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But I see what you're saying. Just, the waythe game is made doesn't make it so friendly since the mod tools allow players to modify just about, if not, every aspect of the game.
So maybe it expands for the modding future over the practical future? I'm unsure.
Woudl it mess with my friends? Like, I'm on a twitch stream playing through the game legit; it would not make some sort of mod mismatch error between us (the streamer is host, not me) or otherwise mess them or me up?
Mods are simple.
They disable achievements, as a fore-warning if you or the streamer in question cares for this.
But you merely download them, both of you enable them in the same load-order. And then play as intended.
Most mods will work during existing save games as well. Although I recommend playing with them from start to finish rather than joining in.
But all players need the mods in the same order, typically.
Are mods easy to disable? Like, via an ingame menu or anything?
Yes, on the main menu, actually. It literally has a Mods Button. Just tick them on and off to enable/disable them.
To be fair, most "exact values" for things are hard-coded into the game, which wouldn't make them easy to alter but things like how much AP you recover or how many Talent Points you get per level is indeed a simple variable edit. From 1 to 3. Done.
But that requires editting packaged data and then repackaging it, which is why (I think) such things are restricted to mods. But who knows?