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However as what Ator said above, you still have benefits to a diverse party. After all, if the enemy is immune to most elements but not physical, then just use the mages to buff the physical guys and have them wail on those element-immune people.
Exceptions hardy set the standard. So it is infact true, making your statement incorrect.
The system encourages stacking all physical or all magical. If you don't in most cases you are needing to kill 2 times as much armor instead of 1 time and straight into hp.
Seems a flimsy reasoning to justify splitting damage types. Infact it seems to lean towards physical being what everyone should stack. Since no one is immune to it and physical can CC.
Its not the exception, its the rule outside Fort Joy. Every fight will have some with higher magic or higher physical. Some with only one of the two types. Stacking damage types will actually not make the game easier, as it will make some fights much harder.
Go ahead and have a different opinion, sure, but what I am saying isnt false. A balanced party is a good bet while some fights will be ludicrously more difficult with a one damage type party.
As some have already stated, certain exceptions are not the rule. The fact is, the bulk of the fights are split in their shields, with minor adjustments between which leads to focused party development being more efficient than splitting them up.
Now certainly, you can say "but that is min/maxing!", yes... it is... which is what we do in gaming, especially in tactical games where the point is to maximize your potential.
"some", again... the exception.
Fact is, the hardest fights in this game aren't hard at all due to the system and mechanics. Anyone who is maximizing a party focus will steam roll any given encounter like that anyway. /shrug
Sorry but you don't understand. If you stacked all physical the fights with physical armor only would be normal fights at no loss and the fights with no physical armor would be stomps. And if they had both types then you'd have the advantage.
All the meta for the game seems to support 100% physical groups.
You mean in fights where half your balanced party gets screwed anyways by the armor type? Those fights would be twice as easy for that armor type because you stacked a full party with it.
There is no downside.
If you got 4 people and 100 points of armor and they are all that type then the burden per person is 25. If you balance the team the burden is 50 per person of that type. Seem suddenly his armor type is worth 2 times as much because of your team setup.
So stacking single damage type means the armor type that best counters them is less effective.
So who cares about those some fights, as that armor will be worth less. The game mechanics are poorly thought out.
All four one type will get you fastest time to kill in most cases, but the system hardly gimps mixed groups as much as you claim. By pooling the armour, you're ignoring that two well built characters dealing a single type can easily drop 1- 2 equal levelled non-boss enemies on Tactician per round. You're not forced to burn through both sets of armour, as you claim, except under exceptional circumstances.
Also, you're wrong, 4 magic is better than 4 phys in terms of pure damage per action point starting in Driftwood.
Wow.. Mr ''The game is perfect'' is starting to criticize the armor system.
OH MY GOD. TANIST THE RICK IS AGREEING WITH ME.
The few exceptions are the bosses like the doctor, who has besides his 30+ k hp also 14k physical armor and 11+k magic shields and needs 2-3 hits to get through. I two-rounded him with Thunderstorm in my last run, which makes me think that this spell is a little OP.
Btw, there are mobs in the game with resistance to physical damage. I noticed that during the fight in the hall of echoes, when you go to your deity for the third time and the voidwokens attack you. One of them is 99% immune to physical damage, which was a real pain with my fighter. I did not check every mob, but I had the impression that some don't take what I expect to dish out. So the voidwoken was maybe not the only one.
Very rare issues in that case easily solved by grenades & scrolls.