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What difficulty are you playing?
How many characters in your party?
What builds for those characters?
How updated is your gear?
What approach are you taking to start the fight?
Two out of 6 questions answered. If your attempts at beating that fight are just as half-assed then no wonder you can't win.
These post are starting to just be funny. The majority of people who actually took time to understand the game and enjoy games like this know that this game is in fact to easy. Also, you gave 0 information on your party... 2/10 bad troll.
Using a scripted event to your advantage?
My goodness
I don't know if i just have completely bad luck or what, but nothing I've done so far works.
Oh - this is on classic mode.
My party doesn't get one shotted or anything like that, but they are pretty easily handled.
Try to get to level 8, buy yourself some new gear, and approach the fight from the left, in my experience the Gheist is the most dangerous enemy, thankfully his only way of getting around is backlash, so if you hide your team up on the left correctly, he will just stand there doing nothing, while the rest of the magisters come to you.
To get up on the left side you will need to teleport there, and also make use of teleport in-fight as well if you are not already, you can essentially remove enemies for several turns and allow you to focus on the others.
If you do this correctly, eventually the Drillworm will appear and the Gheist who's been idle all this time should jump on him and deal massive damage, and die / almost die in the process, all magisters *should* focus the drillworm once it appears, you can wear them down so once the drillworm is dead you can take care of them easily.
I would guess Shifty Six is not playing on Tactical. On easier difficulties the Voidworm has much lower hitpoints and dies before it can help you out significantly.
And when people say break combat then come back they mean only break combat after you kill 1 opponent. The idea is that you come back to a fight where yes they are healed, but there is now 1 less opponent.
I sneaked one wizard up to a ledge on one side, I sneaked my other wizard and ranger to a ledge on the opposite side, and walked straight in with my warrior at ground level where Alexander then initiates dialog. While my warrior was in dialog, I then went back to my other three characters and fine-tuned their positions on their respective ledges exactly where I wanted them to be for the fight and saved my game. Returned to my warrior who finished the dialog and then the fight began.
Between my two wizards and the gloves of teleportation, I have 3 teleportation spells. On top of that I had found/purchased a few teleportation scrolls during my prior adventures. Teleporting enemies away from my ranged characters was key to my survival. I kept teleporting the gheist and Alexander as far away as I could for the first 15 minutes of the fight while I was widdling down the human enemies. I used teleportation scrolls to teleport my party members back to where I wanted them whenever they were unexpectedly teleported by enemies. Of note, one time I managed to get the gheist to walk in oil, then I teleported him as far away as I could, it took it an eternity to walk back... that was helpful.
My wizards can both summon incarnates, and they were helpful with doing some damage and keeping enemies off my main characters. I used one incarnate (which I vigorously kept healed) to keep Alexander busy wherever I had teleported him away to.
In my fight, at least one of Alexander's budddies would beat on the voidwoken (worm) that appears during the fight... so I just left that enemy alone to reduce the voidwoken's health while I was busy killing his friends.
As in most tough fights, there was a time there where it was touch and go... incarnates had been killed, and summons and teleportation abilities were on cooldown, and all my characters' health wasn't in good shape. I noticed the voidwoken had created cursed fire so I used bless on it and promptly stood my characters in it... that saved me and turned the fight back in my favor.
The order I took out enemies was I took out 2 ranged enemies and 2 melee human enemies (I think it was 2 anyway). Then I took out the Gheist. Then I took out Alexander. By the time I got to the voidwoken, Alexander's buddies widdled its health such that my warrior one-shot it. Lastly I took out a human caster.