Divinity: Original Sin 2

Divinity: Original Sin 2

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^DreeMax^ Oct 10, 2017 @ 12:54am
2H Crit Based Build?
I wanna ask veterans of 2H builds which is more important for maximum damage:
We have almost maxed crit chance and high initiative. Warface and Two handed skills are main. I prefer to add Necromancy for healing. But what about making crit damage with Scoundrel as well? Is it worth to go in such build or its a waste in the end? Im really lazy to calculate this one, so maybe some1 did already :)
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Showing 1-6 of 6 comments
Guts Oct 10, 2017 @ 1:15am 
I have a crit 2hander in my party with 10 warfare, 10 two-hand, and 5 polymorph. In my opinion this is better because of Apotheosis. For 2 turns you are gaining +5 to strength and wits, while also being able to spam your source abilities. Onslaught is pretty rough with 80% crit chance and 200% crit damage.

Personally as for necromancy I have it on another character so they can combo death wish and death resist on my 2h for some real nonsensical damage.
Last edited by Guts; Oct 10, 2017 @ 1:17am
^DreeMax^ Oct 10, 2017 @ 1:23am 
Originally posted by CptWinters:
I have a crit 2hander in my party with 10 warfare, 10 two-hand, and 5 polymorph. In my opinion this is better because of Apotheosis. For 2 turns you are gaining +5 to strength and wits, while also being able to spam your source abilities. Onslaught is pretty rough with 80% crit chance and 200% crit damage.

Personally as for necromancy I have it on another character so they can combo death wish and death resist on my 2h for some real nonsensical damage.

Thanks! Im aiming on pure solo run as human now (because Fane is so pop lol), so all attention gonna be on me. Planning to add Living Armor soon to magic armour regen while healing thru Necromancy. So I wonder If I can keep Polymorph untouched till 15+ or so?
I have it at 1 now, to chameleon cloak.
Robert Zerker Oct 10, 2017 @ 1:24am 
From what I read, I assume, 20 is the average max level you reach near end-game.

As you can respec quite easily at any given time, I'd suggest you reach level 20 and see for yourself. Because the min/max thing will also be quite dependent on the gear you get.

Unless you go for 'Lone Wolf', you can't get to 10 in Warfare + 2handers + something else + something else. So, as mentionned above, you will need +Scoundrel or +whatever gear.

Also, the 'Enrage' skill make you sure to land crits for 2 turns. So I would stack initiative through gear (and keep Wits quite low) and pick another char for opening fights and getting the first strike. But well, that's only my opinion.
Guts Oct 10, 2017 @ 1:29am 
Originally posted by ^FuN^ DreeMax:
Originally posted by CptWinters:
I have a crit 2hander in my party with 10 warfare, 10 two-hand, and 5 polymorph. In my opinion this is better because of Apotheosis. For 2 turns you are gaining +5 to strength and wits, while also being able to spam your source abilities. Onslaught is pretty rough with 80% crit chance and 200% crit damage.

Personally as for necromancy I have it on another character so they can combo death wish and death resist on my 2h for some real nonsensical damage.

Thanks! Im aiming on pure solo run as human now (because Fane is so pop lol), so all attention gonna be on me. Planning to add Living Armor soon to magic armour regen while healing thru Necromancy. So I wonder If I can keep Polymorph untouched till 15+ or so?
I have it at 1 now, to chameleon cloak.
Not familiar with lone wolf builds at all unfortunately. Given the stat inflation you would probably be better off investing in scoundrel after warfare and two-handed. Necromancy may be preferable to polymorph as well given the necessity to self-sustain.
^DreeMax^ Oct 10, 2017 @ 1:32am 
Originally posted by Psyclown:
From what I read, I assume, 20 is the average max level you reach near end-game.

As you can respec quite easily at any given time, I'd suggest you reach level 20 and see for yourself. Because the min/max thing will also be quite dependent on the gear you get.

Unless you go for 'Lone Wolf', you can't get to 10 in Warfare + 2handers + something else + something else. So, as mentionned above, you will need +Scoundrel or +whatever gear.

Also, the 'Enrage' skill make you sure to land crits for 2 turns. So I would stack initiative through gear (and keep Wits quite low) and pick another char for opening fights and getting the first strike. But well, that's only my opinion.

Thanks! Like I said Ill go pure solo and LW. So points will not be a problem.
My guess is if crit chance + high crit damage worth more with Scoundrel than pure 2H and Warface maxed.
Gear matrers of course and at the end game weapond have really good damage numbers, so here is math needed.
^DreeMax^ Oct 10, 2017 @ 1:40am 
Originally posted by CptWinters:
Originally posted by ^FuN^ DreeMax:

Thanks! Im aiming on pure solo run as human now (because Fane is so pop lol), so all attention gonna be on me. Planning to add Living Armor soon to magic armour regen while healing thru Necromancy. So I wonder If I can keep Polymorph untouched till 15+ or so?
I have it at 1 now, to chameleon cloak.
Not familiar with lone wolf builds at all unfortunately. Given the stat inflation you would probably be better off investing in scoundrel after warfare and two-handed. Necromancy may be preferable to polymorph as well given the necessity to self-sustain.

Necromancy have 2 "must have" skills for solo. One for damage boost while heavily damaged and one for not die in two turns. Also it provides the only life-leach trigger.
In my first run (which is almost done) I go with two line wolfs - Rogue Lizard and Fane as 2H support. I did almost all solo fights with bosses as rogue and main problem is self healing. So now Im looking to solve this from beginning :)
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Date Posted: Oct 10, 2017 @ 12:54am
Posts: 6