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Start a fight with your tank (rest before talking) then give him like 7 buffs (un memorize some of them if you like). It makes tac mode a joke.
Well it's as close to objectively not easy as it gets. There're several fights where, even with maxed initiative, there're opponents who instantkill your party in the first turn.
You can't, and you will never convince me you did, completely tactician or honor mode without cheesing opponents and/or reloading several times to get the engage done properly.
The last bit is what most people probably don't bother with. If you want to live through a blind playthrough on honour your gear needs to be on point.
The only reason why I died on my last honour playthrough is The boat ride through the deathfog in act 2.
Bloody exactly! ♥♥♥♥ instadeath through dialogues. Lost my 60 hours Honour save to that
Have you even read the OP?
Also you mean to say that prior to every potential encounter you position yourself first to seeing what is happening? Id est, not reloading *after* the dialogue?
Ok, besides Alice, how many instadeath fights can you give us as an examples? And bear in mind, even Alice doesn't one-shot you if you outlevel her by at least 1 level - I survived her initial attack on honour at level 16 just fine.
Playing intelligently is not what I mean. I've got a team comp of a tank, 2 enchanters and a str melee(the old crit str build that is so broken). Opponents tend to ignore my tank, and some of them, especially assassins, walk around the entire globe still being able to teleport 1 hit either of my mages.
That's fine with me, but don't tell me that is avoidable every time. I cheesed ALOT of fights teleporting opponents to spots they simply can't engage from.
What I mean to say is that the most cheesy strategy isn't any of the games battle mechanics but rather save scamming itself (which is in a lot of games today) since you get so much information and experience in how to optimally tackle a battle. Try playing without ever loading older saves or giving up by dying on purpose and you will probably appreciate the difficulty more.
That's a *really* long list. Alice is the only encounter that 1 shot my entire party. I can't even name how many times the encounter started by having 1 squadmember instantkilled.
Edit: the Void worm instant killed my entire party as well.
I'd even agree that instead of inflated damage/mitigation they should have increased spawns and the AI instead, but I'm not gonna whine about it, I'll just stay on classic.
I'm pointing out you don't have to save scum, cheat the system or even force the AI into a position where it can't do anything. It doesn't take a genius to figure out what parts of the game could potentionally turn into a fight or you personally just want to fight regardless. Especially since anything magister related will usually end with a bang. Also, scouting with a sneak character is ridiculously valuable Except for the fight against Aeterna, atleast I think that's what she's called.
I have actually read the OP and what's wrong with my response? My first playthrough was on honour, died a few times in act 1 before I got the gist of it. Then I dove right through fort joy, into act 2 and didn't die until a dialogue option killed me. I have had a few close fights at the graveyard cause I dove at it right after hitting reaper's coast and being a level down.
Never said it was piss easy, just said they are very doable if you put some actual thought into the fight and examine your enemies, like use the actual ingame feature.
It's sad that even the simple people feel the need to stroll by reading the title and trying to increase their epeen by commenting.
You're talking completely besides the point. I think the way the difficulty is implemented is not actually "more difficult", just "more time consuming". I even said I appreciate the fact that it's there, even if I disagree with it's implementation.