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the point of the stench fix was because rogues and the other archetype class were IGNORING the stench user completly, were as now they will at least take the stench user into calculation as a possible target.
thats how its supposed to work, stentch doesn't remove the ability of people attacking you its supposed to just make them LESS likely to attack you. just think of stench as a slight "threat" meter modifier. when a monster goes to attack it does its normal calculation on who it wants to attack with stench your less likely to to be attacked but you still can.
previously it made it so they wouldn't even consider a stench user as a target i.e never attacking them, now its fixed and you can be attacked.
A well-designed stench perk will reduce the possibility of getting attacked.
A poorly designed one will force the AI to ignore you, effectively making it a get-out-of-jail-for-free card. That's why it was rather dumb when melee characters standing right next to someone with stench would instead opt to spend all their AP on running up to someone else far away.
it was a useless talent now it's more useless