Divinity: Original Sin 2

Divinity: Original Sin 2

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NevecOneUp Jul 8, 2017 @ 2:17am
Fortified
Fortified skill prevents fortified character from being forcefully teleported, enemies can't teleport you, it's fine, but.

Once playing on arena i wanted to teleport my own charecter from huge necrofire surface, but he was fortified, so i couldn't do it. It's fine when opponents can't teleport you, but it's not fine when you can't teleport your own character. I think it wasn't supposed to be so.
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Showing 1-14 of 14 comments
Dr.Fumetastic Jul 8, 2017 @ 2:40am 
I'm pretty sure it is supposed to be like that. Everything that you can use can and will also be used against you.
NevecOneUp Jul 8, 2017 @ 3:08am 
Originally posted by Dr.Fumetastic:
I'm pretty sure it is supposed to be like that. Everything that you can use can and will also be used against you.

How exactly using armor of frost, haste and burn my eyes on you can be used against you? Self buffing ability shouldn't debuff you and limit your tactical freedom.
Last edited by NevecOneUp; Jul 8, 2017 @ 3:09am
Dr.Fumetastic Jul 8, 2017 @ 3:24am 
Originally posted by NevecOneUp:
Self buffing ability shouldn't debuff you and limit your tactical freedom.
It does however also limit your opponents freedom and teleport is a hostile action that deals damage.
Armor of Frost also delays Poison statuses on Zombie characters iirc..
NevecOneUp Jul 8, 2017 @ 4:34am 
Originally posted by Dr.Fumetastic:
Originally posted by NevecOneUp:
Self buffing ability shouldn't debuff you and limit your tactical freedom.
It does however also limit your opponents freedom and teleport is a hostile action that deals damage.
Armor of Frost also delays Poison statuses on Zombie characters iirc..

And killing opponent character limits his freedom because he can't use dead character, so let's make everyone immortal?

Teleporting your own character from necrofire would do much less damage than another turn in fire.

Zombie is very specific talent, let's don't bring it here.
Last edited by NevecOneUp; Jul 8, 2017 @ 4:35am
Dr.Fumetastic Jul 8, 2017 @ 4:43am 
Originally posted by NevecOneUp:
Teleporting your own character from necrofire would do much less damage than another turn in fire.
Then don't have that character there?
The magical root effect doesn't just vanish when you feel like it. Just how the water surface your elemental affinity guy stands in doesn't vanish when it's electrocuted or cursed.
Zombie is very specific talent, let's don't bring it here.
-Wants an example of selfbuffs being bad-> chooses to disregard such an example.
Okay then...
rn_archl0rd Jul 8, 2017 @ 12:15pm 
Description of fortify states the character is grounded (unable to be airborne in aviation terms) and cannot be teeported. So why not have him move via regular means or, depending on skill set, use battering ram, tactical retreat, pheonix dive to move him/her? Or you can bless the necrofire if you have the skill.

Zombie should not work on undead because skeletons are immune to poison so poison would not affect them either a good or bad way.
NevecOneUp Jul 9, 2017 @ 8:57am 
Originally posted by Dr.Fumetastic:
Originally posted by NevecOneUp:
Teleporting your own character from necrofire would do much less damage than another turn in fire.
Then don't have that character there?
The magical root effect doesn't just vanish when you feel like it. Just how the water surface your elemental affinity guy stands in doesn't vanish when it's electrocuted or cursed.
Zombie is very specific talent, let's don't bring it here.
-Wants an example of selfbuffs being bad-> chooses to disregard such an example.
Okay then...

So, there is no way to turn self buffing ability against you (besides armor of frost with zombie talent, that is making heals kill you)? Than why fortified can be turned against player? Answer is it shouldn't be.

Teleportation is tactical tool, not hostile action, in first game i teleported my characters from electrified water as often as i teleported opponents into it. Well, because it's better to make low damage to them instead of waiting 3 turns when electricity will disappear from water. Also netherswap skill exist that not even doing damage to teleported characters, just swich their places, but you can't teleport fortified character by netherswap. ''Hostile action''.

Originally posted by rn_archl0rd:
Description of fortify states the character is grounded (unable to be airborne in aviation terms) and cannot be teeported.

First logical reply in this thread and answer on question above, but description isn't hard to change. Fortified character can use phoenix dive, cloack and dagger and tactical retreat jump, but can't be teleported. Large creatures like crocodiles and source monster can be teleported, but guy with little mud and ground on his skin can't. Anyway magic is violation of physical laws, it don't exist in real life and only developers know how it should working in their fictional universe.
Last edited by NevecOneUp; Jul 9, 2017 @ 9:16am
Dr.Fumetastic Jul 9, 2017 @ 9:35am 
Originally posted by NevecOneUp:
So, there is no way to turn self buffing ability against you (besides armor of frost with zombie talent, that is making heals kill you)? Than why fortified can be turned against player? Answer is it shouldn't be.
All of the surface buffs can be turned against you so can the Zombie, Walk it Off or the Glass Cannon talent. Not everything that boosts you is purely beneficial. This also goes for statuses and is overall common for this game.
The character being grounded for ally and enemy spells makes perfect sense imo.
NevecOneUp Jul 9, 2017 @ 9:45am 
Originally posted by Dr.Fumetastic:
The character being grounded for ally and enemy spells makes perfect sense imo.

Right or not, it's bad.

So grounded character shouldn't be able use self teleportations and jumps and should move slower, becasue it makes perfect sense, what is good for tactical gameplay isn't important at all.
Dr.Fumetastic Jul 9, 2017 @ 10:06am 
Originally posted by NevecOneUp:
So grounded character shouldn't be able use self teleportations and jumps and should move slower, becasue it makes perfect sense, what is good for tactical gameplay isn't important at all.
You mean that an ability changes how you can interact with a character is straight up bad? I think that's good.
Also Fortify grounds your character. That doesn't mean they can't move.
And I do would like the idea of it making Phoenix Dive or the lightning movement thingy unusable. I guess the devs didn't do that because it would weaken the ability too much.
The way it is now you have the niche use of putting it on an enemy character to deny teleports aswell.
Cero Jul 9, 2017 @ 10:36am 
This is why I teach "Spread Your Wings" to my characters, allows a quick escape or assault.
NevecOneUp Jul 9, 2017 @ 10:50am 
Originally posted by Cero:
This is why I teach "Spread Your Wings" to my characters, allows a quick escape or assault.

First time i encountered this i was playing arena. On arena you can't learn sdkills that you like.

Characters that are stunned in middle of large electrified water surface can't cast wings, you need to use armor of frost or teleport them.

But yes, wings + haste + phoenix dive is way to go as knight.
Cero Jul 9, 2017 @ 1:02pm 
Originally posted by NevecOneUp:
Originally posted by Cero:
This is why I teach "Spread Your Wings" to my characters, allows a quick escape or assault.

First time i encountered this i was playing arena. On arena you can't learn sdkills that you like.

Characters that are stunned in middle of large electrified water surface can't cast wings, you need to use armor of frost or teleport them.

But yes, wings + haste + phoenix dive is way to go as knight.

Ah, I haven't tried out the arena, that kind of does suck if you can't have custom skill sets.
NevecOneUp Jul 11, 2017 @ 5:16am 
Originally posted by Cero:
Ah, I haven't tried out the arena, that kind of does suck if you can't have custom skill sets.

This is made for balance. If you would be able to create your character everyone would just use op cheese combos. Right now you can play with 4 premade classes which is well balanced. I think there is should be 2 different modes with custom sets and with standart.
Last edited by NevecOneUp; Jul 11, 2017 @ 5:18am
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Date Posted: Jul 8, 2017 @ 2:17am
Posts: 14