Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You'll meet him again but there's not much of an advantage to saving him other then the satisfaction of doing so ;)
Aww man :/
Oh I went from around the side of the fort, the moment you walk outside there is a tent, a guard and a huge gate leading out the fort.
I couldn't do Tactician... this is probably my first turn-based game I've played. And I have a diverse party - iIfan who uses bows, Sebille with knives/closer quarter combat, Beast with mostly strength and fane who is pure magic.
My positioning could have been better I think and I know some of my moves were COMPLETELY wasted because, well, how would I know their magical armor would be immune to a handful of my abilities?