Divinity: Original Sin 2

Divinity: Original Sin 2

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Where Do Vendors Store Their Goods?
Noticed this when fighting Hilde after refusing to reveal who stole the oranges. She had some items I wanted to buy from her, but she also joins in on this fight. After death, there doesn't seem to be a way to retrieve the items she was just selling. No nearby chests have them, and they aren't on her person. In fact, most enemies killed do not carry the same items they are using in battle, but in Hilde's case, it's her shop inventory that seems to disappear on death.

Checked around the other shopkeepers, and I can't find where they are keeping their goods. What happens to the shopkeeper's inventory on death? How do they manage to sell us inventories that they themselves don't seem to have?
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Showing 1-7 of 7 comments
Serrassi Effect Sep 4, 2017 @ 3:36pm 
It is a bit silly that you can't just loot all the goods carried by a vendor after killing them. They just vanish.
Originally posted by ⎛⎝Serrassi Effect⎠⎞:
It is a bit silly that you can't just loot all the goods carried by a vendor after killing them. They just vanish.
You used to be able to loot everything when you killed a vendor back in DOS1. Its likely mods will restore this feature in D:OS2. IMO this should have never gone away, but people complained it was too lucrative to just go around killing shop keepers.
Nihrahk Sep 4, 2017 @ 4:09pm 
Originally posted by ⎛⎝Serrassi Effect⎠⎞:
It is a bit silly that you can't just loot all the goods carried by a vendor after killing them. They just vanish.
Nothing a few mods can't fix. To explain why it's like that, it's because it might make the game too easy if everyone dropped all their stuff. Imagine getting some of the strongest skills for free, and all you would need to do is kill a few poor defenseless merchants.
Originally posted by Nihrahk:
Originally posted by ⎛⎝Serrassi Effect⎠⎞:
It is a bit silly that you can't just loot all the goods carried by a vendor after killing them. They just vanish.
Nothing a few mods can't fix. To explain why it's like that, it's because it might make the game too easy if everyone dropped all their stuff. Imagine getting some of the strongest skills for free, and all you would need to do is kill a few poor defenseless merchants.
I personally felt the fact that shops refresh after every hour and on level up would be enough incentive to not kill vendors. Sure you might have powerful gear and money at that moment, but you could have possibly gotten something WAY better latter on if they were still alive.
Lestragson Sep 4, 2017 @ 6:22pm 
I understand where you're coming from, but Game Design choices come first in this situation, it would be hella OP if you can loot any vendor you kill.

You can do whatever you want in the Game Master mode however, so long as the Game Master agrees. And of course you can make or download mods that allow you to do that after the game releases.
Last edited by Lestragson; Sep 4, 2017 @ 6:23pm
Amarantamin Sep 6, 2017 @ 3:43pm 
We'll see how it looks on release. It's not gamebreaking not to have it, but similarly it wouldn't be gamebreaking if it were there. Arcanum, for example, ensured every shopkeeper had a chest that had their inventory for sale stored in it. The key was on their bodies, but clever players could get through the locks/traps/guards and steal from the chest directly without the shopkeeper knowing. Due to the inherent difficulty of combat in that game, it was an advantage to thieves but not overpowering, and the best items in the game were a result of quests and exploration and thus could never be obtained in this way.

It's all good either way really, but it is strange that the items they sell disappear when the die. Conversely though, if you sell them your items, those items are available to loot on death. You can do most of your trading with Hilde for example, then if she dies later through some means, you can recover everything you sold to her and sell it again to someone else.
Originally posted by Amarantamin:
We'll see how it looks on release. It's not gamebreaking not to have it, but similarly it wouldn't be gamebreaking if it were there. Arcanum, for example, ensured every shopkeeper had a chest that had their inventory for sale stored in it. The key was on their bodies, but clever players could get through the locks/traps/guards and steal from the chest directly without the shopkeeper knowing. Due to the inherent difficulty of combat in that game, it was an advantage to thieves but not overpowering, and the best items in the game were a result of quests and exploration and thus could never be obtained in this way.

It's all good either way really, but it is strange that the items they sell disappear when the die. Conversely though, if you sell them your items, those items are available to loot on death. You can do most of your trading with Hilde for example, then if she dies later through some means, you can recover everything you sold to her and sell it again to someone else.
That's to prevent you from losing quest related items permenantly. I found that I really missed when enemies dropped their entire inventory when I killed Griff's gang on one run, and barely got anything for all my troubles.
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Date Posted: Sep 4, 2017 @ 3:32pm
Posts: 7