Divinity: Original Sin 2

Divinity: Original Sin 2

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EverNight Sep 3, 2017 @ 9:31pm
Class choices for party members
I'm looking for advice for what classes to make the origin characters. I had started with Ifan as a Rogue and the Red Prince as a fighter which seemed OK until I got Sebille who also seems to be setup as a Rogue. Lohse seemed to default to Enchanter which seemed fine.

I don't think it makes sense for 2 characters to be rogues so what should be done with Ifan and Sebille? I was hoping for 2 characters to be melee and 2 to be ranged.
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Showing 1-15 of 17 comments
Serrassi Effect Sep 3, 2017 @ 9:36pm 
premade defaults are:

sebille rogue
Ifan Wayfarer
Lohse Enchanter
Red Prince Fighter

but you can make them whatever you want when you recruit them

lizards are best suited for int builds, dwarves for str build, elves for finesse builds while humans aren't particularly geared for any but the wits bonus is good for everything
EverNight Sep 3, 2017 @ 10:01pm 
OK I'll have to lookup what wayfarer is. Why would they make the Red Prince a fighter if lizards are suited to intelligence? Wouldn't that mean they'd make a good mage or no?
Serrassi Effect Sep 3, 2017 @ 10:06pm 
wayfarer is like a crossbow archer with some magic.

They probably made Red Prince a fighter despite the optimal stat bonus because it fit his character better?
EverNight Sep 3, 2017 @ 10:07pm 
Hmm. OK thank you.
rn_archl0rd Sep 4, 2017 @ 12:11am 
Red Prince was a noble and had better teaching in various skills than the common lizard. So his inteligence is higher due to scholarly pursuits as well as martial training for warfare.
Ceredh Sep 4, 2017 @ 12:14am 
Some points in attributes that do not fit the "class" are not that bad. You get a lot of attribute points and all attributes count in Persuasion checks. You also need some Intelligence higher than 10 to wear higher level "Cloth" gear, and because heavy armor (the generic fighter armor)has very few magical armor on it it might be a good decision to combine some cloth armor parts with it in some fights. So the + 2 Intelligence on a lizard fighter are not wasted.

For the party, you should first decide wether you want a pury physical, pure magical or mixed damage group. Because your damage reduces health only after the physical or magical armor is gone, doing both damages needs more time to get to the health. However, enemies often have less magical or less physical armor, so you can attack the lesser armor, if you have a mixed damge group. For example, your warrior and rogue attack a mage (few physical armor) while your two mages attack an enemy melee fighter (less magical armor).

At least on "Classic" difficulty any group composition of a party of 4 seems ok to manage the fights. You know, there were mages with a quite convential build (means: no stupid ubar 20-ap-builds) that could solo the whole Act 1, so with a party of 4 you should be fine. I will play a pure physical group at release, but mainly because I don't like magic, not because it is necessary.
Serrassi Effect Sep 4, 2017 @ 12:29am 
Yes, the racial attribute bonus is basically equivalent to one free level in stats.
NixBoxDone Sep 4, 2017 @ 12:29am 
Yeah, seconding above. I haven't played far yet, but I love some of the mage armor to make sure int based enemies don't get carte blanche to infect you with all sorts of noxious nonsense.

As a warrior you'll likely have a way to replenish your armor anyways, so it becomes even more important to have a small grace period to horribly murder mages before they can do unto you first. :D
EverNight Sep 4, 2017 @ 6:41am 
OK. Good stuff to know. I like the idea of the red prince being a fighter because it's convenient for someone with Dragon's Blaze to be in the front :) So the defaults may wok pretty well for me, although I think I'll make either Ifan or Sebille a Ranger.
Dao of Yakitori Sep 4, 2017 @ 6:47am 
I always change Lohse to cleric when I pick her. The fights are impossible to win otherwise.
Serrassi Effect Sep 4, 2017 @ 7:26am 
What about cleric makes it so much better than enchanter that you can't win without?
Dao of Yakitori Sep 4, 2017 @ 7:32am 
Hydrosophist's healing and shield. I just think that it helps a lot early game, later on all my char have hydrosophist anyway. The beauty of a free class system.
Serrassi Effect Sep 4, 2017 @ 7:36am 
I mostly keep her to her default class with hydro and aero for me.
Sombrero Sep 4, 2017 @ 11:36am 
I like to reverse their default class and have Lohse being a Knight and Ifan a mage for example. And the Red Prince has Int and also almost only magical spells to start with despite being a "fighter" (I really don't like having contamination by default on the Fighter by the way, I really wished we could pick the spells and not just the preset).
Necro Sep 4, 2017 @ 12:34pm 
yeah when you recruit them you can choose between like 3-5? presets for red prince i had the default sword and board, magic, finesse and one more that i cant remember
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Date Posted: Sep 3, 2017 @ 9:31pm
Posts: 17