Divinity: Original Sin 2

Divinity: Original Sin 2

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Nyrue Nov 28, 2017 @ 6:07am
buying gold
so i've been playing this game for about 4 hours, and i've already discovered what i believe to be a very interesting bug, if it is indeed a bug, like i said i've been playing for like 4 hours, so if you put all of your gold into a dusty pouch and talk to nebora ( i havent tried this with anyone else) in fort joy, you can buy her gold infinitely, i already have like 400,000 gold, whats up with that?
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Showing 1-15 of 15 comments
Nyrue Nov 28, 2017 @ 6:45am 
this cannot be inteded
Krakka Dakka Nov 28, 2017 @ 7:42am 
It's not intnded, and sounds like an an infinite value bug.
Nyrue Nov 28, 2017 @ 8:19am 
they should probably fix that
PozerWolf Nov 28, 2017 @ 8:43am 
I don't see the problem. I buy money from people all the time in real life. This game is realistic imo.
Adeptus Nov 28, 2017 @ 10:04am 
Originally posted by Nyrue:
they should probably fix that
so why did you used it that much then?
Alex Nov 28, 2017 @ 10:14am 
Originally posted by Pendragon:
Originally posted by Nyrue:
they should probably fix that
so why did you used it that much then?

If someone offers you a b00b, you suck it. No questions asked!
Last edited by Alex; Nov 28, 2017 @ 10:15am
Vicious Nov 28, 2017 @ 10:15am 
Pouches/bags in general seem to be broke. There was (is? Not sure if it was ever patched) a bug where they would literally make you immortal by duping an item.
Adeptus Nov 28, 2017 @ 10:19am 
Originally posted by Dirk Gently:
Originally posted by Pendragon:
so why did you used it that much then?

If someone offers you a b00b, you suck it. No questions asked!

No? Whats wrong with you? xD
Nyrue Nov 28, 2017 @ 11:10am 
Originally posted by Vicious:
Pouches/bags in general seem to be broke. There was (is? Not sure if it was ever patched) a bug where they would literally make you immortal by duping an item.
are they still patching this game, i ventured out of my confort zone when i bought this game, yet i feel i may have purchased yet another incomplete mess of a game, i mean i've been playing for all of 4 hours and i already found a major bug, is this too be indicative of things to come?


Originally posted by Pendragon:
Originally posted by Nyrue:
they should probably fix that
so why did you used it that much then?
i'm simply demonstrating
Chaoslink Nov 28, 2017 @ 11:34am 
I've used it for awhile now. It works on ALL NPCs, all acts. Once an NPC has 0 gold in their inventory, you can give them a container be it a barrel, crate, pouch or whatever. Put one gold in it then give it to them. When their inventory resets, the game removes their gold and gives them new pile. Because it keeps the stuff you gave them though, the container and the gold in it remain. When the game gives them a new gold pool, it naturally stacks with the single gold you left in their pack.

The exploit (as this is 100% how the game naturally functions) come into play with how the game handles transactions. Basically, you offer items, then pick items to take then accept and the game gives your stuff to them THEN gives you what you asked for. Key part is how the game does this in two steps. So when they have a bag of 20,000 gold and you offer them 20,000 for it, you give them th 20k first. They put it in their inventory, stacking it with theirs, then give you the item. But because their gold is IN the item you're getting, the gold you give them for it stacks with the gold you're paying for. So when they give you the container, it has both 20k stacked together.

Using this, you can then give thm another container with 1 gold and buy up to 49,999 gold worth of items from them and as long as you have the gold, can just buy back your gold in the container. Because of the max stack to gold, if you pass 49,999 the game will have to create a new stack and will not place that in the container so keeping it under prevents spillage. However, placing 2 gold in the container in different item slots negates this as the gold will keep stacking in the other slot. This literally makes all gold and bartering useless as you can own literally everything an NPC has, every time their inventory resets. With only a little effort...

http://steamcommunity.com/sharedfiles/filedetails/?id=1214968084

You can get that. Selling old gear becomes pointless and if you overdo it, you can own every item the game spawns. Broken yes, but I tested this thoroughly enough to include a very detailed report to them.
Nyrue Nov 28, 2017 @ 1:21pm 
Originally posted by Chaoslink:
I've used it for awhile now. It works on ALL NPCs, all acts. Once an NPC has 0 gold in their inventory, you can give them a container be it a barrel, crate, pouch or whatever. Put one gold in it then give it to them. When their inventory resets, the game removes their gold and gives them new pile. Because it keeps the stuff you gave them though, the container and the gold in it remain. When the game gives them a new gold pool, it naturally stacks with the single gold you left in their pack.

The exploit (as this is 100% how the game naturally functions) come into play with how the game handles transactions. Basically, you offer items, then pick items to take then accept and the game gives your stuff to them THEN gives you what you asked for. Key part is how the game does this in two steps. So when they have a bag of 20,000 gold and you offer them 20,000 for it, you give them th 20k first. They put it in their inventory, stacking it with theirs, then give you the item. But because their gold is IN the item you're getting, the gold you give them for it stacks with the gold you're paying for. So when they give you the container, it has both 20k stacked together.

Using this, you can then give thm another container with 1 gold and buy up to 49,999 gold worth of items from them and as long as you have the gold, can just buy back your gold in the container. Because of the max stack to gold, if you pass 49,999 the game will have to create a new stack and will not place that in the container so keeping it under prevents spillage. However, placing 2 gold in the container in different item slots negates this as the gold will keep stacking in the other slot. This literally makes all gold and bartering useless as you can own literally everything an NPC has, every time their inventory resets. With only a little effort...

http://steamcommunity.com/sharedfiles/filedetails/?id=1214968084

You can get that. Selling old gear becomes pointless and if you overdo it, you can own every item the game spawns. Broken yes, but I tested this thoroughly enough to include a very detailed report to them.

are they planning on fixing it?
Revolucas Nov 28, 2017 @ 2:04pm 
should have reported it silently. Need willpower to not try it!
Chaoslink Nov 28, 2017 @ 2:26pm 
I mean, its been reported, its just a matter of them doing it. They should, but no idea if its planned to be fixed right now. Its 100% predictable and exploitable. Its also just how the game works. Not really a bug or anything, just an oversight. A series of events you wouldn't really think about until it happened.
Nyrue Nov 28, 2017 @ 2:46pm 
Originally posted by Alundaio:
should have reported it silently. Need willpower to not try it!

i know right, its like alchemy/enchanting exploits in skyrim,
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Date Posted: Nov 28, 2017 @ 6:07am
Posts: 15