Divinity: Original Sin 2

Divinity: Original Sin 2

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edmek55555 Sep 7, 2017 @ 10:18pm
Does int affect summoning?
Im messing around with a rogue summoner build and it does pretty well early on. However if summoning scales with int at all the build won't work too great long term. Anyone know?
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Showing 1-8 of 8 comments
No, the only things that affect summon strength are level and points in summoning.
Serrassi Effect Sep 7, 2017 @ 10:26pm 
currently, its only character level + summoner school level. Attributes do not affect it
FloatingToadThing Sep 7, 2017 @ 10:37pm 
The only summoning master skill (so far) that scales with intelligence is dimensional bolt, which i don't find to be particularly useful anyway.
Last edited by FloatingToadThing; Sep 7, 2017 @ 10:37pm
edmek55555 Sep 7, 2017 @ 10:44pm 
Awesome. Thanks guys. Also is there any word on a way to make totems last longer at some point?
Not really. Generally just place them away from your group so they don't get hit by AoE. Can place them on high ground too which can also help keep them around for longer, though the totem may have range issues if the high ground is too high.
edmek55555 Sep 7, 2017 @ 11:02pm 
Originally posted by Novocaine:
Not really. Generally just place them away from your group so they don't get hit by AoE. Can place them on high ground too which can also help keep them around for longer, though the totem may have range issues if the high ground is too high.
They dint get killed often. They just time out
Then you're one of the lucky ones! :D Ranged mobs love targetting my totems.
edmek55555 Sep 7, 2017 @ 11:18pm 
Originally posted by Novocaine:
Then you're one of the lucky ones! :D Ranged mobs love targetting my totems.
If there are more than a couple ranged mobs I normally try to keep them occupied with my incarnate when possible. Every so often a totem will catch an arrow but normally the AI just try to focus down my ifan
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Date Posted: Sep 7, 2017 @ 10:18pm
Posts: 8