Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Say Oct 24, 2017 @ 9:54pm
Glass Cannon = The next highest difficulty?
I, like most other people I know, find tactician in this game to be too easy and boring. However I discovered a fun little talent called Glass Cannon that keeps all the fun of Lone Wolf (extra AP) but with ten times more difficulty.

Vulnerability to CC and statuses means positioning is more important than ever before. Evasive tactics are an absolute necessity. No longer can your mages/archers/rogues facetank every minion in the game. Either you hide in the shadows, run to cover, or find highground, otherwise you are guaranteed dead.

First time playing Glass Cannon with Tactician and i'm getting my♥♥♥♥♥whooped. I LOVE IT!!!
Last edited by Say; Oct 25, 2017 @ 7:50pm
< >
Showing 1-15 of 64 comments
Bucky Oct 24, 2017 @ 10:16pm 
for someone new to the game yea.. but if you finished the game atleast once you already know most of the hard encounters and u r probably already prepared for them so it doesnt change much.. hell, i find it even easier w glass cannon since you have tons of AP to kill/cc most things before they attack and all the time in the world to position yourself before the fight even begins
Maverick Oct 24, 2017 @ 10:24pm 
If you want a challenge, just play with one character without the Lone Wolf or Glass cannon Talent. I'm very much struggling with it. This is my first play through where I have actually used every single scroll and grenade.
AssFat Oct 24, 2017 @ 10:27pm 
im playing tact GC whole crew of 4. only at the pits caves tho. but since ive added that talent to all, i feel the game got easier. im sure i just jinxed the hell out of myself knock on wood. i like it hard though what am i saying... shut up dont listen to me
Last edited by AssFat; Oct 24, 2017 @ 10:27pm
Maverick Oct 24, 2017 @ 10:31pm 
Originally posted by AssFat:
im playing tact GC whole crew of 4. only at the pits caves tho. but since ive added that talent to all, i feel the game got easier. im sure i just jinxed the hell out of myself knock on wood. i like it hard though what am i saying... shut up dont listen to me

I like it hard too
Qiox Oct 24, 2017 @ 10:32pm 
Actually the best difficulty setting is Tactician, party of 2, without any LW.

That gives the game a very nice feel so far.
Say Oct 24, 2017 @ 10:46pm 
I like to set very specific rules for each of my playthroughs. This is what i'm currently on:

4 Undead Skeleton Assassins.

2 Dagger Assassins
2 Sniper Assassins

Tactician
All Glass Cannons.
0 points in constitution.
Only grey items. No stats on any gear.
No magic of any kind with the exception of smoke bomb and evasion (classic rogue abilities).
All Villains/Outlaws.
No potions.

I definitely feel like Glass Cannon helps with the overly face-tankiness I've experienced in previous runthroughs. Assassins aren't supposed to be one man armies that can withstand anything. They're supposed to be brittle and fragile, but deadly and cunning. With this setup I have, the only way to survive is to be sneaky. Running face-first into the enemy will always result with everyone on my team being stunned/knocked down/charmed/frozen.

My first and second playthroughs were straight up guns blazin, head-on leeroy jenkins reckless facetanks. I want this next playthrough to be more strategic and cunning.





Last edited by Say; Oct 24, 2017 @ 11:11pm
AssFat Oct 24, 2017 @ 10:56pm 
Originally posted by Winter Phoenix:
I like to set very specific rules for each of my playthroughs. This is what i'm currently on:

4 Undead Skeleton Assassins.

2 Dagger Assassins
2 Sniper Assassins

All Glass Cannons.
0 points in constitution.
Only grey items. No stats on any gear.
No magic of any kind with the exception of smoke bomb and evasion (classic rogue abilities).
All Villains/Outlaws.
No potions.

I definitely feel like Glass Cannon helps with the overly face-tankiness I've experienced in previous runthroughs. Assassins aren't supposed to be one man armies that can withstand anything. They're supposed to be brittle and fragile, but deadly and cunning. With this setup I have, the only way to survive is to be sneaky. Running face-first into the enemy will always result with everyone on my team being stunned/knocked down/charmed/frozen.

My first and second playthroughs were straight up guns blazin, head-on leeroy jenkins reckless facetanks. I want this next playthrough to be more strategic and cunning.

i like this shoit. sounds good. i dont like setting my own dif tho. more into a generalized system everyone uses. wish they did like dragon age inquistion did, which more games should do. they have so you can set a bunch of difficulty option tic boxes and each one gives you better odds of getting better loot. incentive
Last edited by AssFat; Oct 24, 2017 @ 10:57pm
Say Oct 24, 2017 @ 11:15pm 
Originally posted by AssFat:
Originally posted by Winter Phoenix:
I like to set very specific rules for each of my playthroughs. This is what i'm currently on:

4 Undead Skeleton Assassins.

2 Dagger Assassins
2 Sniper Assassins

All Glass Cannons.
0 points in constitution.
Only grey items. No stats on any gear.
No magic of any kind with the exception of smoke bomb and evasion (classic rogue abilities).
All Villains/Outlaws.
No potions.

I definitely feel like Glass Cannon helps with the overly face-tankiness I've experienced in previous runthroughs. Assassins aren't supposed to be one man armies that can withstand anything. They're supposed to be brittle and fragile, but deadly and cunning. With this setup I have, the only way to survive is to be sneaky. Running face-first into the enemy will always result with everyone on my team being stunned/knocked down/charmed/frozen.

My first and second playthroughs were straight up guns blazin, head-on leeroy jenkins reckless facetanks. I want this next playthrough to be more strategic and cunning.

i like this shoit. sounds good. i dont like setting my own dif tho. more into a generalized system everyone uses. wish they did like dragon age inquistion did, which more games should do. they have so you can set a bunch of difficulty option tic boxes and each one gives you better odds of getting better loot. incentive

I kinda wish they would adopt Diablo 3's model. Diablo doesn't have 3 or 4 difficulties like other games, they have almost 20. They have a difficulty setting called Torment, which comes in different levels.

You can go from Torment 1 all the way to Torment 13. Each level of torment is 50% harder than the last. You can choose whichever one you feel is most appropriate for your skill. Torment 13 is virtually impossible unless you are max level with the best in slot gear available.
jack_of_tears Oct 24, 2017 @ 11:33pm 
::laughs:: And here I'm struggling on Classic. I'm glad you guys can still find ways to have fun.
Gwumpy Fwog Oct 24, 2017 @ 11:39pm 
God King run is gona be impossible with that setup lol, game isnt balanced for some things though.
Say Oct 24, 2017 @ 11:41pm 
Originally posted by legion160:
God King run is gona be impossible with that setup lol, game isnt balanced for some things though.

More concerned about the Scarecrow fight and Alexander fight. But I'll find a way I'm sure.
Taddy Mason Oct 25, 2017 @ 12:18am 
are you guys progressing thru the game the way you're supposed to be? because the game is NOT that easy on classic difficulty if you go exploring instead of following the story after escaping fort joy. depending on your level upon leaving fort joy and where you head first, you can find enemies 3 or 4 levels higher than you. THAT's the real challenge of this game. not fighting alexander and his magisters when they're a level higher than you-but fighting all those voidlings in the blackpits when you're level 10 and they're all level 13.
do any of you guys play like that? i tried it on tactician-but the way i play the game-tactician seems impossible. are you guys fighting enemies at your level? above? below? once i left fort joy on tactician, i hit a brick wall (granted i do not follow the story, i play it like it's open world and go exploring) and dropped down to classic. it's definitely still brutal-i very rarely make it thru a fight without SOMEONE dying-but given the fact all my loot is from fort joy and the enemies are 3-4 levels higher than me, i feel like i'm doing ok.
that being said-am i missing out by not playing tactician and following the story the way i'm supposed to instead of heading off on my own? it's hard to resist exploring when you can teleport your whole party around
リュウ Oct 25, 2017 @ 2:47am 
I'm playing a 4 elf glass cannon run on honor mode. Almost at the end and I find it easier than my previous run tbh.
Harpagornis Oct 25, 2017 @ 7:40am 
I played a GC solo Mage on Tactics without any items and it was still super powerful. Once you know how to avoid enemy CC the always maxed AP´s will roll like an avalanche. Next run will be without LW or GC for sure! ;o)
Tanist Oct 25, 2017 @ 7:58am 
Games have come a long way... From players trying to best the game by finding any weakness or approach to gain advantage, to today where players have to purposefully seek ways to handicap themselves in order to find a hint of challenge.

It is sad really.
< >
Showing 1-15 of 64 comments
Per page: 1530 50

Date Posted: Oct 24, 2017 @ 9:54pm
Posts: 64