Divinity: Original Sin 2

Divinity: Original Sin 2

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Magnus Oct 7, 2017 @ 2:53pm
Battle for Gwydian Rince at the Blackpits
Am I supposed to win this one?
What the hell am I supposed to do when all the area gets covered by necrofire at these Fire Voidlinks don't stop healing themselves?
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Showing 1-15 of 17 comments
GrazzasOnlyFans Oct 7, 2017 @ 2:58pm 
i just let him die. ♥♥♥♥♥♥ ♥♥♥♥. ♥♥♥♥ gwydian
Morgian Oct 7, 2017 @ 3:16pm 
You don't "have to". He is one of the possible quests to get you more source points. If you are on your last leg for some reason (like killed most other source masters) you must win this one. If not, you can just leave him be.

The fight can be won without too much trouble, if your party composition is OK, and you have the means to keep the NPC alive (frost armor being favorite), since the idiot will burn himself up.
There are several ways to win here: move everyone, including the NPC, by teleport far away to a more favorable location. Make everything burn, then bless the fire and douse it (I am not sure, if that works). Keep up at the highest point, using the height to rain down on the slugs whatever you have, while you keep healing.
I simply fought it out, which is not so bad with the height advantage. I tried to port the NPC to safety, but he will run back into the flames (NPC allies are dumber than toast), so that requires a port chain and/or walling him behind prepared chest-walls.
Starshell 🐾 Oct 7, 2017 @ 3:19pm 
It's tough, but entirely beatable. I recommend stacking your party on top of the highest part of the gallows where Gwydian is with a good healer and stacking aoe armor restore + healing (soothing cold, dome of protection, healing ritural, mend metal, etc.). It also helps a lot to have the Living Armor talent on your melee characters. For me, the toughest part was at the beginning of the fight dealing with Jonathan in addition to the oil voidlings. Once the magisters are dealt with, it becomes a lot easier to slowly grind away the voidlings -- There's only one ramp up to the top of the tower, so it's much easier to keep them from overwhelming you.

If you're having lots of trouble, it's probably best to go do a different area and come back to the pits later once you have another level or two.
Magnus Oct 7, 2017 @ 3:21pm 
"There's only one ramp up to the top of the tower, so it's much easier to keep them from overwhelming you."

The Voidlings use a jumping skill so that doesn't really works
Memnarch Oct 7, 2017 @ 3:31pm 
And the fight is so easy with correct positioning..sigh
Samurai Oct 7, 2017 @ 3:36pm 
Originally posted by IxiFoori:
And the fight is so easy with correct positioning..sigh

For which you need to know where the enemies spawn which means you have to reload which means you are effectively save scumming.

I wouldn't be too proud. /sigh
Last edited by Samurai; Oct 7, 2017 @ 3:37pm
Marmiteinajar Oct 7, 2017 @ 3:57pm 
Way I see it is to have your support and ranged dps up on the tower with Gwydian. Jonathan will be the primary target for the first part, then let the voidlings make work of the other Magisters. Hydro characters are the godsend for this battle.
wds_ncs Oct 7, 2017 @ 4:08pm 
I managed first time blind (on Tact). I just babysat him with a healer and a ranged guy--any enemy in a position to cast Epidemic of Fire on him was in a world of hurt. Then the other two were high mobility melee guys and just hopped around in a circle. They ended up popping consumables for any armour restoration that became necessary, but that's why I hoard that stuff. I did have one guy get pinned down and dropped between a primordial oil and a primordial fire out of sight of my ranged guy--I think I miscalculated and he took massive damage when he killed the oil one.

Anyway, good luck! Babysitting him's kind of annoying, but it's less of a pain than Malady, IMO, since they have a hard time swarming him. Make use of teleport if you need to!
kingsims Oct 7, 2017 @ 4:24pm 
Everyone should be on the tower and everyone should have bless and source vampirism. You can drain all the dead enemies and have unlimited source. Let the Enemy mobs take the brunt of the attack and teleport them down.

If you don't have source vampirsim then this fight is hard.

Keep casting Bless on the cursed fire and use bless on another character on the normal fire for holy fire. You can also cast the cryogenic stasis (Don't if he is decaying). Holy Fire negates necro fire.
Miasmic Jan 6, 2018 @ 9:43pm 
This was the longest fight yet for me, and now I don't even want the source point from Hannag, given how you are to acquire it lol. This quest did however finally break any trust I had for the Magisters "good will". Executing children is a no go. Now, they all die. So I guess I got something out of it.
Lars. Oct 27, 2018 @ 4:47pm 
I know this is an old post, but I wanted to share how me and my friend did it without having a dedicated healer.

Buy a bunch of Armor of Frost Scrolls and just keep giving Gwydian Magic Armor every turn (you can repeat it to give him more, even if he still has the Magic Shell buff). Also, using Uncanny Evasion on him has helped us have him avoid direct hits from the oil blobs (which would have been ~250 damage each).
madpausa Sep 30, 2019 @ 12:21pm 
Old Post, how I did it is by teleporting Gwydian outside fighting range without even talking with the magician. No voidlings, just 3 humans to kill
paladin2468 Oct 1, 2019 @ 1:34pm 
If you kill the Magisters quick enough, the voidlings won't spawn.
ButtStorm Oct 27, 2019 @ 2:56pm 
tactics (overcheesing):
1. teleport gwydian before you start the fight away from enemy.
2a. throw oil flask at gwydian (slow him before his first turn)
2b. or you may also create a prison of boxes so he cant move out
3. focus on the archer (archers love to aim at gwydian specifically)
4. trigger magister camp nearby (outstanding support)

suggestions below aren't mandatory, but can boost securing him even further:

+ keep teleporting gwydian away if he manages to go anywhere (usually he goes to the top of the stucture where he was first encountered)
+ you can use chloroform or other form of stun/sleep/root to make him stay in place (choloform is great because the price 1 ap, consider having it on all units)
+ maintain a healer or someone with ability to restore magic armor around him

cheers
belangf Oct 27, 2019 @ 3:08pm 
Living On The Edge also works well to keep him alive.
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Date Posted: Oct 7, 2017 @ 2:53pm
Posts: 17