Divinity: Original Sin 2

Divinity: Original Sin 2

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68plex Oct 10, 2017 @ 8:23am
Shackles of pain. Seeking removal skill.
Besides Sabille's special skill (which only works on her), what skill/spell removes Shackles of Pain?
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Morgian Oct 10, 2017 @ 8:27am 
Shackles of Pain removes Shackles of Pain. If you cast your own on the victim, they replace the original ones.
Jackal Oct 10, 2017 @ 8:28am 
Isn't shackles of pain garbage 'cause it is resisted by armor?
Morgian Oct 10, 2017 @ 8:32am 
Resisted?
Zura Oct 10, 2017 @ 8:33am 
Originally posted by jfcaldeira:
Isn't shackles of pain garbage 'cause it is resisted by armor?
That’s why you remove the armor.
68plex Oct 10, 2017 @ 8:37am 
Thanks, Morgian. So if say Fane is shackled by Necro Dude, and Sabille casts Shackles of Pain on Necro Dude, Fane's shackle is released? Or does Fane have to cast it himself? And will this only work if armor is gone so spell can get through?
Ashera Oct 10, 2017 @ 8:42am 
In the case of Necro Dude casting chains on Fane, then Sebille casting it on Necro dude...
Any damage Sebille takes, the Necro Dude will take and therefore Fane will also take.

If Necro Dude chains Fane. Then Fane chains Necro Dude. The debuff on fane becomes a buff and the buff on necro dude becomes a debuff (ie, swapped who the chain master is)

If you get enough chains going... And have retribution on everyone and necro... enemies just stand there skipping turns.
Last edited by Ashera; Oct 10, 2017 @ 8:42am
Morgian Oct 10, 2017 @ 8:46am 
No, you cast your shackles on Fane too. That breaks the old ones and shackles him to you, allowing you to take out the first caster without problem. The AI seems not to go for you afterwards, which would be the ideal play for it.
Shackles are not resisted by armor, you can shackle people from the get-go, as one of the arena fighters in Driftwood does to you (at least in honour, I dont recall that from explorer).
68plex Oct 10, 2017 @ 8:54am 
Ok, so in this instance, only Fane himself can break his shackles by casting shackles in return... I think is what your saying. My main concern with this thread is removing shackles of pain on allies. So, to put this thread to rest and make certain: There is no other skill/spell that removes Shackles of Pain - other than the um... shacklee casting Shackles on the shackle-er?
68plex Oct 10, 2017 @ 8:56am 
I see Morgian (I was relpying to Ashera above). Thanks for the info.
Morgian Oct 10, 2017 @ 9:06am 
I know of no other. Porting the shackling NPC away two times didn't break them, so distance is out (did that in the oil fields as my first action; he still shackled the three from an out-of-sight position far away).

It does not matter, who frees your character, as long as you can now beat down the NPC who can cast the spell (preferably in one round). There are probably some other shenanigans you can run with that spell...it was part of the ultimate damage combo, too.
Xenith_Shadow Oct 10, 2017 @ 9:06am 
Originally posted by 68plex:
Ok, so in this instance, only Fane himself can break his shackles by casting shackles in return... I think is what your saying. My main concern with this thread is removing shackles of pain on allies. So, to put this thread to rest and make certain: There is no other skill/spell that removes Shackles of Pain - other than the um... shacklee casting Shackles on the shackle-er?
Unless it was changed really recently, shackling the shackler will not break the shackles you just end up with buff and the debbuff. This mean that when ever one of you takes damage you take double damage as you reflected it to the shacklee and they reflect it back to you.


While you can remove shackles off a target by shackling them your self (a character can only be shackled by one person at a time), logically shackling a team mate to remove the opponents shackles is likely to just get you both kill as now the x shacklee is now taking all the damage you take as well.
Xenith_Shadow Oct 10, 2017 @ 9:11am 
Originally posted by Morgian:
I know of no other. Porting the shackling NPC away two times didn't break them, so distance is out (did that in the oil fields as my first action; he still shackled the three from an out-of-sight position far away).

It does not matter, who frees your character, as long as you can now beat down the NPC who can cast the spell (preferably in one round). There are probably some other shenanigans you can run with that spell...it was part of the ultimate damage combo, too.
Most lethal effect you can get off shackles is using last rites after casting it to deal 80% of you max health as damage to your victim, or using the exloding armour skill to double deal the exploding armour damage.

It was part of a corner case of the combo. They only reason it was ever needed was if your target was immune to the decaying debuff. Otherwise the combo was just soul link, decat touch (on a non armoured target) and your victim took infinite damage (well alot depending on your necro skill)
Ashera Oct 10, 2017 @ 9:12am 
I'm not certain... But first aids rested state may get rid of it. So may clear mind. So could cleanse wound.
Restoration, fortify, magic armor do not remove chains.

Morgian, I'm near certain chains are resisted by physical armor. Many times I cast it from Lohse out of muscle memory and get "resisted by physical armor", but I may just be cooked as.
Morgian Oct 10, 2017 @ 9:32am 
Yes, the shackles are resisted by physical armor, if you want tio use them.

For explanation, here is what happened:
In the Driftwood arena, on the first fight (when you are blindfolded) you get one opponent, who can cast the shackles. He did that to my mage when he came in range, without breaking through his armor. Since I already knew none of my other spells would work, I cast my own shackles on my mage with the fighter. That replaced the NPC shackles with mine, and still armor was unbroken.

Maybe it worked since there were already shackles on him. Maybe NPCs can shackle people without breaking the armor. Maybe you are free to shackle your own group at any time. And it could be that the patch changed something, since my arena fight was last week. I read they thought about doing something about the damage combo, so maybe the spell was changed, but I don't know.
68plex Oct 10, 2017 @ 7:11pm 
First aid and clear mind were the first 2 I checked, and (at least without mention in their description) neither remove shackles. And I want to confirm that my own casting of shackles has been blocked by NPC armor a couple of times - prompting me to scold myself for forgetting that lol.

This is an insidious spell. There's something very disturbing and woeful in seeing your allies bound by these ghastly chains, and realizing that any attempt at swift retribution can only hurt you. That spell makes you feel powerless... which was why I started this thread. In the fight where the shadows attack the war owl paladins, it was down to all of my guys, the main paladin shackled, and only the one shackler left. But all I could do was skip turns and keep healing him until it wore off. That drove me mad! I can tell you though... my retibution was um... shall we say slow, painful, and vicious! lol

Btw... that blindfolded fight. SMOKE BOMBS!!! And ducking behind walls, drawing enemies into your kill radius and then nuking with closed circuit and inferno. What a glorious victory that fight was. To my great surprise, I came out without nary a scratch. I think it was the most satifying win for me so far.
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Date Posted: Oct 10, 2017 @ 8:23am
Posts: 15