Divinity: Original Sin 2

Divinity: Original Sin 2

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Dani Jul 26, 2017 @ 4:21pm
Leech: Doesn't seem very good?
I initially started the campaign using a warrior with Leech. I thought it'd allow for passive healing while standing in blood. Instead, it seems to suck in every pint of blood in a large area, then heal the character for a tiny amount. It doesn't even seem to scale to the amount of blood that's taken in.

Does this trait actually become useful later on? It's one of the most underwhelming ones thus far. I was going to use it to make a bloodthirsty cursed warrior who can draw strength from blood magic (necromancy/two handed fighting), but wow it sees horrible. It sucks up the whole pool from blood rain and restored three health.
Last edited by Dani; Jul 26, 2017 @ 4:30pm
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Nizu Jul 26, 2017 @ 7:04pm 
I agree. I also starte a character with leech (a necromancher) and having it remove basically ALL the blood around me is very counterproductive considering i could heal my self for MUCH MUCH more when using Blood Sucker.
Dani Jul 26, 2017 @ 7:15pm 
A friend actually mentioned it used to heal when standing in blood. . You know, like the text describes it. But it was apparently too powerful, so they nerfed it to eat all the blood. . But I guess it doesn't actually scale up depending on the size of the pool. Now, there's only one instance in the whole game where this is actually useful.

Electrified blood. Eat that up.

Otherwise, nope. Now, don't get me wrong, I'm not a power player by any means, but a talent needs to be at least a bit useful to be fun to use. This talent is not useful in its given state.
Fumio Jul 27, 2017 @ 2:07am 
which lvl were you? because it might scale with your lvl/max hp->f.ex. eat up the blood and heal 5% of your max hp, which obviously could scale nicly into late-game.

ofc its just a guess and sry if im wrong :)
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Date Posted: Jul 26, 2017 @ 4:21pm
Posts: 3