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Can profit from:
Backstab
Heights bonus that still starts at +20% (huntsman gives 5% bonus per point)
Warfare to make it easier to bump armor (10% per point)
Critical
Basically later game you can probably just one shot kill most things. every turn, or more with skin graft.
dont think anything come as close as this skill in term of raw damage.
Note: I never took throwing knife because I thought it would suck, never even read the damage values, but I still did just fine.
Edit: Also one point per finesse. So IF I ONLY ever put points into Dual Wield and picked that talent, I would currently have 42% chance to dodge, woop-dee-doo, as long as they cap dodge at around ~50% later to avoid someone just racing to the 100%'s then I feel like if you devoted your build so hard to this, you should have it.
At least 75% cap sounds better. All those damn nerf-fests end up with only one viable build for each class and only few viable party composition. I love how in Baldur's Gate you could go below -20 armor class (almost unhitable), combine stoneskin, mirror image improved haste and whatever else you wanted for pretty much unkillable character. It's not mandatory to play such character and the plague of "balancing" rarely powers something up but rather rounds everything down. Keep fun builds for people dedicated to go for them!