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I this game warriors with poly Necro is very much overpowered.
You wouldn't believe it but there was someone complaining that he couldn't beat alexandar in explorer mode.
They were probably bareback charging him with lvl 1 shivs.
2h +5 warfare +10 necro +3 scoundrel +2 barter +5 (lohse)
1h(w/shield) +5 warfare +10 necro +3 scoundrel +2 persuasion +5 (undead)
dual wield +5 warfare +10 necro +3 scoundrel +2 leader +5 (sebille)
(Inquisiter w/ wand+shield) summon +10 hydro +2 aero +2 scoundrel +1 geo +2 poly +3 sneak +2 thief +3 (Fane/undead)
Talents:
hothead (far out man for Fane)
comeback kid
executioner (stench for Fane)
five-star diner
morning person
living armour (if enough xp to reach required level)
Always (F5) Quick Save frequently. It defaults to a certain number of saves, overwriting the oldest.
My next play-through will probably be a 2-handed melee (possibly 2 of them), an archer, and a healer. The emphasis being on melee damage (silver armour type), as opposed to magic armour type (blue). I suggest something like what I'm going to play as. Mixing it up with both types of damage is tricky and slower to kill, until you work out optimal fighting style with your group.
I'd recommend Tactician. It is doable, but challenging for most people.
I have already messed about with different builds, etc & I'm now thinking of starting a whole new PT on explorer mode with 3 physical damage dealers (1 healer magic) & as many mods as I can install to improve the game, seeing as I've paid for it.
I would just copy someone elses build, but I want to at least try to create something myself as it's an option although it seems easier to just go melee with physical damage dealers. I don't think I can rely on the magic casters to be of much help in combat.
Trying a party of 4 where 2 deal physical damage & deal magic damage is useless per turn as I'm basically using 2 people to attack one enemy with 50% less damage overall from both sides. Might as well play lone wolf. Apparently that's easy mode though & I really wanted to experience as many of the different chars available in one party.
I hate the armour, the necrofire, source points, memory, initiative, lack of crafting the most. Hopefully this will be less of a problem in explorer mode with mods enabled too.
Yeah that's why I went with warfare +10 as it makes sense
2h +5
warfare +10
necro +3
scoundrel +2