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Funny but useless. Cat is that case too
Tell me how the cat-summon is useless..?
So yeah, both Cat and Griff are useless pieces of ... uniqueness.
It's all about using skills with thought, not just spamming them wherever. If I don't have anything crucial to take for my memory slots, the cat summon is a wonderful addition to my skillbar.
"Tactically complicated", yea I suppose that's true; it requires thought.
If you mean specifically spell Teleport, then yes, you can't. There are though PLENTY of other spells that you can use to escape from danger (tactical retreat and cloak and dagger comes to mind). All of them ignore opportunity attacks.
Oh, mate, do you really wanna go there? Because from what i can grasp about your tactics from your post, tactician you ain't.
Complicated mean that it requires unnecessary actions and costs which makes it a less viable option. Spells that i mentioned earlier cost 1 AP and ignore opportunity which allows you to move out of the danger and THEN also cast some aoe spell to mess with the group of guys who came close to you (hitting them with slow or any other CC that you have available without worrying about getting hit byt hat also). Summons act rigth AFTER you in the round you summon them and in next rounds they act depending on their Wits (which is mostly low for all summons). Summoning cat requires 2 AP and it will act right after you, so in many cases you can't just hit all the enemies that got close to you with aoe spell without worrying about getting hit yourself, so you will have less options to do something. It's more limiting and more costly option than other teleportation spells.
After that round, I was the first one to act, the enemies swarm over me with their own utility/movement skills, such as Backslash or Polymorph Fly or Phoenix Dive. Now I'm in the middle of them, three guys and my Tactical Retreat is on cooldown and I'm about to die the next turn. I'm not a Summoner so I can't summon a minion to help me out, my friend is fighting enemies somewhere further. I can teleport one of them away, but that still leaves two to deal with. Not an optimal situation.
So I Fortify myself or Frost armor myself or some other buff OR simply damage them, summon the cat, BOOM! It's the cats turn right after mine. I jump to another platform that is high ground with the cat, swap myself with it, the cat is now surrounded and the enemy doesn't have anymore movement skills/spells and I'm highground and get my bonus damage.
Now, I could keep that summon-cat in my spellbook OR I could swap it to some other buff or damage dealing ability or whatever, but since I don't have any "must have" skills/spells, what's the point? The cat saved my life and with what, two AP worth of actions..? Wow. That's too much. That's highly complicated, I know.
And that's just one situation. Sure, if I would have known where the enemies spawn, I wouldn't have needed to use the Tactical Retreat early on to get out of the their burst-damage, but if I'm running my first run, I can't know.
Could you please, -please- elaborate to me once again how useless the cat-summon is, because frankly, I'm not getting it.
Oh and I actually am quite the tactician, hence I wouldn't be playing with 3 man group on Honour-mode, but hey, it's good to know you know how I play the game based on a hypotetical situation that many might run into when playing the game. I thank, thee, oh Divine One, for showing me that there indeed is telepathy and psykinetic powers among as humans.
The thing is; I'm further from the enemies, in a much safer spot AND the enemies usually use some skills to hit the cat with, so it makes them weaker due to cooldowns. Win-win.