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Any damage Sebille takes, the Necro Dude will take and therefore Fane will also take.
If Necro Dude chains Fane. Then Fane chains Necro Dude. The debuff on fane becomes a buff and the buff on necro dude becomes a debuff (ie, swapped who the chain master is)
If you get enough chains going... And have retribution on everyone and necro... enemies just stand there skipping turns.
Shackles are not resisted by armor, you can shackle people from the get-go, as one of the arena fighters in Driftwood does to you (at least in honour, I dont recall that from explorer).
It does not matter, who frees your character, as long as you can now beat down the NPC who can cast the spell (preferably in one round). There are probably some other shenanigans you can run with that spell...it was part of the ultimate damage combo, too.
While you can remove shackles off a target by shackling them your self (a character can only be shackled by one person at a time), logically shackling a team mate to remove the opponents shackles is likely to just get you both kill as now the x shacklee is now taking all the damage you take as well.
It was part of a corner case of the combo. They only reason it was ever needed was if your target was immune to the decaying debuff. Otherwise the combo was just soul link, decat touch (on a non armoured target) and your victim took infinite damage (well alot depending on your necro skill)
Restoration, fortify, magic armor do not remove chains.
Morgian, I'm near certain chains are resisted by physical armor. Many times I cast it from Lohse out of muscle memory and get "resisted by physical armor", but I may just be cooked as.
For explanation, here is what happened:
In the Driftwood arena, on the first fight (when you are blindfolded) you get one opponent, who can cast the shackles. He did that to my mage when he came in range, without breaking through his armor. Since I already knew none of my other spells would work, I cast my own shackles on my mage with the fighter. That replaced the NPC shackles with mine, and still armor was unbroken.
Maybe it worked since there were already shackles on him. Maybe NPCs can shackle people without breaking the armor. Maybe you are free to shackle your own group at any time. And it could be that the patch changed something, since my arena fight was last week. I read they thought about doing something about the damage combo, so maybe the spell was changed, but I don't know.
This is an insidious spell. There's something very disturbing and woeful in seeing your allies bound by these ghastly chains, and realizing that any attempt at swift retribution can only hurt you. That spell makes you feel powerless... which was why I started this thread. In the fight where the shadows attack the war owl paladins, it was down to all of my guys, the main paladin shackled, and only the one shackler left. But all I could do was skip turns and keep healing him until it wore off. That drove me mad! I can tell you though... my retibution was um... shall we say slow, painful, and vicious! lol
Btw... that blindfolded fight. SMOKE BOMBS!!! And ducking behind walls, drawing enemies into your kill radius and then nuking with closed circuit and inferno. What a glorious victory that fight was. To my great surprise, I came out without nary a scratch. I think it was the most satifying win for me so far.