Divinity: Original Sin 2

Divinity: Original Sin 2

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EverNight Sep 7, 2017 @ 1:28pm
Undead card players
So I'm in the Bracus Rex castle-thingy where the undead necromancer card players are and keep re spawning. I've done everything I can think to do in here. I pulled the 2 levers (something not sure what moved into place). I can't get thru the blue force field door.

What am I missing? Are there any walkthroughs yet for dummies like me?
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Showing 1-15 of 22 comments
Echoside7 Sep 7, 2017 @ 1:32pm 
You need a source point to power the ancient machine to turn the barrier off or you can teleport through the barrier.
NixBoxDone Sep 7, 2017 @ 1:38pm 
No real walkthroughs for the entire thing, I believe, but here's how you do that part.

To kill the necromancers you need to find and destroy (or absorb) the soul jars of the necromancers. They are cursed to be immortal and imprisoned. The soul jars are in a hidden cave in the cliffs on the beach right where you fought the salamanders, there's a shipwreck and a bunch of larvae and seeker corpses near there. It should be marked on your map, too, I believe.
If you can't find it you just need to slide down the vines in the sanctuary and then follow the beach - where the beach meets that stone face there's an illusory cave entrance - that's where the jars are. And a bunch of loot.

You have to go through that cave, solve a riddle and grab the jars. You then bring them back to the sanctuary priestess and after you destroy or absorb them, the necromancers actually die - you don't have to kill them yourself.

As to the barrier, you can either use the source (for which you need a source puddle, absorb one of the souls from the jars or get a functioning dousing rod and steal the source from the zombie in the cage. To access the ancient machine you need to go into a sewer pipe on the same map, you'll enter a secret room with a lever you have to pull to reveal the ancient machine right next to the barrier. Feed it the source and the barrier should disappear. You can also use teleport to bypass the portal entirely.
Last edited by NixBoxDone; Sep 7, 2017 @ 2:56pm
EverNight Sep 7, 2017 @ 2:42pm 
Thank you.
The Necromancers only give you more backstory and a key to go through that locked door if no one your party is good a stealing to just take it from them, or unlock it with lock picking. Since you already did everything in there you could just ignore them.
EverNight Sep 7, 2017 @ 4:43pm 
Does it matter if you smash the jars vs absorbing them if you already have a source point?
Originally posted by EverNight:
Does it matter if you smash the jars vs absorbing them if you already have a source point?
I am pretty sure if you do either they should stop respawning.
EverNight Sep 7, 2017 @ 9:42pm 
Originally posted by Damashi The Kaotic:
Originally posted by EverNight:
Does it matter if you smash the jars vs absorbing them if you already have a source point?
I am pretty sure if you do either they should stop respawning.
Yeah, I think that's true. I was just wondering what the difference was. Are they not free to die if you absorb them or something? I'm wondering why they give you the choice.
Originally posted by EverNight:
Originally posted by Damashi The Kaotic:
I am pretty sure if you do either they should stop respawning.
Yeah, I think that's true. I was just wondering what the difference was. Are they not free to die if you absorb them or something? I'm wondering why they give you the choice.
Absorbing their souls gives you source points, but it's also one of the most outright evil things you can do in the Divinity setting, because those souls cease to exist essentially making the Void even stronger, and constantly doing this will have consequences later in the story.
EverNight Sep 7, 2017 @ 9:50pm 
How are you even supposed to know that? Nothing in the game has alluded to that. Is getting source points really that rare a thing in this game? Nothing has really said what the void is.
Last edited by EverNight; Sep 7, 2017 @ 9:50pm
Serrassi Effect Sep 7, 2017 @ 10:04pm 
Just do it. Nobodybody is gonna notice if a few souls are missing ;)
Originally posted by EverNight:
How are you even supposed to know that? Nothing in the game has alluded to that. Is getting source points really that rare a thing in this game? Nothing has really said what the void is.
The reason they locked you up is because using source calls the void into the world. The Magisters explicitly state this multiple times if you talk to them. A good indication that shows that using source is not a good thing, is that the Voidwoken salamaders are scripted to always use source vamparism turn 1. using source during the fight with Alexander will call the Voidwoken drillworm into the fight earlier. Also if you show the purging wand to Gareth the very idea of using the wand makes him sick, because everyone knows just how evil it is to use on people.
Last edited by Damashi The Kaotic; Sep 7, 2017 @ 10:32pm
Serrassi Effect Sep 7, 2017 @ 10:29pm 
Originally posted by Damashi The Kaotic:
Originally posted by EverNight:
How are you even supposed to know that? Nothing in the game has alluded to that. Is getting source points really that rare a thing in this game? Nothing has really said what the void is.
The reason they locked you up is because using source calls the void into the world. The Magisters explicitly state this multiple times if you talk to them. using source during the fight with Alexander will call the Voidwoken drillworm into the fight earlier.

that spoiler trivia is actually really cool. I didn't know that.

but yeah, there is a reason why the Magisters are rounding up and locking up sourcerers. Sure there is something shady and evil behind what they are doing, but on some level they are right.


Originally posted by ⎛⎝Serrassi Effect⎠⎞:
Originally posted by Damashi The Kaotic:
The reason they locked you up is because using source calls the void into the world. The Magisters explicitly state this multiple times if you talk to them. using source during the fight with Alexander will call the Voidwoken drillworm into the fight earlier.

that spoiler trivia is actually really cool. I didn't know that.

but yeah, there is a reason why the Magisters are rounding up and locking up sourcerers. Sure there is something shady and evil behind what they are doing, but on some level they are right.
It's one of the reasons why I'm really in love this D:OS2's story so far. Sure what the Magisters are doing is horrible, but they don't really have a lot of options. If you talk to them most of them aren't malicious; they are just trying to prevent reality from ceasing to exist.
Last edited by Damashi The Kaotic; Sep 7, 2017 @ 10:38pm
Serrassi Effect Sep 7, 2017 @ 10:41pm 
It's like when you talk to the wounded magister in the marsh. That guy is legitimately afraid of you and 100% convinced that they are truly doing the right thing by protecting the world from ourselves.
Ceredh Sep 7, 2017 @ 10:42pm 
It could create a lot of problems, storywise, if the use of source skills is mandatory on higher levels. Good characters would be in dire straits. I'm curious.
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Date Posted: Sep 7, 2017 @ 1:28pm
Posts: 22