Divinity: Original Sin 2

Divinity: Original Sin 2

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omb Oct 16, 2017 @ 12:09pm
Bishop alexander fight....time to uninstall?
my goodness
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Showing 1-15 of 27 comments
falloutttt Oct 16, 2017 @ 12:12pm 
drop the difficulty if you find it hard to fight little alex.
Qiox Oct 16, 2017 @ 12:12pm 
What level are you?
What difficulty are you playing?
How many characters in your party?
What builds for those characters?
How updated is your gear?
What approach are you taking to start the fight?
omb Oct 16, 2017 @ 12:14pm 
level 8, default difficult
Qiox Oct 16, 2017 @ 12:15pm 
Originally posted by omb:
level 8, default difficult

Two out of 6 questions answered. If your attempts at beating that fight are just as half-assed then no wonder you can't win.
Jaxom Oct 16, 2017 @ 12:28pm 
Originally posted by omb:
my goodness

These post are starting to just be funny. The majority of people who actually took time to understand the game and enjoy games like this know that this game is in fact to easy. Also, you gave 0 information on your party... 2/10 bad troll.
omb Oct 16, 2017 @ 1:08pm 
Ok I did it..I just kept runnng away and letting them fight. Cheesy and took awhile but oh well
mypony89 Oct 16, 2017 @ 2:12pm 
Perseverance pays off
Haakon Oct 16, 2017 @ 2:36pm 
Focused on and killed Alexander, and the drillworm helped me kill the rest. Then offed the weakened worm.
rn_archl0rd Oct 16, 2017 @ 2:41pm 
Many players engage Alexander in conversation with one character and position the rest of the party before starting the fight. When the drillworm shows up focus on Alexander while his goons fight the worm. Then kil the worm and whoever is left. i've done it at level 7 and level 8.
JH Oct 16, 2017 @ 2:47pm 
Originally posted by omb:
letting them fight. Cheesy

Using a scripted event to your advantage?

My goodness
Save Slane the Winter dragon. He murders all the shiekers. With them gone go around the right side and engage from above on the fortifications. Summon something, like Ifan's wolf, down on the ground to keep most of the melee there or teleport any who climb up to fight you back down. Rain down hell till the worm arrives then the fight is easymode (apart from the anoying metamorph on the other side who you'll have to kill at the end)
FranksGiving Feb 8, 2018 @ 8:57am 
I have a **lot** of trouble with this fight. I have a lvl 7 party and helped out Shane, so he takes out the Shriekers, not that it matters (I have two wands and a helmet that can purge). Party is made up of essentially a ranger, assassin, mage, and fighter. I request help from the Seekers, a fighter and a mage. I usually try approaching from the right or pulling people back one by one. I have also tried waiting until the voidworm spawns and cleaning up afterward, but for some reason the voidworm is underpowered (compared to what others say in threads). The voidworm is only able to take out one individual before getting killed... and if I don't COMPLETELY hide my characters, at some point the voidworm will focus on me alone, and Alex's troops will still attack me. They don't focus purely on the voidworm as others suggest. Also, I see people saying to pull, end the fight, and restart the fight --- if I do this, Alex and his gang get fully healed, so that doesn't work.

I don't know if i just have completely bad luck or what, but nothing I've done so far works.

Oh - this is on classic mode.

My party doesn't get one shotted or anything like that, but they are pretty easily handled.
freeway Feb 8, 2018 @ 9:57am 
Originally posted by Shifty Six:
I have a **lot** of trouble with this fight. I have a lvl 7 party and helped out Shane, so he takes out the Shriekers, not that it matters (I have two wands and a helmet that can purge). Party is made up of essentially a ranger, assassin, mage, and fighter. I request help from the Seekers, a fighter and a mage. I usually try approaching from the right or pulling people back one by one. I have also tried waiting until the voidworm spawns and cleaning up afterward, but for some reason the voidworm is underpowered (compared to what others say in threads). The voidworm is only able to take out one individual before getting killed... and if I don't COMPLETELY hide my characters, at some point the voidworm will focus on me alone, and Alex's troops will still attack me. They don't focus purely on the voidworm as others suggest. Also, I see people saying to pull, end the fight, and restart the fight --- if I do this, Alex and his gang get fully healed, so that doesn't work.

I don't know if i just have completely bad luck or what, but nothing I've done so far works.

Oh - this is on classic mode.

My party doesn't get one shotted or anything like that, but they are pretty easily handled.

Try to get to level 8, buy yourself some new gear, and approach the fight from the left, in my experience the Gheist is the most dangerous enemy, thankfully his only way of getting around is backlash, so if you hide your team up on the left correctly, he will just stand there doing nothing, while the rest of the magisters come to you.
To get up on the left side you will need to teleport there, and also make use of teleport in-fight as well if you are not already, you can essentially remove enemies for several turns and allow you to focus on the others.
If you do this correctly, eventually the Drillworm will appear and the Gheist who's been idle all this time should jump on him and deal massive damage, and die / almost die in the process, all magisters *should* focus the drillworm once it appears, you can wear them down so once the drillworm is dead you can take care of them easily.
Qiox Feb 8, 2018 @ 10:33am 
From the left side you can teleport up onto the ledge and from there you can safely teleport the Gheist alone all the back onto the hillside where you have the rest of your party waiting for it. This will not trigger the rest of Alexander's gang letting you take out the most dangerous foe alone.

I would guess Shifty Six is not playing on Tactical. On easier difficulties the Voidworm has much lower hitpoints and dies before it can help you out significantly.

And when people say break combat then come back they mean only break combat after you kill 1 opponent. The idea is that you come back to a fight where yes they are healed, but there is now 1 less opponent.
Last edited by Qiox; Feb 8, 2018 @ 10:33am
DebateMe Feb 8, 2018 @ 11:57am 
I just did this fight last night and it took almost an hour. I am most definitely NOT a savvy turn based player. I'm playing on classic mode, my party is L8 and consists of a 2H Warrior (Warfare and some Geomancer abilities), a wizard (Hydro, Aerothagure, & some Summoning), a second wizard (Summoning, Polymorph), and a Ranger (Huntsman & Pyro). They are wearing the best gear I could find exploring and recieved from quests (as in, I did NOT purchase from vendors any of the gear they are wearing).

I sneaked one wizard up to a ledge on one side, I sneaked my other wizard and ranger to a ledge on the opposite side, and walked straight in with my warrior at ground level where Alexander then initiates dialog. While my warrior was in dialog, I then went back to my other three characters and fine-tuned their positions on their respective ledges exactly where I wanted them to be for the fight and saved my game. Returned to my warrior who finished the dialog and then the fight began.

Between my two wizards and the gloves of teleportation, I have 3 teleportation spells. On top of that I had found/purchased a few teleportation scrolls during my prior adventures. Teleporting enemies away from my ranged characters was key to my survival. I kept teleporting the gheist and Alexander as far away as I could for the first 15 minutes of the fight while I was widdling down the human enemies. I used teleportation scrolls to teleport my party members back to where I wanted them whenever they were unexpectedly teleported by enemies. Of note, one time I managed to get the gheist to walk in oil, then I teleported him as far away as I could, it took it an eternity to walk back... that was helpful.

My wizards can both summon incarnates, and they were helpful with doing some damage and keeping enemies off my main characters. I used one incarnate (which I vigorously kept healed) to keep Alexander busy wherever I had teleported him away to.

In my fight, at least one of Alexander's budddies would beat on the voidwoken (worm) that appears during the fight... so I just left that enemy alone to reduce the voidwoken's health while I was busy killing his friends.

As in most tough fights, there was a time there where it was touch and go... incarnates had been killed, and summons and teleportation abilities were on cooldown, and all my characters' health wasn't in good shape. I noticed the voidwoken had created cursed fire so I used bless on it and promptly stood my characters in it... that saved me and turned the fight back in my favor.

The order I took out enemies was I took out 2 ranged enemies and 2 melee human enemies (I think it was 2 anyway). Then I took out the Gheist. Then I took out Alexander. By the time I got to the voidwoken, Alexander's buddies widdled its health such that my warrior one-shot it. Lastly I took out a human caster.
Last edited by DebateMe; Feb 8, 2018 @ 12:05pm
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Date Posted: Oct 16, 2017 @ 12:09pm
Posts: 27