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Sooooo you want to have one copie of the game played at same time time by 4 players at the price of only one game???
You do realise that those people who made this game need to eat too?
They alredy gave us 2 player seat coop which is MUCH more then some other companies gave on coop multiplayer gaming.
Not to mention that barely any company even tries to put split screen in their games, especially not in RPG games. I think you mate are bit overreacting.
Quite ironic.
wow your logic is sound, games have had 4 player coop for years and especially top down game. This game itself features it just not local multiplayer, its not a stretch to request it.
A game being 4player local is more reason for me to buy it, not everyone has or wants to buy two pc's to play a game with your brothers in one house.
However, it might be the case that you don't know much about how huge this game is in terms of map size.
You do see some modern games with simpler graphics that have 4 player local co-op on one pc. Steam even has a tag for it: "4 player local"
However, that sort of thing seems pretty unfeasible for a large scale tactical RPG game with the depth of detail and graphics you get on Divinity OS2 (judging from alpha gameplay). This game let's all four characters go their own way and so it would be really resource intensive to run on one screen (think if you are all in separate combats at once! different AI scripts have to run, multiple environmental effects and other animations... that would certainly tax a system). Plus, unless you had a really big screen, seems like it would be hard to get enough detail to interact with the world and read all the required text easily.
Eon Altar does it though on same screen à la Gauntlet.
Basically, instead of having to calculate what is shown on 1 screen your computer now has to deal with 2 completely different views. When you have two monitors it's also a bit of a drag on your card, same thing here. Now imagine doing that for 4 screens while still trying to keep the resolution up. With lower graphics games this isn't such a problem, less work to do there, but the more details and effects the harder it gets.