Divinity: Original Sin 2

Divinity: Original Sin 2

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wigpeeler Oct 5, 2017 @ 4:25am
Cellar in Mari's house?
Just started the Reaper's Coast section, teleported across to Mari's balcony and dealt with the voidwalken and finished quest with Mari and son, then went down the well behind her house: in her cellar there is a switch on the back wall, next to a torch, does it just open/expose the cellar hatch in her house? I don't remember seeing the hatch before I went down so I assume that is what it does. Wasn't sure if I was missing something. The plates on the floor for the doors in the cellar are somewhat confusingly done as well, as some give the opening sound without seeming to open anything.

Also about that cave under the well: will it screw quests up too much if I teleport everyone up to the ledge where the turtle is and proceed that way? I went straight to the bridge at the start of the act and haven't explored the surface other than Mari and got Tarquin's All in the Family quest
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Showing 1-4 of 4 comments
wigpeeler Oct 5, 2017 @ 10:46am 
* cough *
Sorceress Oct 5, 2017 @ 11:54am 
Mari disappeared when I saved her and didn't give me a reward, so I can't help you. I did get the achievement. Quest is bugged.
Arteas Naur Oct 5, 2017 @ 11:59am 
Mari should go into Driftwood Magisters office (next to tavern) if still alive. As for question: You will get there later in game, no need to rush (though you still can go there now, should not lose anything)
wigpeeler Oct 5, 2017 @ 12:00pm 
Originally posted by Arteas Naur:
Mari should go into Driftwood Magisters office (next to tavern) if still alive. As for question: You will get there later in game, no need to rush (though you still can go there now, should not lose anything)

Ok, thanks, was just curious if I'd bug some quests. Think I'll go back out and start aboveground. Appreciate the reply!
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Showing 1-4 of 4 comments
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Date Posted: Oct 5, 2017 @ 4:25am
Posts: 4