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How exactly using armor of frost, haste and burn my eyes on you can be used against you? Self buffing ability shouldn't debuff you and limit your tactical freedom.
Armor of Frost also delays Poison statuses on Zombie characters iirc..
And killing opponent character limits his freedom because he can't use dead character, so let's make everyone immortal?
Teleporting your own character from necrofire would do much less damage than another turn in fire.
Zombie is very specific talent, let's don't bring it here.
The magical root effect doesn't just vanish when you feel like it. Just how the water surface your elemental affinity guy stands in doesn't vanish when it's electrocuted or cursed.
-Wants an example of selfbuffs being bad-> chooses to disregard such an example.
Okay then...
Zombie should not work on undead because skeletons are immune to poison so poison would not affect them either a good or bad way.
So, there is no way to turn self buffing ability against you (besides armor of frost with zombie talent, that is making heals kill you)? Than why fortified can be turned against player? Answer is it shouldn't be.
Teleportation is tactical tool, not hostile action, in first game i teleported my characters from electrified water as often as i teleported opponents into it. Well, because it's better to make low damage to them instead of waiting 3 turns when electricity will disappear from water. Also netherswap skill exist that not even doing damage to teleported characters, just swich their places, but you can't teleport fortified character by netherswap. ''Hostile action''.
First logical reply in this thread and answer on question above, but description isn't hard to change. Fortified character can use phoenix dive, cloack and dagger and tactical retreat jump, but can't be teleported. Large creatures like crocodiles and source monster can be teleported, but guy with little mud and ground on his skin can't. Anyway magic is violation of physical laws, it don't exist in real life and only developers know how it should working in their fictional universe.
The character being grounded for ally and enemy spells makes perfect sense imo.
Right or not, it's bad.
So grounded character shouldn't be able use self teleportations and jumps and should move slower, becasue it makes perfect sense, what is good for tactical gameplay isn't important at all.
Also Fortify grounds your character. That doesn't mean they can't move.
And I do would like the idea of it making Phoenix Dive or the lightning movement thingy unusable. I guess the devs didn't do that because it would weaken the ability too much.
The way it is now you have the niche use of putting it on an enemy character to deny teleports aswell.
First time i encountered this i was playing arena. On arena you can't learn sdkills that you like.
Characters that are stunned in middle of large electrified water surface can't cast wings, you need to use armor of frost or teleport them.
But yes, wings + haste + phoenix dive is way to go as knight.
Ah, I haven't tried out the arena, that kind of does suck if you can't have custom skill sets.
This is made for balance. If you would be able to create your character everyone would just use op cheese combos. Right now you can play with 4 premade classes which is well balanced. I think there is should be 2 different modes with custom sets and with standart.