Divinity: Original Sin 2

Divinity: Original Sin 2

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NoMercy Oct 6, 2017 @ 9:01am
Stench and Taunt
So after the patch how exactly do those 2 work, has any one tested them?, the patch note is too vague.
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Showing 1-8 of 8 comments
Phynx Oct 6, 2017 @ 8:27pm 
I'm also interested in Stench. What's the point of it if melee characters still target you right away?
Merk Oct 6, 2017 @ 9:47pm 
Originally posted by Phynx:
I'm also interested in Stench. What's the point of it if melee characters still target you right away?

the point of the stench fix was because rogues and the other archetype class were IGNORING the stench user completly, were as now they will at least take the stench user into calculation as a possible target.
Last edited by Merk; Oct 6, 2017 @ 9:48pm
Phynx Oct 6, 2017 @ 11:40pm 
It must not have taken effect, since I still have rogues attacking my stench ranger.
Gamebot Oct 6, 2017 @ 11:46pm 
Originally posted by Phynx:
It must not have taken effect, since I still have rogues attacking my stench ranger.
Enemies rarely touch my ranger even without stench. What did you do to your ranger? lol
Merk Oct 6, 2017 @ 11:52pm 
Originally posted by Phynx:
It must not have taken effect, since I still have rogues attacking my stench ranger.

thats how its supposed to work, stentch doesn't remove the ability of people attacking you its supposed to just make them LESS likely to attack you. just think of stench as a slight "threat" meter modifier. when a monster goes to attack it does its normal calculation on who it wants to attack with stench your less likely to to be attacked but you still can.

previously it made it so they wouldn't even consider a stench user as a target i.e never attacking them, now its fixed and you can be attacked.
Last edited by Merk; Oct 6, 2017 @ 11:55pm
Julius Oct 7, 2017 @ 12:17am 
Absolute =/= Chance.

A well-designed stench perk will reduce the possibility of getting attacked.
A poorly designed one will force the AI to ignore you, effectively making it a get-out-of-jail-for-free card. That's why it was rather dumb when melee characters standing right next to someone with stench would instead opt to spend all their AP on running up to someone else far away.
Edwardlloyd Oct 7, 2017 @ 12:23am 
they were never ever ignoring my mages before the patch wtf

it was a useless talent now it's more useless
Phynx Oct 7, 2017 @ 10:17am 
I'm fine with it being a chance or target of opportunity, but all opponents crosse the battlefield and climb the ramparts to gang up on the one character with stench, while ignoring everyone else, there's an issue. It's as bad as it was before I took off glass cannon now.
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Date Posted: Oct 6, 2017 @ 9:01am
Posts: 8