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I prefer max dual first.
But for a solo character who may need to worry about survivability more, maybe the chance to avoid damage is more valuable than even a 30% damage increase?
Warfare is better suited for when your rogue is typically near the team and can afford to get ♥♥♥♥♥♥♥♥ up by the enemy.
When there are 2 or more multipliers, max total value is derived if we get each multiplier the same size.
eg:
Say we have 6 points to spend on 2 multipliers.
Same Size: 3 times 3 = 9
One Bigger: 5 times 1 = 5
In both cases, same 6 points spent. Nearly double the output in the better case.
So it's going to give us the best results if the Warfare value is sized to match up the summation value of the other multipliers.
In other words, ONLY putting points into Finesse + Dual Wield and excluding Warfare will give suboptimal damage output. This is because the effects of Finesse and Dual Wield are added up, then multiplied by the Warfare factor.