Divinity: Original Sin 2

Divinity: Original Sin 2

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rav Oct 6, 2017 @ 10:19am
2hand vs dual wield?
I see that everyone is suggesting 2hand for a warrior but i wonder why?
Is dual wield really that much worse? ( except for rogues ofc, im talking about warriors )
Last edited by rav; Oct 6, 2017 @ 10:20am
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THE AVERAGE Oct 6, 2017 @ 10:22am 
It's not vastly superior but it is better. You would think that dual wielding is twice the damage of one-handed, but it's really only 1.5x the damage until you max out Dual Wielding. Even then, I think it only turns into 1.75x the damage. The off hand starts at a 50% penealty and raising Dual Wield doesn't raise your damage for both weapons, it just lowers the off hand penalty.

Two-handed on the other hand is essentially 2x the damage of one-handed from the start. After you max Warfare, raising the Two-Handed ability will increase your overall damage more than what raising Dual Wield will.
Last edited by THE AVERAGE; Oct 6, 2017 @ 10:22am
Ice Oct 6, 2017 @ 10:24am 
Plus, if you get 100% crit chance, 2handed will dominate, u have my word)
rav Oct 6, 2017 @ 10:24am 
Originally posted by THE AVERAGE DD Pawn:
It's not vastly superior but it is better. You would think that dual wielding is twice the damage of one-handed, but it's really only 1.5x the damage until you max out Dual Wielding. Even then, I think it only turns into 1.75x the damage. Two-handed on the other hand is essentially 2x the damage of one-handed from the start. After you max Warfare, raising the Two-Handed ability will increase your overall damage more than what raising Dual Wield will.

Thats really sad to hear IMO because i think dual wield looks so much cooler than a 2hand weapon but since im playing tactician the damage gap might be too big

It would be cool if dual wielding would scale with 1handed, as it is essentially that, so in return to doing less damage you would still have the option to swap out the offhand for a shield if needed and still get the benefits from one-handed
Originally posted by rav:
I see that everyone is suggesting 2hand for a warrior but i wonder why?
Is dual wield really that much worse? ( except for rogues ofc, im talking about warriors )

is a comparison on youtube where a fellow compares them at high level and two handed does more damage outright isn't any real comparison. HOWEVER! DW gets more dodge thus is a bit more defensive... so both are viable one just happens to be better for raw numbers.
THE AVERAGE Oct 6, 2017 @ 10:26am 
The dodge bonus is actually another thing that makes it worse. 50% more critical damage bonus vs 10% dodge? Uuuuuhhh...

Seriously, the whole point of dual wielding instead of using a shield is for damage anyway.
Last edited by THE AVERAGE; Oct 6, 2017 @ 10:28am
rav Oct 6, 2017 @ 10:27am 
Originally posted by AzureTheGamerKobold:
Originally posted by rav:
I see that everyone is suggesting 2hand for a warrior but i wonder why?
Is dual wield really that much worse? ( except for rogues ofc, im talking about warriors )

is a comparison on youtube where a fellow compares them at high level and two handed does more damage outright isn't any real comparison. HOWEVER! DW gets more dodge thus is a bit more defensive... so both are viable one just happens to be better for raw numbers.

Yes and no, because this is only the case if the dodge actually procs, if it doesnt you get the same damage

Im not talking about full maxed endgame chars with like 90% dodge im talking about the progression phase where you will most likely have 10-20% dodge at best.
Ice Oct 6, 2017 @ 10:28am 
Well, in defense of dual wielding i can say, that 2 weapons get more bonuses for you. I think, thats all :D
rav Oct 6, 2017 @ 10:39am 
Originally posted by Chris:
Originally posted by rav:

Yes and no, because this is only the case if the dodge actually procs, if it doesnt you get the same damage

Im not talking about full maxed endgame chars with like 90% dodge im talking about the progression phase where you will most likely have 10-20% dodge at best.

to be fair from what i have read, most people say early game dw is actually better than two handed but two handed scales better with being maxed endgame


alright thanks, i might not specialize in either and just swap out for whatever is the best weapon i get at that point :)
glythe Oct 6, 2017 @ 11:02am 
There is only 2H as everything else is crap.

Points in 2H give you 5% damage and 5% crit multiplier. This is the most generous damage scaling in the game.

On top of that warfare scales better than anything due to physical having no resists and because it affects base damage.

HIgh strength+high warfare+ a handful of points in 2H= one shot pretty much everything.

Now granted I think they just nerfed Anathema so that it breaks with weapon attacks but still 2H is stupidly broken compared to everything else.
THE AVERAGE Oct 6, 2017 @ 11:07am 
Originally posted by glythe:
There is only 2H as everything else is crap.

You mean specifically for Warrior types, and only at end game. Two-Handed builds lag way behind Scoundrel builds for over two-thirds of the game and don't even start becoming close to equal until late Act 3. Rangers are better than anything from start to finish too aside from cases where you need to kill a boss before it gets a turn (which a Rogue can do no problem).
Arteas Naur Oct 6, 2017 @ 11:08am 
Up to you- late in game you can choose between higher dmg (2h) or more runes (doubles). With nice rune set i did get + 6 dual wield on my weapons :D
THE AVERAGE Oct 6, 2017 @ 11:11am 
Originally posted by Chris:
Originally posted by Arteas Naur:
Up to you- late in game you can choose between higher dmg (2h) or more runes (doubles). With nice rune set i did get + 6 dual wield on my weapons :D

i've only had + strength frames so far, you can get ones for combat abilities?

http://divinityoriginalsin2.wiki.fextralife.com/Runes

Stock up on Mystical Frames. They are easily the best frame type. They give you +Warfare or +Two-Handed to armor, and +Dual Wielding or Two-Handed for weapons (although +%damage + WITS is superior).
Last edited by THE AVERAGE; Oct 6, 2017 @ 11:16am
Singrave Oct 6, 2017 @ 11:11am 
i don't suggest 2hand for a warrior
i suggest to use dual wield and max warfare and dual wield skill
don't forget about wits and other buffs for critical chance

dual wield is amazing
Last edited by Singrave; Oct 6, 2017 @ 11:12am
glythe Oct 6, 2017 @ 11:34am 
Originally posted by THE AVERAGE DD Pawn:
Originally posted by glythe:
There is only 2H as everything else is crap.

You mean specifically for Warrior types, and only at end game. Two-Handed builds lag way behind Scoundrel builds for over two-thirds of the game and don't even start becoming close to equal until late Act 3. Rangers are better than anything from start to finish too aside from cases where you need to kill a boss before it gets a turn (which a Rogue can do no problem).

Rangers only do big damage when they have the highground AND have lots of points invested in huntsman+warfare. I have tested this in DM mode and you come out ahead only when you have more than 20 points in huntsman. The problem with rangers is that bows do less base damage than 2H weapons.

Please look again at 2H scaling. For each point you get 5% damage and 5% crit. This is on top of the 5% base damage you get per point in warfare.

I am currently in act 2 and my warrior has something like 1500 base damage. On top of this he is using a 50% damage cleave axe. So I can jump in front of my warrior with my caster (using huntsman skill), neither swap someone to his location, then teleport another guy to his location. Then on my warriors turn he does a regular swing and hits 5 people. If someone walks away he can get an attack of opportunity and hit all those people off his turn (and teleport the guy who left right back before swinging).

Rogues may be better in act 1 but they are not better in act 2 as health pools get big.
THE AVERAGE Oct 7, 2017 @ 10:27am 
Originally posted by glythe:
Originally posted by THE AVERAGE DD Pawn:

You mean specifically for Warrior types, and only at end game. Two-Handed builds lag way behind Scoundrel builds for over two-thirds of the game and don't even start becoming close to equal until late Act 3. Rangers are better than anything from start to finish too aside from cases where you need to kill a boss before it gets a turn (which a Rogue can do no problem).

Rangers only do big damage when they have the highground AND have lots of points invested in huntsman+warfare. I have tested this in DM mode and you come out ahead only when you have more than 20 points in huntsman. The problem with rangers is that bows do less base damage than 2H weapons.

Please look again at 2H scaling. For each point you get 5% damage and 5% crit. This is on top of the 5% base damage you get per point in warfare.

I am currently in act 2 and my warrior has something like 1500 base damage. On top of this he is using a 50% damage cleave axe. So I can jump in front of my warrior with my caster (using huntsman skill), neither swap someone to his location, then teleport another guy to his location. Then on my warriors turn he does a regular swing and hits 5 people. If someone walks away he can get an attack of opportunity and hit all those people off his turn (and teleport the guy who left right back before swinging).

Rogues may be better in act 1 but they are not better in act 2 as health pools get big.

Only come out ahead with twenty in Huntsman? Uh okay. How about you actually test these things by playing the game, and not setting up DM dummies where a Warrior starts placed right next to whatever they want to hit? Throughout the game Rangers end up doing more total damage, as well as taking out most enemies faster simply because of all of the AP they can spend on actually using skills instead of having to move. On the fights they can't get the high ground bonus, their damage will obviously be worse, but until very late game they will still be better than a Warrior, even flat footed. You have no idea what you're talking about. Best case scenario doesn't equal 90% of the game.

It's stupid too that you bother even bringing up how Rangers "need" Warfare, but act like the fact that Warriors need it just as much is somehow an advantage for Warriors.

Both put 10 into Warfare before anything else other than the two in Huntsman a Ranger needs. After that, the Ranger boosts Huntsman/Ranged while the Warrior focuses on Two-Handed. Also, each point in Huntsman adds more damage (when elevated) than Two-Handed. Two-Handed is additive, while Huntsman and Warfare are multiplicative.

Your Warrior also doesn't have 1500 base damage in Act 2 unless it's a Lone Wolf build. You also aren't hitting "five people" when almost all encounters are setup in which enemies only come in pairs of two typically, and only when fights drag out do you start seeing them clump up into groups of three or more. You literally have no idea what you're talking about. Rogues (until the Chicken nerf anyway) could take out any single non boss enemy in the game on their first turn and eventually you would stop using that combo anyway because better burst damage (outright killing) options open up.

Steam screenshots are a thing too...
Last edited by THE AVERAGE; Oct 7, 2017 @ 10:38am
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Date Posted: Oct 6, 2017 @ 10:19am
Posts: 16