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you can use a spear instead of a sword I suppose, since spears are based on finese
either way you will be wasting AP each battle switching, which isn't great when every turn counts. It's best you have another char be the bowman and you be the swordsman, as you can focus your builds better.
A jack of all trades will struggle in this game
hm not sure but a benefit would be you use it as an arrow, then run over and grab it, by that point you in melee range so you stab em :)
Now what can be a thing would be to have a character most of the time equipping his sword and using his bow/crossbow only to use special arrows as they can bring really good elemental effects, but as stated before the AP cost to change equipment would make you commit to only one arrow during the turn you use the bow (and then you'll have to switch back to your weapon/shield).
Then you can try that on an elf with adrenaline to give you a boost of action points during the turns you need to do those actions, but it's far from being optimal really.
maybe, think 15% is a bit too high though. I think it'd be easier if it gets rid of the switching Ap.
I wouldnt want to encourage player to switch weapon every turn for a boost in stats
I mean, I'm going to buy it any way and don't need any convincing in that regard.
Heck, the money is already preloaded onto steam.
It's just that if that build isn't going to be effective I'll want to find something that is.
if your going to buy it anyway, then youve nothing to loose :)
not sure what you mean by effective part, but from what I understand the clasess/starting abilities will be the same (few adjustments). just with a more to choose from (ie skeleton build)
heh... yeah.
Faultless logic.
Many talents/spells are being balanced (or directly added), skillcrafting, rune crafting etc etc.
The current balance of the game is quite different from what it will be on release.