Divinity: Original Sin 2

Divinity: Original Sin 2

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Ready_Eddy Nov 9, 2017 @ 8:17am
Has anyone tried to kill everything and everyone yet?
Like literally just murder the hell out of everything.
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Showing 1-11 of 11 comments
Ptolemy Nov 9, 2017 @ 8:37am 
Aside from a few key characters and maybe children, I think everybody is killable. A few people trying to milk all the exp they can out of their run will kill everyone after completing their quests
jack_of_tears Nov 9, 2017 @ 12:27pm 
Yeah, about every fifth person I see post here - you're late to the party.
Night Nov 9, 2017 @ 8:33pm 
Originally posted by Ptolemy:
Aside from a few key characters and maybe children, I think everybody is killable. A few people trying to milk all the exp they can out of their run will kill everyone after completing their quests




Originally posted by Godwoken:
Like literally just murder the hell out of everything.


I've actually done a fair bit of testing on how this goes and larians claims are true, you absolutely CAN and still complete the game.

However, enjoying the experience is a different story.

Not only does this make things drastically more difficult for you but you also throw the story off of the rails and you can basically kiss immersion good bye. The game is not going to respond in realistic ways to you going ballistic and killing people for no reason. There is no unique dialogue that happens for killing anyone who was obviously not meant to be killed for some story reason or other.

This is an acceptable agreement in my book because it would also be unimmersive (in the game world sense) for you as the player (a godwoken sorcerer) to go around killing everyone without provocation.


I had this discussion with a few folks a while back and some people claimed 'I want my character to be a mass murderer' to which I'd respond: Use the included DnD mode for that experience. In this games main story you are decidedly NOT roleplaying a mass murderer even if you're an outlaw. To be in line with the games story I'd say at most you are chaotic neutral in terms of alignment.

Sorry if this seems long winded I was just very interested in what it would be like to play through the game that way and, as someone who values immersion over needless killing I did not enjoy my time doing that. It'd be like if in dragon age origins they also gave you the ability to kill everyone. It wouldn't make sense from a story perspective.

So I feel like when you choose that route the game basically says: "Ok, you can still progress but ♥♥♥♥ is about to get silly" from an immersion standpoint.

In summary: you are absolutely not SUPPOSED to kill everyone from a story perspective. But, for the sake of fun, you can if you want. Recommended for playthrough 2 and beyond maybe but it would ruin any first playthrough to do things this way.
Night Nov 9, 2017 @ 8:39pm 
I'll also add that, while I appreciate the fun value of going ballistic on a playthrough. I feel larian studios time would have been better spent on other things than just making sure every character can be killable.

I think 99.9999999% of people will likely never kill an NPC in the game for an out of story reason simply because of the immersion break. (I literally haven't heard of a single person besides myself going on a mass killing spree for no reason).
Ptolemy Nov 10, 2017 @ 9:18am 
You can’t kill Malady, for one. She just says “stop that” and poofs away
Night Nov 10, 2017 @ 1:05pm 
Originally posted by Ptolemy:
You can’t kill Malady, for one. She just says “stop that” and poofs away

Yeah you can't kill her, but everyone else is pretty killable.

The game isn't as bad as many when it comes to this. If another character is in range of you attacking one of their mates (malady for example) they will attack you. But once you kill her mate she'll eventuallyl reappear allowing you to continue the story. She does adjust her attitude towards you to like -50 though which I'm not sure how that'll effect the game going forward.

I killed one of her seeker buddies (I can use the equipment more than she can and i'm a freakin godwoken, do as I say). Malady jumped in the fight to help but when she was hit or when she was the only one left in combat she would teleport away for a little bit.

When she returns her dialogue isn't changed but her attitude towards you is wayy worse.


You could possibly role play this by considering that you and your friends may be the only godwoken left and so she kinda has to bring you back and see your journey through no matter what you run around the ship doing. She'll, obviously, hate you though.
Night Nov 10, 2017 @ 1:08pm 
Originally posted by Night:
Originally posted by Ptolemy:
You can’t kill Malady, for one. She just says “stop that” and poofs away

Yeah you can't kill her, but everyone else is pretty killable.

The game isn't as bad as many when it comes to this. If another character is in range of you attacking one of their mates (malady for example) they will attack you. But once you kill her mate she'll eventuallyl reappear allowing you to continue the story. She does adjust her attitude towards you to like -50 though which I'm not sure how that'll effect the game going forward.

I killed one of her seeker buddies (I can use the equipment more than she can and i'm a freakin godwoken, do as I say). Malady jumped in the fight to help but when she was hit or when she was the only one left in combat she would teleport away for a little bit.

When she returns her dialogue isn't changed but her attitude towards you is wayy worse.


You could possibly role play this by considering that you and your friends may be the only godwoken left and so she kinda has to bring you back and see your journey through no matter what you run around the ship doing. She'll, obviously, hate you though.


This is as opposed to say skyrim where you could kill somebody's best friend right in front of them, run away, and return and they'll talk to you like you've been friends for years.

I've really pushed this game when it comes to t his, I slaughtered all of the seekers in camp (including gareth) I went back and slaughtered most of fort joy and now I've slaughtered most of the lady vengeance crew.


The repercussions are clear, less people to trade with, less help during hard battles, and the key character who is, for the time being, able to avoid my wrath (malady) absolutely despises me.


It is too bad their dialogue doesn't change to match their attitude all of the time, but there are key things that I guess she won't help me with now that she hates me. That's enough for me to keep me immersed.

I'd still recommend not doing this though.
rn_archl0rd Nov 10, 2017 @ 2:43pm 
Killing certain NPCs in Ft. Joy will cause loss of quests and loss of XP gain later as well as not able to obtain certain achievements (if you like accumulating them) in the game.You may find yourself under-leveled for the final fight if you continue your murderous streak into the remaining acts as not all NPCs give XP upon death.
Last edited by rn_archl0rd; Nov 10, 2017 @ 2:44pm
Sir Jia Xing Nov 13, 2017 @ 8:07am 
Originally posted by Ptolemy:
You can’t kill Malady, for one. She just says “stop that” and poofs away
She dies anyway, if you choose the wrong dialogue
DoriamVell Oct 11, 2018 @ 3:02pm 
I already started few times, but never go further than act 2 because of boring wall of text and hours long sneak around of over 9000 chests. (realy - zero point immersion)
So now I killed all seekers, and Vengence crew.
Slaught everybody on my way to goddnes is way funnier than listen their oky-talky.
Flur Oct 8, 2022 @ 8:03pm 
I mean, feels like massmurder is the way to go.
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Date Posted: Nov 9, 2017 @ 8:17am
Posts: 11