Divinity: Original Sin 2

Divinity: Original Sin 2

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Last Forest Tiger
Anyone figure out how to persuade this crazy cat?
55 Intelligence + 6 Persuasion failed q___Q
Last edited by ⊶⦕ Gobbo ⦖⊷; Oct 11, 2017 @ 7:39pm
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withyouforyou Oct 11, 2017 @ 5:32pm 
Originally posted by Useless Disaster:
Anyone figure out how to persuade this crazy cat?
55 Intelligence + 6 Persuasion failed q___Q


It's flagged as impossible in the system. You literally cannot win the persuasion for Last Tiger, no matter how high your stats are.
Originally posted by KTM Panda (withyouforyou):
Originally posted by Useless Disaster:
Anyone figure out how to persuade this crazy cat?
55 Intelligence + 6 Persuasion failed q___Q


It's flagged as impossible in the system. You literally cannot win the persuasion for Last Tiger, no matter how high your stats are.

That moment when you wished you checked coding instead of beating your face against your keyboard trying different methods
Boink Oct 11, 2017 @ 5:34pm 
Find the Last Unicorn and rub its horn.

No, it's creative mis-use of a game mechanic which ultimately makes the player distrust the entire NPC chat / persuasion system so is really bad design.


p.s.

There are loads of "false persuade checks", it's kinda criminally bad game design.
Originally posted by Boink:
Find the Last Unicorn and rub its horn.

No, it's creative mis-use of a game mechanic which ultimately makes the player distrust the entire NPC chat / persuasion system so is really bad design.


p.s.

There are loads of "false persuade checks", it's kinda criminally bad game design.

Well, last time I checked, it's impossible to persuade everybody of everything, so of course you're going to run into some "it will never work" persuasion checks.... Since the tiger is what this post is about, I'll go off of her: she has lost all of her people and Tir-Cendelius has been ignoring her pleas for decades. In my case, I even have the carrier of the deathfog bomb that wiped out her race in my party (obnoxiously even the Pet Pal man). Then, suddenly, a God appears, promising what she craves and the power to defend them, if only she do one thing. Basically, she is Sworn in front of your face.
I shouldn't BE able to convince her. I gave up after getting up to 65 intelligence and 6 persuasion, since that pretty much is an in-bold statement of "GIVE UP YOU CAN NO DO"
I just wanted to know if someone found another way/I could lol

If this is bothersome, might I suggest goin' out of the cRPG scene?
They toned down dialogue consequences for this game, too o_o;;
Last edited by ⊶⦕ Gobbo ⦖⊷; Oct 11, 2017 @ 6:00pm
wds_ncs Oct 11, 2017 @ 6:14pm 
Yeah, I think the persuade checks that are impossible are there to let people RP a bit (you'd try to talk your way through some situations, even if it's impossible). It really ♥♥♥♥♥ some people up that they're tagged as persuasion options... It might have been better if Larian left those invisible, but then, of course, another set of people would be pissed... Kind of one of those things where you're going to tick somebody off no matter what you choose.
Boink Oct 11, 2017 @ 6:15pm 
It's basic game design: do not include a mechanic that you over-ride **WITHOUT TELLING THE PLAYER THAT THIS IS A SPECIAL CASE WHERE IT DOES NOT APPLY**.

Players will accept "Deus Ex Machina" story reasons on the flip of a coin: randomly just padding out your content with faux checks is frakking insultingly bad design.
Originally posted by wds_ncs:
It might have been better if Larian left those invisible, but then, of course, another set of people would be pissed... Kind of one of those things where you're going to tick somebody off no matter what you choose.

Yeah, only way they could have avoided the ragehappies of people like Boink here is if they removed the [Persuade] tag entirely and gave people just the options. They usually do, which is why this one gave me some pause and "I must seeeeee" retesting. But then we'd have ragehappies for other reasons! Hahahah

Thinking back to it now though, I liked the futility. 'cause honestly, how the hell WOULD I have convinced her otherwise? I had no leg to stand on and Ifan sure as hell doesn't lol

Originally posted by Boink:
It's basic game design: do not include a mechanic that you over-ride **WITHOUT TELLING THE PLAYER THAT THIS IS A SPECIAL CASE WHERE IT DOES NOT APPLY**.

Players will accept "Deus Ex Machina" story reasons on the flip of a coin: randomly just padding out your content with faux checks is frakking insultingly bad design.

Come again?
In not a single one of their games has Persuade been a 24/7 thing... Always been: Sometimes regular dialogue is how you do it, sometimes it's a Persuade check, sometimes !&$@ you. Much like Dungeons & Dragons, something cRPGs set their roots in heavily. The inability to win with persuade doesn't even pop up anywhere that makes you sit and wonder why you couldn't (at least, I didn't, on Fort Joy + Coast).
If they don't hold your hand with quests and tell you when you need to do things and where, why would they tell you when your magic social skills are not going to work?
Being able to persuade everybody over everything would actually be the literal definition of "Deus Ex Machina"....

Beginning to think you're just venting at me because you're mad at the ending o___o;;;
Last edited by ⊶⦕ Gobbo ⦖⊷; Oct 11, 2017 @ 6:26pm
Boink Oct 11, 2017 @ 6:29pm 
Originally posted by Useless Disaster:
snip

Obviously not a game designer. Or an author.

Fooling the player into a "skill check" that's based on an ingame mechanic with real game impact (i.e. if you spend 5 points in persuasion, you've not spent it in thievery or lucky charm) and stat input (i.e. "I iz strong, use Str") while making it 100% have a flag that states "IMPOSSIBLE" is fundamentally disrespectful of the consumer.

It's bait n switch / GOP politics / Trump in a can.


Be Better than that; Design better systems. If you don't understand this, you need to learn a lot about the world.
Originally posted by Boink:
Originally posted by Useless Disaster:
snip

Obviously not a game designer. Or an author.

Fooling the player into a "skill check" that's based on an ingame mechanic with real game impact (i.e. if you spend 5 points in persuasion, you've not spent it in thievery or lucky charm) and stat input (i.e. "I iz strong, use Str") while making it 100% have a flag that states "IMPOSSIBLE" is fundamentally disrespectful of the consumer.

It's bait n switch / GOP politics / Trump in a can.


Be Better than that; Design better systems. If you don't understand this, you need to learn a lot about the world.

...Troll status identified. Laters!
Martin Oct 11, 2017 @ 6:31pm 
Thought it was a particular pointless conversation, the last tiger.. not after meeting me, it was the extinct tiger. Didn't even have a tiger ghost..

Almost a completely pointless part of the game.. unless maybe, if you don't have ifran with you.. or maybe you killed him at some point.. dunno.. don't really care. Just another dead tiger to me.
zenebatos1 Oct 11, 2017 @ 6:32pm 
Yup, if there is a mechanic to persuade, and you have options in the discussion to persuade, but no matter what its impossimble, then don't even bother to put the option in the discussion in the first place.

SImply let the NPC do his monologue and start the fight, don't give the player false hope about maybe having a chance to persuade the NPC.

Its bad design, most of the time i don't even bother anymore with any of those "persuasions" checks and simply kill every single darn NPC i get by and be done with it, far less time wasted.

The thing, if you give a player the options to do it, then it means there is a way to do it, and people will want to succeed, so they will reload the save 10-15-20 times over to try it with every character, try every options, try it now,or simply ditch the quest for now and come back later at higher lvl if anything changed, so ALL of this contribute to waste your time.

And instead of spending like 30 minutes on something and moving on, you've spent 2 hours of your time doing this in stead of the other quests.
Boink Oct 11, 2017 @ 6:34pm 
Originally posted by Useless Disaster:
...Troll status identified. Laters!


Oh do grow up.

It's a genuine complaint, and not something I'd ever use. It's 100% ♥♥♥♥♥♥ game design. Your avatar is JLP and you lack even an iota of self-awareness of the Meta-philosophy or ethical features of design?

Change your Avatar: JLP is disappoint in your feeble acquisescence to seeing five lights.

You are not the man you pretend to be:

https://www.youtube.com/watch?v=o_eSwq1ewsU
Last edited by Boink; Oct 11, 2017 @ 6:40pm
Originally posted by zenebatos1:
SImply let the NPC do his monologue and start the fight, don't give the player false hope about maybe having a chance to persuade the NPC.

Its bad design, most of the time i don't even bother anymore with any of those "persuasions" checks and simply kill every single darn NPC i get by and be done with it, far less time wasted.

And more power to you! One of the greatest strengths of an RPG not being linear has to do with you being able to play how you want to play, and they're all completely valid ways of playing the game. I'm part of the type that enjoy engaging in every bit of dialogue and lore I can, wasting all kinds of time having conversations that mean absolutely nothing while slowly filling the wiki.

There is less dialogue consequence in this one though for sure, which makes lore junkies like my pathetic behind sadface. Last game, for example, Jahan and I had a LOT of disputes ending in reloads XD

As for the mechanic itself, I find it to be a salute to the classics (I must be getting old, nobody else remember rolling a perfect d20 and having your DM still screw you over anyway? lol). If anything, they could take the [Persuade] tag away and everyone would be happy, but they're pretty roleplay appropriate. The other impossible to do persuade I can think of right now is trying to deter Gareth from the path of revenge/killing Bishop Alexandar after you pushed him down the revenge path/did not persuade him twice before. Makes... yeah, effectively 0 sense to be able to make him do otherwise at that point.

Originally posted by zenebatos1:
And instead of spending like 30 minutes on something and moving on, you've spent 2 hours of your time doing this in stead of the other quests.

Whoaaaa, what? This is less than one minute of dialogue with a short one mob fight; your bare minimum on something is what I spent investigating and eventually killing lol
Boink Oct 11, 2017 @ 6:44pm 
Originally posted by Useless Disaster:

Whoaaaa, what? This is less than one minute of dialogue with a short one mob fight; your bare minimum on something is what I spent investigating and eventually killing lol


Sigh, and you've no idea how Human Minds work.

That one moment of doubt is enough to destroy faith in the entire system. cRPGs "create worlds".

Well done, you just broke the spell - total fool.
Last edited by Boink; Oct 11, 2017 @ 6:45pm
Lordenheim Oct 11, 2017 @ 6:52pm 
Originally posted by Boink:
Originally posted by Useless Disaster:

Whoaaaa, what? This is less than one minute of dialogue with a short one mob fight; your bare minimum on something is what I spent investigating and eventually killing lol


Sigh, and you've no idea how Human Minds work.

That one moment of doubt is enough to destroy faith in the entire system. cRPGs "create worlds".

Well done, you just broke the spell - total fool.

Deary me, you type in such a way I can't help but laugh. Thanks for making my day that much better.
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Date Posted: Oct 11, 2017 @ 5:29pm
Posts: 61