Divinity: Original Sin 2

Divinity: Original Sin 2

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Storing Items on Lady Vengeance and Item Handling in general
So in DOS 1 the handling of items and the UI were extremely subpar to those of similar games. And now in DOS 2 I find it to still be the same.

There is a TON of loot, but there are so many grave problems in Larians way of dealing with micromanaging loot.

Here are some questions I have and want answers for:

Why is it that some items of the same name, identically, do not stack? Instead I get 5 rows of the same item, some stacked, some not.

Why is there no hotkey for splitting an item, even though the game says so during loading screens, but when I try the key combination it does not split.

Why can I not store items in bulk on Lady Vengeance, I have a 100 stack of empty potion flasks, and the game does no allow me to store them all at once, no, I have to painfully send every single flask, are you serious Larian? Are you actually serious? Was it impossible to implement a script that would allow to store items in BULK FFS (yes I got really mad at this one when I found out)

Furthermore:

Why can I not select several items and send them to a party member at once?

Why do ♥♥♥♥♥♥♥ keys still add weight? So I can ♥♥♥♥♥♥♥ drop them painfully INDIVIDUALLY because guess what, you can't select multiple items at once, in 2017, Larian says no.

What the ♥♥♥♥ guys. I know some points here sound whiney but idgaf, if you feel entitled to defend Larian like a ♥♥♥♥♥♥♥, do that idc.

I love this game, but these issues grind my gears hard and I want to find a way to contact Larian to maybe get their attention on this issue, it is a huge problem, you can not deny that, no matter what big of a fanboy you are.

Which leads me to the next issue:

Why can I not fast travel to Waypoints with my teleport pyramids?!?!?!?!?

I am stuck in a place, where the next Waypoint is a felt decade away, all the while being overencumbered all across the party, trying to store items on Lady Vengeance, only to find out that in a game in 2017 there is no option TO SEND ITEMS IN BULK, A GAME THAT HAS TONS OF LOOT AND REQUIRES MICROMANAGEMENT BUT DOES ♥♥♥♥♥♥♥♥♥ IN PROVIDING QUALITY OF LIFE FOR DOING SO.

Rant over.
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Showing 1-9 of 9 comments
Tally Oct 10, 2017 @ 3:43am 
It's an issue, sure, but the only time I found this annoying was when I had to get rid of all my old keys. I've never needed to store anything on the Lady Vengeance otherwise, even when playing as a mage character who only had 14 points in Strength max.
And why the heck do you need the Pyramids for that? The waypoint travel function is there from level 1, it's a blue anchor icon attached to your minimap (above the yellow ping symbol)
ApathicAlpaca Oct 10, 2017 @ 3:54am 
Originally posted by Tally:
And why the heck do you need the Pyramids for that? The waypoint travel function is there from level 1, it's a blue anchor icon attached to your minimap (above the yellow ping symbol)

You would be surprised at how many ppl actually don't know that. Why, I myself spent the first playthrough until midway act 2 until I found out...

@topic
Inventory Management is a real nightmare, it's true.
Also I have NOT found the option to put stuff in my storage chests on the ship. Game says you can do so via 'actions' menu (default X button) but no, nothing there except sheath/unsheath and stealth mode.
Yaldabaoth Oct 10, 2017 @ 3:54am 
Originally posted by BakingBread:
1) Because they may have the same name but not the same effect. Example: Voidwoken fish - some give memories for elves, some don't. Those that don't, stack.

2) Hold Shift and drag to an open slot.

3) Just go there in person, faster. But yeah, inventory management is a pain and you should just not pick everything up. Most of everything is worthless anyway.

4) Yeah, a problem

5) Don't use keys, lockpick everything.

6) Click on the anchor icon next to the minimap.
Last edited by Yaldabaoth; Oct 10, 2017 @ 4:10am
Originally posted by Tally:
It's an issue, sure, but the only time I found this annoying was when I had to get rid of all my old keys. I've never needed to store anything on the Lady Vengeance otherwise, even when playing as a mage character who only had 14 points in Strength max.
And why the heck do you need the Pyramids for that? The waypoint travel function is there from level 1, it's a blue anchor icon attached to your minimap (above the yellow ping symbol)

Wow . . . I feel partly dumb, but I yet stand by all other points.
Eudaimonia Oct 10, 2017 @ 4:14am 
Yup, spent an hour on the lady yesterday fiddleing with runes, sorting inventory and so on just to have it neat and tidy. Why do i have 5 different stacks of garlic? Who knows..
MessiahofMelons Oct 10, 2017 @ 4:26am 
Originally posted by Eudaimonia:
Yup, spent an hour on the lady yesterday fiddleing with runes, sorting inventory and so on just to have it neat and tidy. Why do i have 5 different stacks of garlic? Who knows..
Monday-friday ofc
a bit off topic: Is it just me or does Tactician Mode feel like baby diaper poop?
dergefata Oct 10, 2017 @ 6:13am 
Like most parents, I've cleaned a few baby diapers, but I don't get what you mean about Tactician mode. It's disappointing in that every significant fight is the same - scripted boss-goes-first-and-has-ten-AP opener which just shows that Larian has no idea how to actually make an encounter
more difficult and so takes the ex machina approach - and that by the time you're finishing up act 4 almost all big fights require either that you be highly combat specialized or else use the cheesy party-split-and-reposition-before-dialog technique. But the game never smells awful or screams at me for no apparent reason so I've got to say, not a lot like a messy diaper ^_^
Originally posted by dergefata:
Like most parents, I've cleaned a few baby diapers, but I don't get what you mean about Tactician mode. It's disappointing in that every significant fight is the same - scripted boss-goes-first-and-has-ten-AP opener which just shows that Larian has no idea how to actually make an encounter
more difficult and so takes the ex machina approach - and that by the time you're finishing up act 4 almost all big fights require either that you be highly combat specialized or else use the cheesy party-split-and-reposition-before-dialog technique. But the game never smells awful or screams at me for no apparent reason so I've got to say, not a lot like a messy diaper ^_^


Perhaps I need to explain myself further.

In DOS 1 the Elite Mode of the Enhanced Edition, introduced new mechanics to fights, along with entirely new enemies and new confrontations. On hardest difficulty the fights felt really tough and took effort to overcome.

In DOS 2 however, depsite the fact that I hear many people complain about the tough difficulty, I can't say the same for myself at all. From the get go I was powerful, too powerful. The fights don't seem to have cleverly designed unique facettes to them, like they did in DOS 1, I can easily faceroll everything with sheer DPS. I am wrapping up Reaper's Coast as we speak, maybe fights will become a lot harder in the next act? My party is level 14 overall, and it is obvious that I will not go and fight level 16 dudes, but facing enemies around my own level feels lackluster challengewise.

And yes every fight pans out the same way somehow. I would kind of wish for boss encounters to separate the boss into multiple phases and in each phase the boss would require an entirely new approach, which is not evident or clear to see, but which you then would have to figure out yourself midfight.

SPOILER ALERT
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I did see this kind of approach in the slightest bit in the Hero's Rest quest, where you interact with all 4 graves and those sworn heroes rise to fight you, you kill them once but they revive in a stronger form. I almost enjoyed that! Why? Because it was actually refreshing after ALL THE DULL RINSE AND REPEAT FIGHTS. But that was only one encounter, and I am already level 14, and I know in DOS your characters reach level 30 tops, which again I find to be stupid, why not implement a level 100 based game ... But that is a whole other topic.

I just can't comprehend why they develop backwards instead of improving the game.

Wow you can combine skillbooks now to create hybrid spells,

well first of all that is not a revolution and on its own does not carry a sequel, and second of all why are there only a handful of hybrid spells possible, why not stretch it further and allow you to craft massive spells or super exotic ones by combining three or four books? Why does the craft screen allow to put in so many things at once, only to dissapoint? (again my knowledge is only based on having almost completed Reaper's Coast, maybe there are things I simply don't know yet)

And that, the difficulty paradox and the crafting of books, are just 2 points, I could go on and on about this but whatever...

I do love the story though! Larian got very skilled writers, I ♥♥♥♥♥♥♥ enjoy the lore and story and the connection to DOS 1, meeting known characters gives you ♥♥♥♥♥♥♥ goosebumps and they way they are intertwined in the universe is exciting.

And Larian has an eye for detail, even the smallest neglectable ones.

SPOILER ALERT
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For example at the Paladin Encampment, where that one Paladin walking up and down the deceased ones is singing this hymn that I cant remember. And you cast Spirit Vision and there is this Ghost of a woman and when you talk to her she is singing along the Male Paladin mourning her.

Wait let me actually figure out the lyrics.

Ah here it is the "Fallen Paladin Song"

going:

I shall not mourne till war is done,
I shall not weep while blood still runs,
I'll hold my tears when weeping comes,
Who shall avenge you darling one.

and the female ghost sings the second part of that song, but I can't find that.

Anyway when you decide to consume her soul she goes something like this (sorry cant remember exactly):

"Oh no if 'tis be my end'st come,
Who shall mourne me when I'm ..."

and then you eat her soul and the narrator goes:

"..Gone."


This seems very trivial, but it send shivers down my spine. It is mindboggling how this game manages to create suffocating situations, as grim and dark as it can get, you almost taste the tragedy and desperation that befell the world.

I chuckled up and almost cried just from the sheer magnificence and genius of that one small conversation.

And this game has TONS of such moments...

It is really what keeps me playing as I enjoy the depth.
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Date Posted: Oct 10, 2017 @ 3:37am
Posts: 9