Divinity: Original Sin 2

Divinity: Original Sin 2

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Muted Kobold Oct 31, 2017 @ 2:55pm
Eternal Armor
Why is it so bad when a random generated epic can provide much better stats and boons?

I mean... you have to get the materials over time, and they aren't imemdiately available. I could understand if it was a low end epic or a high end unique that scaled with you as you leveled up. It'd give it a reason to be called "Eternal Armor". But as it is? Why?
Last edited by Muted Kobold; Oct 31, 2017 @ 2:56pm
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Showing 1-7 of 7 comments
Firecam Oct 31, 2017 @ 3:05pm 
It scale with your level when you craft it. You can craft it multiple time, but you'll lose one eternal artefact wich is probably usefull elswhere.
Soren Oct 31, 2017 @ 3:40pm 
Actually I've played through the game almost two times and haven't seen the artifacts used elsewhere. And I explore EVERYTHING. I say use em. I sure do
Firecam Oct 31, 2017 @ 3:44pm 
You get most of them Act3 and Act4 at the doctor house , one is also Act2.
Rak Oct 31, 2017 @ 3:50pm 
Originally posted by Nesdude:
Actually I've played through the game almost two times and haven't seen the artifacts used elsewhere. And I explore EVERYTHING. I say use em. I sure do

You can use the artifacts crafting the eternal armor and adding specific bonuses on existing gear.
Last edited by Rak; Oct 31, 2017 @ 3:51pm
Skatters Oct 31, 2017 @ 4:29pm 
I find the ingrediants pretty quickly after the recipie... and the armor was a pretty great upgrade at level 15.
wendigo211 Oct 31, 2017 @ 6:13pm 
I find it's pretty good once you get over level 20. There are no 20+ unique items and the Arx merchants are deficient. Unless you luck out and find a divine quality chest piece, it's pretty good armor. The immunity to stun is nice too.
Soren Oct 31, 2017 @ 6:46pm 
Originally posted by Rak:
Originally posted by Nesdude:
Actually I've played through the game almost two times and haven't seen the artifacts used elsewhere. And I explore EVERYTHING. I say use em. I sure do

You can use the artifacts crafting the eternal armor and adding specific bonuses on existing gear.
Oh right, I forgot about that, thanks.
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Date Posted: Oct 31, 2017 @ 2:55pm
Posts: 7