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Personally as for necromancy I have it on another character so they can combo death wish and death resist on my 2h for some real nonsensical damage.
Thanks! Im aiming on pure solo run as human now (because Fane is so pop lol), so all attention gonna be on me. Planning to add Living Armor soon to magic armour regen while healing thru Necromancy. So I wonder If I can keep Polymorph untouched till 15+ or so?
I have it at 1 now, to chameleon cloak.
As you can respec quite easily at any given time, I'd suggest you reach level 20 and see for yourself. Because the min/max thing will also be quite dependent on the gear you get.
Unless you go for 'Lone Wolf', you can't get to 10 in Warfare + 2handers + something else + something else. So, as mentionned above, you will need +Scoundrel or +whatever gear.
Also, the 'Enrage' skill make you sure to land crits for 2 turns. So I would stack initiative through gear (and keep Wits quite low) and pick another char for opening fights and getting the first strike. But well, that's only my opinion.
Thanks! Like I said Ill go pure solo and LW. So points will not be a problem.
My guess is if crit chance + high crit damage worth more with Scoundrel than pure 2H and Warface maxed.
Gear matrers of course and at the end game weapond have really good damage numbers, so here is math needed.
Necromancy have 2 "must have" skills for solo. One for damage boost while heavily damaged and one for not die in two turns. Also it provides the only life-leach trigger.
In my first run (which is almost done) I go with two line wolfs - Rogue Lizard and Fane as 2H support. I did almost all solo fights with bosses as rogue and main problem is self healing. So now Im looking to solve this from beginning :)