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AoE Damage and such. If you're in a surface (say, Fire) and you resist death, to my knowledge it actually reactivates the fire damage and such again.
Meaning you have 20 HP for example. Burning does 21-24 per turn. Enemy hits you for 193 Damage.
Comeback kid stops you from dying by saying "CharacterName Resisted Death!" but then that 21-24 Burning Damage procs.
Thus killing you regardless. Get what I'm saying?
It actually only triggers on any enemy-dealt damage. Outside sources life surfaces, status effects, ally damage, etcetc won't trigger it.
It has to be directly enemy-dealt , such as from a crossbow, a skill of theirs, melee, etcetc.
Comeback Kid also takes you up to 20% of your Max HP , to my knowledge.
Morning Person makes RESSURECTION bring you back to 100% Vitality.
Comeback Kid prevents dying in the first place and sets your health to 20% of your Vitality so long as the damage procing it would've killed you to begin with. It negates fatal blows basically by not allowing your HP to fall below 20% and if it already is, shoot it up to 20%.
Ressurecting someone restores the Comeback Kid usage so, it could be used well if someone does die. Since they pretty much get 1.5 extra lives.
But no, Comeback Kid will not restore you at 100% HP if you have Morning Person as for Comeback Kid doesn't ressurect you.