Divinity: Original Sin 2

Divinity: Original Sin 2

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imuhhcaptain Oct 16, 2017 @ 3:09pm
How do I cure atrophy?
There's nothing that indicates a cure ingame. Anyone know how to cure it?
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Showing 1-15 of 17 comments
Ari Oct 16, 2017 @ 3:10pm 
First aid?
Qiox Oct 16, 2017 @ 3:12pm 
Get off the couch. Go outside and get some exercise. You expect a game to fix that for you?!


:)
rn_archl0rd Oct 16, 2017 @ 3:16pm 
Atrophy is a one turn debuff. There is no cure.
Moon Fairy Kyra Oct 16, 2017 @ 3:19pm 
Doesn't Sebille's Source skill also remove it?
imuhhcaptain Oct 16, 2017 @ 7:08pm 
Nevermind first aid worked.
Say Oct 16, 2017 @ 7:12pm 
I hate to go offtopic but why the whole "Sleeping Arms" and "atrophy" thing? Why not just call the ability "Disarm" since it's basically what it is.
Ari Oct 17, 2017 @ 4:00am 
Originally posted by ImUhhCaptainXIV:
Nevermind first aid worked.
Ya. I knew it. First aid = miracle cure
Last edited by Ari; Oct 17, 2017 @ 4:00am
Ashera Oct 17, 2017 @ 5:23am 
Yarrow flower + empty potion bottle = healing elixer. Its a health potion that gives rested for 1 turn. Or just, first aid.
Kaelmato Oct 17, 2017 @ 9:01am 
First aid removes atrophy, even though the tooltip doesn't actually say it does, must be an oversight on Larians side.
Ashera Oct 17, 2017 @ 9:15am 
Originally posted by Kahelimato:
First aid removes atrophy, even though the tooltip doesn't actually say it does, must be an oversight on Larians side.
inb4 Larian defender police.
"NOT AN OVERSIGHT"
I'm afraid that once atrophy sets in there is no cure.
imminence Oct 22, 2017 @ 8:19pm 
Originally posted by Winter Phoenix:
I hate to go offtopic but why the whole "Sleeping Arms" and "atrophy" thing? Why not just call the ability "Disarm" since it's basically what it is.


I'm not sure about this.

A classic disarm does not mean to make the target confused. Thus, a "disarmed" caster would continue casting spells, while the same caster ht by athropy would wander aimlessly around for one turn.
Ashera Oct 23, 2017 @ 4:54am 
Originally posted by imminence:
Originally posted by Winter Phoenix:
I hate to go offtopic but why the whole "Sleeping Arms" and "atrophy" thing? Why not just call the ability "Disarm" since it's basically what it is.


I'm not sure about this.

A classic disarm does not mean to make the target confused. Thus, a "disarmed" caster would continue casting spells, while the same caster ht by athropy would wander aimlessly around for one turn.

But when you have atrophy on you, you can still cast spells.
It functions as a disarm. Stops all basic attacks and weapon based skills.

I'm not sure what you mean WinterPheonix, "sleeping arms" is an ability that applies "atrophy" they aren't different status'. Atrophy could be replaced with "disarm".
Invasion_Dec Oct 23, 2017 @ 5:06am 
Any skill to cure aids?
Duck Oct 23, 2017 @ 5:10am 
Originally posted by rn_archl0rd:
Atrophy is a one turn debuff. There is no cure.
I think sleeping arm's atrophy lasts 2 turns.
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Date Posted: Oct 16, 2017 @ 3:09pm
Posts: 17