Divinity: Original Sin 2

Divinity: Original Sin 2

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RowYerboat Sep 6, 2017 @ 12:48pm
Inventory management
So I just picked up the game to dip my toes in a bit before the full release; mostly liking what I see so far (loved the first game). One thing I'm disappointed about is that inventory management seems to be just as disorganized as before, or maybe even worse.

Most of the issues stem from the fact that each character has his/her own inventory, instead of a party-wide pool. Crafting is a pain, since the same character has to be holding all the necessary items to craft a recipe. By far the most annoying aspect is organization. There are SO many items in this game; I'm constantly having to transfer all kinds of stuff from character to character just to keep it straight. One person is the "food" mule; another is the crafting components mule; another the book mule; etc. etc.

Adding to this problem is the fact that Lucky Charm only affects the character who has it. So you have to switch to that character every time you open a box. Switch to the bartering character every time you trade. Frequently transfer all sellables to the bartering character. Blaaarggh.

I get it that splitting up the characters' stuff is probably necessary for multiplayer. But it's a shame that the singleplayer game (which is probably what most people play, most of the time) has to suffer so badly for that. There must be a better way to manage this and still keep characters' loot separate.
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I have only been playing single player, and inventory management REALLY isn't as bad as you are making it out to be. You can auto sort, sort by specific types of items, mark items you intend to sell as wares, hide the inventories of party members if you don't want to see them. I love how it's handled here in comparison to D:OS1, and pretty much every rpg out there.

Having party wide inventory isn't something they are going to do, because of inventory weight limits, which increases with strength and a certain talent. Having multiple inventories is also important for quests, and gameplay as there abilities that sabatouge a character's inventory.

If your lucky charm person isn't your barterer than either right click and send items to your barterer when you first find something, or drag it into their inventory.

Splitting up party members isn't just a multiplayer thing, but single player thing as well. You can get unique outcomes to quests from splitting your party, and splitting the party is an extremely important tactical advantage.
Last edited by Damashi The Kaotic; Sep 6, 2017 @ 1:40pm
RowYerboat Sep 6, 2017 @ 1:54pm 
Auto-sorting isn't really that helpful, imo, when it only does it within that specific character's inventory. What it means is that you have to have the same person basically pick up EVERYTHING, then auto-sort it, and then you have to manually transfer stuff to different characters to keep it sorted (because one character can't cary everything due to weight limits). Same with "mark to sell;" it doesn't change the fact that you still have to manually transfer all that stuff to your designated barterer prior to talking to the merchant.

Would be tons better if there was just one crafting screen that a) drew from the combined pool of all characters' carried components and b) was itself sortable. Similarly, there's no reason on the world for a transaction with a merchantto CANCEL if you try to include something from another character's inventory. Alternatively, the effects of Bartering and Lucky Charm could apply party-wide.

There could also be a button to auto-send everything "marked to sell" to a certain character, or transfer all crafting mats of a certain type to a certain character.

At least they made it so you can repair stuff without trading it, so that's a step in the right direction. But a lot more could be done, while still keeping inventories separate for use with other gameplay mechanics (like when the party splits up).
Last edited by RowYerboat; Sep 6, 2017 @ 1:58pm
Sombrero Sep 6, 2017 @ 1:59pm 
I agree to some extent but at the same time the game is meant to be playable with 4 players doing their own thing whenever they want.

As for lucky charm I think this time around the effect procs as long as the perso on your party having it is around (I may be wrong but I think it's the case).

My issue comes more with bartering it forces to put everything you want to sell etc on that character. In my opinion it's tedious but when you take the time to think about your organization it becomes a lot better.
HandsomeFridge Sep 6, 2017 @ 2:15pm 
I wish there was a way to "autosort" while in a bartering or crafting menu. If you are in the all menu in crafting for example you have to manually move things to fit on the screen. Mainly this issue comes up when you are using crafting, as it does not reset the position of crafting materials when reopening the menu. This leads to a sprawling menu in the all section at least.
classicwowftw Sep 6, 2017 @ 2:25pm 
What drives me nuts is whenever you loot something like a scroll or potio it automatically gets put on your action bar, i wonder if theres a way to fix that.
Morsk Sep 6, 2017 @ 2:29pm 
I agree; this is why I never replay DOS1 even though I'd like to. Too much inventory management. Sharing Bartering and Lucky Charm would help. Crafting is the big problem, but I don't know what to do with it, so I'd take any help with lesser problems. It would at least ease the burden.

I don't even use Lucky Charm. I just don't know what else could be changed, to remove some of the hassle.
Originally posted by classicwowftw:
What drives me nuts is whenever you loot something like a scroll or potio it automatically gets put on your action bar, i wonder if theres a way to fix that.
Hoping this gets fixed by the release. Constantly having to fix my skill bars is really annoying.
RowYerboat Sep 6, 2017 @ 3:26pm 
Originally posted by Damashi The Kaotic:
Originally posted by classicwowftw:
What drives me nuts is whenever you loot something like a scroll or potio it automatically gets put on your action bar, i wonder if theres a way to fix that.
Hoping this gets fixed by the release. Constantly having to fix my skill bars is really annoying.

Agree
Originally posted by RowYerboat:
Originally posted by Damashi The Kaotic:
Hoping this gets fixed by the release. Constantly having to fix my skill bars is really annoying.

Agree
They said they are working on making it optional, but they couldn't confirm if the fix will make it for the release. If it doesn't make it for release it will be fixed in a patch.
Last edited by Damashi The Kaotic; Sep 6, 2017 @ 3:31pm
RowYerboat Sep 17, 2017 @ 5:51pm 
Had to give props for the decision to make crafting select from a party-wide pool of components. Thank you Larian!
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Date Posted: Sep 6, 2017 @ 12:48pm
Posts: 10