Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The fight can be won without too much trouble, if your party composition is OK, and you have the means to keep the NPC alive (frost armor being favorite), since the idiot will burn himself up.
There are several ways to win here: move everyone, including the NPC, by teleport far away to a more favorable location. Make everything burn, then bless the fire and douse it (I am not sure, if that works). Keep up at the highest point, using the height to rain down on the slugs whatever you have, while you keep healing.
I simply fought it out, which is not so bad with the height advantage. I tried to port the NPC to safety, but he will run back into the flames (NPC allies are dumber than toast), so that requires a port chain and/or walling him behind prepared chest-walls.
If you're having lots of trouble, it's probably best to go do a different area and come back to the pits later once you have another level or two.
The Voidlings use a jumping skill so that doesn't really works
For which you need to know where the enemies spawn which means you have to reload which means you are effectively save scumming.
I wouldn't be too proud. /sigh
Anyway, good luck! Babysitting him's kind of annoying, but it's less of a pain than Malady, IMO, since they have a hard time swarming him. Make use of teleport if you need to!
If you don't have source vampirsim then this fight is hard.
Keep casting Bless on the cursed fire and use bless on another character on the normal fire for holy fire. You can also cast the cryogenic stasis (Don't if he is decaying). Holy Fire negates necro fire.
Buy a bunch of Armor of Frost Scrolls and just keep giving Gwydian Magic Armor every turn (you can repeat it to give him more, even if he still has the Magic Shell buff). Also, using Uncanny Evasion on him has helped us have him avoid direct hits from the oil blobs (which would have been ~250 damage each).
1. teleport gwydian before you start the fight away from enemy.
2a. throw oil flask at gwydian (slow him before his first turn)
2b. or you may also create a prison of boxes so he cant move out
3. focus on the archer (archers love to aim at gwydian specifically)
4. trigger magister camp nearby (outstanding support)
suggestions below aren't mandatory, but can boost securing him even further:
+ keep teleporting gwydian away if he manages to go anywhere (usually he goes to the top of the stucture where he was first encountered)
+ you can use chloroform or other form of stun/sleep/root to make him stay in place (choloform is great because the price 1 ap, consider having it on all units)
+ maintain a healer or someone with ability to restore magic armor around him
cheers