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So if you couldn't finish the first one, I strongly advise you to play explorer mode on this second opus. It is more difficult now.
My main worry was whether or not exolorer really is a huge difficulty leap from classic as in I would still get too careless rather than learn something. I spent around 10 hours so far on 2 different saves and I got rekt.
Tactician is 50% more difficult than Classic + other stuff (immunities, perma stats).
Explorer is baby mode you'll get bored of it, if you want a normal game go classic. If you want a good challenge early on take tactician.
Cheers. I guess I will sticking it out with classic then. That was what really worries me when things might get too easy.
The difficulty leap between the two is quite a leap in my opinion. Classic requires a basic knowledge of skills, using the battlefield to your advantage etc. But in explorer the easier combat allows you to spend more time familiarizing yourself with the skills, stats, enemy types etc.
The nice thing about the armor system in DOS2 is that you know when you can and can't cc an enemy, which allows for making planned decisions. In DOS1, there were no planned decisions, cc and kill, over and over again.
But actually it don't different a lot from classic. Starting from 12-16 level your party became unstoppable with their one-shotting abilities.
Who cares about enemy damage/armor if they rarely have any chance to strike back?
BTW - it's from full magic party experience. My phys party still have some troubles in rare late game fights, but mages .... nah, simply executing everything.
Ok I will see how it goes. I was just trying to go around and pick the fights I can win. I can't rescue that guy from that seeker from the fort yet Killed Wendigo, killed that guy that tortures people since i went to explore the prison. I might go and see what equipment I can grab. I am slowly starting to get the gist of the game. I really suck at old CRPGs but I guesd I am decent when it comes to turn based. The system here just takes some getting used to.
Free advices :
0) Never underestimate height bonus (especially on enemies!). So - try to deny enemies have them via all possible ways.
1) Death in best form of CC in that game. It became viable solution since ~12 if you're min-maxing your chars.
2) Game is based around damage, not sustain (especially in late game when you're begin to killing 1+ enemies per main damage dealers turn).
Sure, you can build something sustain-based. But it will be highly inferior to damage based "glass-cannons" builds (don't mistake it with "glass cannon" talent - very, very situational talent at best).
What is CC? I will keep all those advice in mind.
A way to remove someone from a fight for 1 or more turns, death being the easier way :)
Oh, ok. Cheers. One more thing, I was wondering what does memory do? I never really get how skill learning in this game is. Like you get an attribute then talents and that other skill. I kinda get the gist but sorta not.
Memory allows you to open up more skill slots, therefore, having more useable skills.
You start the game at 10 memory, allowing you to use a certain number of abilities. If you need more skills to use you need to invest some in memory. You also gain a free "memory slot" every 2 levels, but i does not add from your starting memory pool. So when you reach level 2 you'll get an other slot available to use but you won't be at 11 memory.
Some abilities need 2 or 3 memory to be "used" + something else that you'll discover on your own. In short, if you want more skills to use so your character can do more shît in battle invest into memory. Mages needs more for the combo and diversity. Add point into it when you really need it.