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The talents, you pick Warload for the AP on kill, Leech because you'll be standing in a bit of blood most of the time, All Skilled Up and Bigger and Better are just for upping stats. Hothead is +critical chance while at full health (I think), Picture of Health for more vitality. Far Out Man and Savage Sortilege if you want better use out of your magic skills.
Warfare's a no brainer because this is a melee build.
Necromancy for health gain on vitality damage and the bleeding it can cause.
Aerothurge for increased damage to magic armor and maybe the stuns, though that might get messy if you're using blood rain. Blinding Radiance and Favorable Winds aren't bad to have though.
Pyromancy you can probably skip. It's just haste and a touch more damage to some of your Warfare skills.
Scoundrel was, again, just for adrenaline to keep attacking.