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The absence of precise information, I learned from reading, seems to be a feature of the games, beloved by many fans. It got a bit better during the EA but sometimes I feel lost.
As someone who always disables compass and related quest markers in games I would be ok if the descriptions were helpful. Sometimes they are not. When I first read Gavins talk where he wanted to be teleported I searched and searched, always thinking, "No, it could not be the Hidden Alcove, it could not be it" but it was.
In my opinion the infos get a bit better after leaving the Fort and coming to the swamp. Hopefully it stays so.
About items, I'm also with you. I don't mind selling precious ingredients for nothing but I would prefer more hints what is necessary as quest item.
Usage of quest markers is limited. Quests are generally not designed to be followed in a linear manner, and there are usually multiple solutions.
But there's no "quest marker" on the map even though it's on the map legend (the red flag). Is that a beta deficiency?
Yellow pins are actual quest markers, but don't appear for everything. Like the Crocodiles; the NPC tells you where they are, so it's marked on the map. Another quest might want you to find something, but the NPC doesn't know where it is, so it is not marked.
I do agree that the yellow pins need to be removed though; with my 40+ self-made red markers, losing those would slightly unclutter my map.
No, the things that you add are red pins. Not red flags. Still there should be a red flag marking the main quest or the one you're supposed to select on the journal. But i think that's either not implemented yet or bugged.
Also there's no reason for yellow pins to stay even after you completed the quest. It's confusing as hell