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Races don't matter too much as far as builds go, but I personally don't feel that any origin character has the right default spec for what their racial works with.
Undead is begging to spec in Geo to spam poison everywhere.
Once you unlock respec it is probably optimal and most convenient to have your STR character go back and forth between Lucky Charm <-> Barter. Barter is basically a dead skill until you go shopping and swapping multiple items between characters is terribly annoying.
Level 10 - 1)Rogue 10 2)Ranger 17(with gears) 3)Knight 10 4)Mage 10
Level 15 - 1)Rogue 10 2)Ranger 22(with gears) 3)Knight 10 4)Mage 10
Level 20 - 1)Rogue 10 2)Ranger 37~40(with gears) 3)Knight 10 4)Mage 10
You can change WIT values between 2) and 3).
Reason for these numbers has been explained many times.
Sub-optimal choice is human.
All other races are meh and crap.
It's very very nice to have custom main hero - force dome, aka wow "barrier" - it's incredible helpfull spell.
What? Mages/fighters don't push up wits after maxed main stat? Just... why? o_O
Addendum: I don't understand why you wouldn't raise crit chance for Two-Handers and Crit Mages myself. Seems really silly unless you need more memory.
10% damage for 2 turns is >> 5% crit chance for all but rogues (funny, but negated to 0 via backstab) and lone wolves - eveyone with a lot of scoundrel skill.
It also helps that sub-humans start with 0% crit chance. Praise humanity!
Encourage don't give 5% as long as your chars have not 10-10-10-10 stats :)
Don't forget that Int work additively.
And you forget to calculate that elven buff increasing critical damage too ;)
Honestly you could probably just go with a dual-wielding Rogue, since a Shadowblade is a little more geared towards inflicting statuses onto enemies. But either are fine.
Don't neglect Memory for additional skill slots. Not a ton of Memory, but don't completely forget it. EVERYONE should get at least some Memory.
That's not going to work well. Civil abilities come once every 3 levels and you can only really hope to reach level 22 or so by the end. You need to pick one of those to focus on getting to 5 first. Spreading yourself thin will just leave them all lousy, and there's not a lot of benefit to points into Sneak anyway. Persuasion would probably be the best choice for a lead character, or whoever is taking Pet Pal (that doesn't need to be the lead).
A melee fighter is a questionable choice for Hot Head, especially a dagger user, because, again, they don't benefit from the critical chance.
Only ONE character should put points into Wits, at least until the primary damage-increasing attribute (STR/INT/FIN) is maxed at 40. And it should never be in a 1:1 ratio, that lowers your overall damage output a lot more than simply pumping your main stat.
Hothead is a reasonably good choice on a ranger, as they're best used from far away and high places, making it harder to hit them, and they get full benefit from the critical chance.
Your Red Prince should be a Knight using 2H weapons, not a shield, because 1H + Shield is very poor in this game. That's largely due to the AI bypassing targets with the most armor, and there's no way at present to get the enemy to focus on tanking.
If you want your elemental mage to be a damage dealer, they do not fit well in a team of 3 Physical attackers. They'll never be able to strip away enemy magic armor fast enough to contribute in a battle. The only way I see a mage working on that team would be if the ranger/summoner focused on elemental summoning, but that loses half the build. So I recommend ditching the mage completely for a fourth physical attacker of some kind.
However, if you make your Fane/mage a cleric with a shield and physical weapon, focus on Hydro and Necro with Geo, that could be a good support member. Healing from Necromancer works on Undead the same as it does on regular people, AND it also works through the Decaying status. Just don't try and use elemental damage when you have 3 teammates focusing on physical damage.
Not sure why people say that when you can only do that once a battle because of the cooldown on Chameleon Cloak.
Dont worry too much about "elfs are best for this class" or "x race is sub-optimal" - because it really doesnt matter THAT much. So pick the one you like. I play Dwarf scoundral/warfare all day and dont miss Flesh Sacrafice from the Elf at all... despite it being great.
You could even use Dwarf's sturdy, Parry Master, Dual Wield, and/or Aero to stack some fun dodging... but even without somehow making clever use of his racial, he kicks ass just by being built well with the right party... On whatever difficulty. So play something you like even if min/maxing. It really doesnt matter that much, and dont be pigeon holed into 'whats optimal'.
Wits is not needed on your backstabber - I mean it can be nice, but it isnt vital. Your backstabs crit anyway... have someone else stack it for the turn order (Your Ranger, see above post by Stabbey). With The Pawn, and movement skills from scoundral/warfare/poly you'll mostly always be able to backstab anyone... or hide, or when rarely failing that; Crowd Control the hell out of people with knockdowns. I'd even use enrage if i HAD to stab someone in the face rather than the back. This lets you just pump finness and memory early levels. A rogue going last just means he gets his choice of backstabs, and if you're smart he shouldnt get overly ganged by the AI. He has so many escapes.
Chamelon is excellent for setting yourself up / staying safe... and theres enough knockdowns/escapes on your hotbar that it doesnt matter much if its stuck on a cooldown. With a little thought in placement you can do without wits for ages.
So for your backstabber:
Finness and Memory at the start, lots of skills is nice. I pump both to 15 asap then continue with Finn. Maybe 1 or 2 in con if ya need it.
Get poly to 1, Then just increase scoundral enough to unlock your books.. and sink everything else into warfare for +damage (yes this effects daggers)
Charge, Battlestomp from warfare, All the attacks, escapes, and teleports from scoundral, and Chameleon, Bull Rush... even wings at rank 2 from poly - make you a battlefield eel of CC and stabbing abuse. :-S