magister surrounded by his allies with bodily harm just because I had a high Strength, my Persuasion success rate improved dramatically.
+1
Leoscar Dec 6, 2017 @ 4:03am 
I'll neep telling a certain NPC tp "SHUT THE ♥♥♥♥ UP"
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Date Posted: Dec 1, 2017 @ 3:51am
Posts: 13