Divinity: Original Sin 2

Divinity: Original Sin 2

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How many players is it in local coop?
Just wondering how many players can play local coop/split screen on one pc? As I have three bros and I kinda wanna get it for the coop
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Showing 1-15 of 15 comments
Chmeva Aug 25, 2017 @ 8:18am 
Up to 2 per computer/game (with 2 controllers) so you would need 2 computers, 2 copies of the game, and 4 controllers, at least.
Last edited by Chmeva; Aug 25, 2017 @ 8:18am
HankThunderskull Aug 25, 2017 @ 9:01am 
Originally posted by Chmeva:
Up to 2 per computer/game (with 2 controllers) so you would need 2 computers, 2 copies of the game, and 4 controllers, at least.
ahh that sucks, cheers
MadZec Aug 25, 2017 @ 9:13am 
Originally posted by HankThunderskull:
Originally posted by Chmeva:
Up to 2 per computer/game (with 2 controllers) so you would need 2 computers, 2 copies of the game, and 4 controllers, at least.
ahh that sucks, cheers

Sooooo you want to have one copie of the game played at same time time by 4 players at the price of only one game???
You do realise that those people who made this game need to eat too?
They alredy gave us 2 player seat coop which is MUCH more then some other companies gave on coop multiplayer gaming.
Not to mention that barely any company even tries to put split screen in their games, especially not in RPG games. I think you mate are bit overreacting.
Coin Aug 25, 2017 @ 9:45am 
Originally posted by MadZec:
I think you mate are bit overreacting.

Quite ironic.
HankThunderskull Aug 25, 2017 @ 10:10am 
Originally posted by MadZec:
Originally posted by HankThunderskull:
ahh that sucks, cheers

Sooooo you want to have one copie of the game played at same time time by 4 players at the price of only one game???
You do realise that those people who made this game need to eat too?
They alredy gave us 2 player seat coop which is MUCH more then some other companies gave on coop multiplayer gaming.
Not to mention that barely any company even tries to put split screen in their games, especially not in RPG games. I think you mate are bit overreacting.


wow your logic is sound, games have had 4 player coop for years and especially top down game. This game itself features it just not local multiplayer, its not a stretch to request it.

A game being 4player local is more reason for me to buy it, not everyone has or wants to buy two pc's to play a game with your brothers in one house.
ChallAcc Aug 25, 2017 @ 3:08pm 
Originally posted by HankThunderskull:
wow your logic is sound, games have had 4 player coop for years and especially top down game. This game itself features it just not local multiplayer, its not a stretch to request it.

A game being 4player local is more reason for me to buy it, not everyone has or wants to buy two pc's to play a game with your brothers in one house.
I'd be interested in hearing of a single example. Certainly not a modern 3D game with split screen functionality.

However, it might be the case that you don't know much about how huge this game is in terms of map size.
Last edited by ChallAcc; Aug 25, 2017 @ 3:08pm
BemusedBear Aug 25, 2017 @ 3:26pm 
Originally posted by AnD4D:
Originally posted by HankThunderskull:
wow your logic is sound, games have had 4 player coop for years and especially top down game. This game itself features it just not local multiplayer, its not a stretch to request it.

A game being 4player local is more reason for me to buy it, not everyone has or wants to buy two pc's to play a game with your brothers in one house.
I'd be interested in hearing of a single example. Certainly not a modern 3D game with split screen functionality.

However, it might be the case that you don't know much about how huge this game is in terms of map size.

You do see some modern games with simpler graphics that have 4 player local co-op on one pc. Steam even has a tag for it: "4 player local"

However, that sort of thing seems pretty unfeasible for a large scale tactical RPG game with the depth of detail and graphics you get on Divinity OS2 (judging from alpha gameplay). This game let's all four characters go their own way and so it would be really resource intensive to run on one screen (think if you are all in separate combats at once! different AI scripts have to run, multiple environmental effects and other animations... that would certainly tax a system). Plus, unless you had a really big screen, seems like it would be hard to get enough detail to interact with the world and read all the required text easily.
ChallAcc Aug 25, 2017 @ 3:33pm 
Originally posted by BemusedBear:
Originally posted by AnD4D:
I'd be interested in hearing of a single example. Certainly not a modern 3D game with split screen functionality.

However, it might be the case that you don't know much about how huge this game is in terms of map size.

You do see some modern games with simpler graphics that have 4 player local co-op on one pc. Steam even has a tag for it: "4 player local"

However, that sort of thing seems pretty unfeasible for a large scale tactical RPG game with the depth of detail and graphics you get on Divinity OS2 (judging from alpha gameplay). This game let's all four characters go their own way and so it would be really resource intensive to run on one screen (think if you are all in separate combats at once! different AI scripts have to run, multiple environmental effects and other animations... that would certainly tax a system). Plus, unless you had a really big screen, seems like it would be hard to get enough detail to interact with the world and read all the required text easily.
Really? Which game?
HankThunderskull Aug 25, 2017 @ 3:38pm 
Originally posted by BemusedBear:
Originally posted by AnD4D:
I'd be interested in hearing of a single example. Certainly not a modern 3D game with split screen functionality.

However, it might be the case that you don't know much about how huge this game is in terms of map size.

You do see some modern games with simpler graphics that have 4 player local co-op on one pc. Steam even has a tag for it: "4 player local"

However, that sort of thing seems pretty unfeasible for a large scale tactical RPG game with the depth of detail and graphics you get on Divinity OS2 (judging from alpha gameplay). This game let's all four characters go their own way and so it would be really resource intensive to run on one screen (think if you are all in separate combats at once! different AI scripts have to run, multiple environmental effects and other animations... that would certainly tax a system). Plus, unless you had a really big screen, seems like it would be hard to get enough detail to interact with the world and read all the required text easily.
Ahh didn't realise you could separate fully I thought it would be one viewport, nice
Jerubius Aug 25, 2017 @ 5:31pm 
Originally posted by HankThunderskull:
Originally posted by BemusedBear:

You do see some modern games with simpler graphics that have 4 player local co-op on one pc. Steam even has a tag for it: "4 player local"

However, that sort of thing seems pretty unfeasible for a large scale tactical RPG game with the depth of detail and graphics you get on Divinity OS2 (judging from alpha gameplay). This game let's all four characters go their own way and so it would be really resource intensive to run on one screen (think if you are all in separate combats at once! different AI scripts have to run, multiple environmental effects and other animations... that would certainly tax a system). Plus, unless you had a really big screen, seems like it would be hard to get enough detail to interact with the world and read all the required text easily.
Ahh didn't realise you could separate fully I thought it would be one viewport, nice
If it's like the last game, it's dynamic. So one screen when you are close, two when you are far apart.
Raze_Larian Aug 26, 2017 @ 12:47am 
There is also an option to force split screen even when the characters are close together. That doesn't apply to combat (though the non-active player can open the game menu to force split screen then).
DeLastOne Sep 9, 2017 @ 9:08am 
Originally posted by BemusedBear:
Originally posted by AnD4D:
I'd be interested in hearing of a single example. Certainly not a modern 3D game with split screen functionality.

However, it might be the case that you don't know much about how huge this game is in terms of map size.

You do see some modern games with simpler graphics that have 4 player local co-op on one pc. Steam even has a tag for it: "4 player local"

However, that sort of thing seems pretty unfeasible for a large scale tactical RPG game with the depth of detail and graphics you get on Divinity OS2 (judging from alpha gameplay). This game let's all four characters go their own way and so it would be really resource intensive to run on one screen (think if you are all in separate combats at once! different AI scripts have to run, multiple environmental effects and other animations... that would certainly tax a system). Plus, unless you had a really big screen, seems like it would be hard to get enough detail to interact with the world and read all the required text easily.

Eon Altar does it though on same screen à la Gauntlet.

ChallAcc Sep 9, 2017 @ 9:26am 
Originally posted by DeLastOne:
Eon Altar does it though on same screen à la Gauntlet.
Thanks, but I asked for a split screen example.
Jerubius Sep 9, 2017 @ 12:27pm 
Originally posted by DeLastOne:
Originally posted by BemusedBear:

You do see some modern games with simpler graphics that have 4 player local co-op on one pc. Steam even has a tag for it: "4 player local"

However, that sort of thing seems pretty unfeasible for a large scale tactical RPG game with the depth of detail and graphics you get on Divinity OS2 (judging from alpha gameplay). This game let's all four characters go their own way and so it would be really resource intensive to run on one screen (think if you are all in separate combats at once! different AI scripts have to run, multiple environmental effects and other animations... that would certainly tax a system). Plus, unless you had a really big screen, seems like it would be hard to get enough detail to interact with the world and read all the required text easily.

Eon Altar does it though on same screen à la Gauntlet.
Isn't Eon Altar the one that requires paired mobile devices for full functionality?
Sunago Sep 9, 2017 @ 6:56pm 
There is actually another reason why a lot of games don't really do the whole 'split-screen' thing anymore and when they do, they do it with 2 screens and not more. It has to do with Graphics cards capabilities I believe.

Basically, instead of having to calculate what is shown on 1 screen your computer now has to deal with 2 completely different views. When you have two monitors it's also a bit of a drag on your card, same thing here. Now imagine doing that for 4 screens while still trying to keep the resolution up. With lower graphics games this isn't such a problem, less work to do there, but the more details and effects the harder it gets.
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Date Posted: Aug 25, 2017 @ 8:14am
Posts: 15