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What do you think?
BTW that bow sounds awesome
1/10 attacks will land you with 2 of the effects.
1/15 of the attacks will land you with all 3.
You just have bad luck and haven't seen the 3 yet.
having 3 effects doesn't mean it is 20% + 20% + 20% = 60% chance to land an effect.
It is still 20% chance to land an effect. 10% for 2. 5% for 3.
I'm bad with math... so probably safer to disregard my opinion.
The problem is that those extra status effects are taking the place of other potential bonuses. The power on the weapon would be far better distributed if instead of a 3rd % status effect, you choose a weapon one with 1 or 2(max) % statuses and higher power in other areas. Things like additional attributes, an extra rune spot, +% to crit etc. would be much more value than a 3rd status effect.
I would say for example if you're running a heavy physical dps oriented group, 2 physical based effects on a weapon are still good and not hogging too much space in the item's bonus power distribution, because the chances of 2 landing at the same time are actually reasonable.
**** TL DR ----- >>
While 2 status effect %'s can be really good, 1 single % status effect (in line with your damage type) and higher bonuses in other important areas is probably the most optimal imo. (having 3 seems kinda wasteful)
You have a 38% chance to land one effect, a 10% chance to land two, and a 1% chance to land all 3 for a total of 49% chance to land at least one.
Assuming the effects are statistically independent
Edit:
Math: odds of only 1 effect = odds that one specific effect succeeds and the other 2 fail * number of ways that can happen (3 since we have 3 combinations: success fail fail, fsf, and ffs) = .2*.8*.8*3 = .384
Odds of 2 = .2*.2*.8*3 = .096
The 3 here is (ssf,sfs,fss)
Odds of 3 = .2*.2*.2= .008
Only one combination here (sss)
Ptolemy, you're the man! Thx!
You’re a godwoken! Did you use source to figure this one out?
.008 = 1/125
This seems like normal behavior to me.
Question now, how do the actual chances work for 2 different possible status effects (keeping 20% each on the tooltip) on a weapon? Should be a pretty simple formula, but I'm terrible at math lol
All these are statistically independent meaning the success or failure of one doesn’t affect the odds of the other succeeding.
Which means we can use the formula:
For events A and B
Probability (A and B) = proability(A) * probability(B)
We also need to know that if we have Prob(A), then Prob(not A) = 1-Prob(A)
So we just need to 1) find the different scenarios we classify as success, 2) find the odds of those scenarios 3) add those together.
1)
So for any 1 status applying, the two scenarios are stat 1 succeeds and stat 2 fails, or stat 2 succeeds and stat 1 fails.
2)
The odds that stat 1 succeeds is .2
But we also need after that for the other to fail, so we multiply it by (1-.2) (the odds that the other stat fails)
So stat 1 succeeding alone happens 16% of the time,
And the same can be said for stat 2.
3)
16% + 16% = 32%
Odds of both:
.2*.2= .04
Odds of neither:
.8*.8= .64
And we can see that we’ve covered all of the possible scenarios because:
.64 + .04 + .32 = 1
Everything checks out.
p(k,n)=n!/k!/(n-k)!*q^k*(1-q)^(n-k).
If we have different probabilities for each effect, then we have to consider individual cases. However, we can use the bionomial distribution to model the outcomes as long as:
- There are only two outcomes for each effect (success/failure)
- The result of current effect is not contingent on the result of the previous effect (statistical indepdence)
- The probability of the outcomes are the same for each effect (identical distributions)
See, high school probability is useful for something after all.Dude that is one heluva high school, I am thinking of going back to csu and getting my money back .
Sometimes math has a way of making stuff sound a lot scarier than it is.
n!/k!/(n-k!)
is just a nice way to find the number of combinations of events that result in n successes out of k events.
Then it’s just
Number of combinations * probability of the combination.
The probability of the combination is (probably of success ^ # of successes) * (probability of failure ^ number of failures)