Divinity: Original Sin 2

Divinity: Original Sin 2

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Limp Squirrel Oct 24, 2017 @ 10:59pm
Making Spirit Vision permanent?
A quick question, would it be lore friendly if Larian made Spirit Vision a permanent status effect, rather than having to recast it? It's just that Original Sin is a very dense game, and I often simply forget to recast Spirit Vision, easily missing out on a necessary NPC or clue.

It's obviously not really an issue, but it would be a nice QoL features, kind of like how you can see spirits in Ego Draconis once you were 'imbued' by the dragon lady.

Edit: I know there are mods for this, but those mods make my loading times unbearably long for some reason.
Last edited by Limp Squirrel; Oct 24, 2017 @ 11:11pm
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Showing 1-7 of 7 comments
jack_of_tears Oct 24, 2017 @ 11:13pm 
I find that most mods only slow down your first load and are then integrated fine after that (unless they kill your load completely, some mod combos will do that). There are a couple mods that accomplish what you're asking for, though, so I'd try each of them to find which one works best. I use a mod for this very purpose myself; while I agree that having to cast the ability is more immersive, I hate missing out on story material because I forgot to recast a power.
Yaldabaoth Oct 24, 2017 @ 11:51pm 
It's not a quality of life issue. If it was permanent, it would be stupid. One less reason to use your brain. It would take away SO much atmosphere and surprise. You clearly haven't thought this through.
Limp Squirrel Oct 24, 2017 @ 11:59pm 
Originally posted by Yaldabaoth:
It's not a quality of life issue. If it was permanent, it would be stupid. One less reason to use your brain. It would take away SO much atmosphere and surprise. You clearly haven't thought this through.
Nice of you to get so offensive.

How is this 'using your brain' and how does it take away from the atmosphere and surprise? The surprise comes afterwards, when you realize you forgot to press the hotkey for Spirit Vision for the 20th time, and you missed out on a lot of stuff in the progress.

Again, I'm simply saying if it is possible to have it permanently on if it fits in the lore. If a Godwoken obtained the ability to see ghosts, why not make that a permanent feature. It would immdiately solve the nuissance of realizing you forgot to refresh your skill. Again, Original Sin is very dense title with a lot going on, it's Very easy to lose track of that Spirit Vision counter.
Last edited by Limp Squirrel; Oct 25, 2017 @ 12:03am
Yaldabaoth Oct 25, 2017 @ 12:02am 
We clearly won't agree on this. To me, it's an ability that let's you see beyond the veil for a short moment. To you it's just a button that you have to click.
Limp Squirrel Oct 25, 2017 @ 12:06am 
Originally posted by Yaldabaoth:
We clearly won't agree on this. To me, it's an ability that let's you see beyond the veil for a short moment. To you it's just a button that you have to click.

That's one way of dismissing my point of view, No point in trying to have a discussion here, when you're just reducing what I'm saying to a 'meaningless button click'. It's simply a matter of lore interpretation. If Godwoken are only able to pierce the veil briefly according to the lore, then fine, I rest my case. However, if there is mention or the possibility that seeing spirits is just a permanent innate ability of Godwoken, then for all intents and purposes, make that a permanent ingame as well.
Last edited by Limp Squirrel; Oct 25, 2017 @ 12:07am
janusbouu121 Oct 25, 2017 @ 4:24am 
Originally posted by Squidcake:
Originally posted by Yaldabaoth:
We clearly won't agree on this. To me, it's an ability that let's you see beyond the veil for a short moment. To you it's just a button that you have to click.

That's one way of dismissing my point of view, No point in trying to have a discussion here, when you're just reducing what I'm saying to a 'meaningless button click'. It's simply a matter of lore interpretation. If Godwoken are only able to pierce the veil briefly according to the lore, then fine, I rest my case. However, if there is mention or the possibility that seeing spirits is just a permanent innate ability of Godwoken, then for all intents and purposes, make that a permanent ingame as well.

pardon, ill step in here and just add my two cents since they other guy can only be rude. So one the reasons behind the spirit vision being a activated is due to the fact that it counts as a source skill. guards nearby sense when you use it and investigate which adds to the story of u being a source user on the run as well adds a hmm i wonder if i did everything or am i missing some clue type of skill.
Last edited by janusbouu121; Oct 25, 2017 @ 4:25am
Limp Squirrel Oct 25, 2017 @ 4:40am 
Originally posted by janusbouu:
Originally posted by Squidcake:

That's one way of dismissing my point of view, No point in trying to have a discussion here, when you're just reducing what I'm saying to a 'meaningless button click'. It's simply a matter of lore interpretation. If Godwoken are only able to pierce the veil briefly according to the lore, then fine, I rest my case. However, if there is mention or the possibility that seeing spirits is just a permanent innate ability of Godwoken, then for all intents and purposes, make that a permanent ingame as well.

pardon, ill step in here and just add my two cents since they other guy can only be rude. So one the reasons behind the spirit vision being a activated is due to the fact that it counts as a source skill. guards nearby sense when you use it and investigate which adds to the story of u being a source user on the run as well adds a hmm i wonder if i did everything or am i missing some clue type of skill.
That solves it then, thanks.

Seriously though, Yaldabaoth, you don't have to respond with such a d*cky attitude. It was a simple question.
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Date Posted: Oct 24, 2017 @ 10:59pm
Posts: 7