Divinity: Original Sin 2

Divinity: Original Sin 2

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MightyMilo Oct 4, 2017 @ 8:23am
Romance Between Custom Characters
My wife and I each created our own custom characters, opting out of the origin stories. We are at level 17 now, but there hasn't been any romance between our two characters, something we really enjoyed in the previous game. Are there just not any specific interactions between customer characters, or is it with multiplayer characters in general? Do we each have to play an origin story character to get that sexy role-play?
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Showing 1-7 of 7 comments
raubrey Oct 4, 2017 @ 8:37am 
Thing is there wouldn't be any scripted dialog for a custom character. Hoping a mod would come out. Highly recommend Ifan's dialog for your wife :)
Very tastefully -- and effectively -- written. Kudos to the writers on this...probably best romantic game writing I've seen in-game.
Last edited by raubrey; Oct 4, 2017 @ 8:38am
MightyMilo Oct 4, 2017 @ 8:39am 
I see that makes sense then. Suppose we might start over with new characters.
Morgian Oct 4, 2017 @ 8:39am 
In this case, you have to fill in yourself ;)
Yaldabaoth Oct 4, 2017 @ 8:40am 
Romance in real life, then.
Pyren Oct 4, 2017 @ 10:14am 
Romances exist between the original characters.
In my game between Sebille and my main character - the Red Prince. (highly recommended, very sweet).

As you may have noticed, there is a sympathy system between the characters,
visible at the pop-ups (+10 sympathy at Sebille for example) in dialogues.
However, these pop-ups do not appear in conversations between custom characters.
Where should the game also relate to what the character likes and what does not?

One would have to introduce a similar system (or expand the existing ones) for custom characters, so that the romances between custom characters also have a credible effect.

That would certainly be very cool and would improve the atmosphere of the game, but it also contains a lot of scribe work based on questions about the personality of one's character.
The original characters have a personality that can be used to fix what they like and what is not. Custom characters are completely free of this.

You need to either specify that you liked a certain response in the dialogue and distribute accordingly sympathy, or you can need a system to build a personality for the custom characters,
possibly based on the existing original characters ("He/she likes violent answers, but hate tricky ones", "Like Necromancy, hates treason" "Loves animals" or something like that).
MightyMilo Oct 4, 2017 @ 12:34pm 
Thats fantastic and really great to know about those two! I'll probably have to do that then! Thank you so much!

Originally posted by Pyren:
Romances exist between the original characters.
In my game between Sebille and my main character - the Red Prince. (highly recommended, very sweet).

As you may have noticed, there is a sympathy system between the characters,
visible at the pop-ups (+10 sympathy at Sebille for example) in dialogues.
However, these pop-ups do not appear in conversations between custom characters.
Where should the game also relate to what the character likes and what does not?

One would have to introduce a similar system (or expand the existing ones) for custom characters, so that the romances between custom characters also have a credible effect.

That would certainly be very cool and would improve the atmosphere of the game, but it also contains a lot of scribe work based on questions about the personality of one's character.
The original characters have a personality that can be used to fix what they like and what is not. Custom characters are completely free of this.

You need to either specify that you liked a certain response in the dialogue and distribute accordingly sympathy, or you can need a system to build a personality for the custom characters,
possibly based on the existing original characters ("He/she likes violent answers, but hate tricky ones", "Like Necromancy, hates treason" "Loves animals" or something like that).
Pyren Oct 5, 2017 @ 1:40pm 
You are welcome
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Date Posted: Oct 4, 2017 @ 8:23am
Posts: 7