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It's flagged as impossible in the system. You literally cannot win the persuasion for Last Tiger, no matter how high your stats are.
That moment when you wished you checked coding instead of beating your face against your keyboard trying different methods
No, it's creative mis-use of a game mechanic which ultimately makes the player distrust the entire NPC chat / persuasion system so is really bad design.
p.s.
There are loads of "false persuade checks", it's kinda criminally bad game design.
Well, last time I checked, it's impossible to persuade everybody of everything, so of course you're going to run into some "it will never work" persuasion checks.... Since the tiger is what this post is about, I'll go off of her: she has lost all of her people and Tir-Cendelius has been ignoring her pleas for decades. In my case, I even have the carrier of the deathfog bomb that wiped out her race in my party (obnoxiously even the Pet Pal man). Then, suddenly, a God appears, promising what she craves and the power to defend them, if only she do one thing. Basically, she is Sworn in front of your face.
I shouldn't BE able to convince her. I gave up after getting up to 65 intelligence and 6 persuasion, since that pretty much is an in-bold statement of "GIVE UP YOU CAN NO DO"
I just wanted to know if someone found another way/I could lol
If this is bothersome, might I suggest goin' out of the cRPG scene?
They toned down dialogue consequences for this game, too o_o;;
Players will accept "Deus Ex Machina" story reasons on the flip of a coin: randomly just padding out your content with faux checks is frakking insultingly bad design.
Yeah, only way they could have avoided the ragehappies of people like Boink here is if they removed the [Persuade] tag entirely and gave people just the options. They usually do, which is why this one gave me some pause and "I must seeeeee" retesting. But then we'd have ragehappies for other reasons! Hahahah
Thinking back to it now though, I liked the futility. 'cause honestly, how the hell WOULD I have convinced her otherwise? I had no leg to stand on and Ifan sure as hell doesn't lol
Come again?
In not a single one of their games has Persuade been a 24/7 thing... Always been: Sometimes regular dialogue is how you do it, sometimes it's a Persuade check, sometimes !&$@ you. Much like Dungeons & Dragons, something cRPGs set their roots in heavily. The inability to win with persuade doesn't even pop up anywhere that makes you sit and wonder why you couldn't (at least, I didn't, on Fort Joy + Coast).
If they don't hold your hand with quests and tell you when you need to do things and where, why would they tell you when your magic social skills are not going to work?
Being able to persuade everybody over everything would actually be the literal definition of "Deus Ex Machina"....
Beginning to think you're just venting at me because you're mad at the ending o___o;;;
Obviously not a game designer. Or an author.
Fooling the player into a "skill check" that's based on an ingame mechanic with real game impact (i.e. if you spend 5 points in persuasion, you've not spent it in thievery or lucky charm) and stat input (i.e. "I iz strong, use Str") while making it 100% have a flag that states "IMPOSSIBLE" is fundamentally disrespectful of the consumer.
It's bait n switch / GOP politics / Trump in a can.
Be Better than that; Design better systems. If you don't understand this, you need to learn a lot about the world.
...Troll status identified. Laters!
Almost a completely pointless part of the game.. unless maybe, if you don't have ifran with you.. or maybe you killed him at some point.. dunno.. don't really care. Just another dead tiger to me.
SImply let the NPC do his monologue and start the fight, don't give the player false hope about maybe having a chance to persuade the NPC.
Its bad design, most of the time i don't even bother anymore with any of those "persuasions" checks and simply kill every single darn NPC i get by and be done with it, far less time wasted.
The thing, if you give a player the options to do it, then it means there is a way to do it, and people will want to succeed, so they will reload the save 10-15-20 times over to try it with every character, try every options, try it now,or simply ditch the quest for now and come back later at higher lvl if anything changed, so ALL of this contribute to waste your time.
And instead of spending like 30 minutes on something and moving on, you've spent 2 hours of your time doing this in stead of the other quests.
Oh do grow up.
It's a genuine complaint, and not something I'd ever use. It's 100% ♥♥♥♥♥♥ game design. Your avatar is JLP and you lack even an iota of self-awareness of the Meta-philosophy or ethical features of design?
Change your Avatar: JLP is disappoint in your feeble acquisescence to seeing five lights.
You are not the man you pretend to be:
https://www.youtube.com/watch?v=o_eSwq1ewsU
And more power to you! One of the greatest strengths of an RPG not being linear has to do with you being able to play how you want to play, and they're all completely valid ways of playing the game. I'm part of the type that enjoy engaging in every bit of dialogue and lore I can, wasting all kinds of time having conversations that mean absolutely nothing while slowly filling the wiki.
There is less dialogue consequence in this one though for sure, which makes lore junkies like my pathetic behind sadface. Last game, for example, Jahan and I had a LOT of disputes ending in reloads XD
As for the mechanic itself, I find it to be a salute to the classics (I must be getting old, nobody else remember rolling a perfect d20 and having your DM still screw you over anyway? lol). If anything, they could take the [Persuade] tag away and everyone would be happy, but they're pretty roleplay appropriate. The other impossible to do persuade I can think of right now is trying to deter Gareth from the path of revenge/killing Bishop Alexandar after you pushed him down the revenge path/did not persuade him twice before. Makes... yeah, effectively 0 sense to be able to make him do otherwise at that point.
Whoaaaa, what? This is less than one minute of dialogue with a short one mob fight; your bare minimum on something is what I spent investigating and eventually killing lol
Sigh, and you've no idea how Human Minds work.
That one moment of doubt is enough to destroy faith in the entire system. cRPGs "create worlds".
Well done, you just broke the spell - total fool.
Deary me, you type in such a way I can't help but laugh. Thanks for making my day that much better.