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Summoners do not use int. Their skills scale wholly to their summoning skill. Building int as a summoner is wasteful unless comboing with other magic schools.
Wit is highly encouraged as it influences initiative. Low initiative characters are at risk of exploding before getting their turn. This game is very unforgiving to 'slow' characters.
These are what i can think of as notes for someone who is new. Hopefully this helps!
Otherwise, I personally don't think there is really any unworkable "trap" in terms of character builds. Maybe spreading yourself to thin but in character creation it is pretty hard to do that. Otherwise most builds are vialbe if not optomized. If you don't care about min/maxing, then I think you can have fun with any approach.
Very good point about picking up utility skills from other areas. I remember liking a point in scoundrel (or was it an air skill?) on any melee character so I could get the skill that let you levitate over surfaces. Allowed more freedom of movement when things got crazy with environmental effects. There's lots of little synergies like that