Divinity: Original Sin 2

Divinity: Original Sin 2

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Ayeee May 28, 2017 @ 6:55am
Chain stuned
How do you deal with getting chained stunned the entire fight i miss the bodybuilding stat =(
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Showing 1-15 of 16 comments
T-man May 28, 2017 @ 7:13am 
One of the problems with the new armor system... Sadly it seems they will keep it. :(
Later items can make you imune to certain effects, but in the end it mostly boils down to be the one that chain-CCs first.
Last edited by T-man; May 28, 2017 @ 7:13am
Enor May 28, 2017 @ 7:28am 
what they need is a little bit of both. or at least gain brief immunity to it after being stunned once. like a one turn immunity. both players and enemies can benefit from it.
R.J.Travis May 28, 2017 @ 9:29am 
What cc do you find to be the biggest issue? I find alot of my issue use to be lighting stunning me from water/blood/ice. easy fix was having skill that lay oil on the ground oil removes lighting.

If its other status effects most have a counter to get you out. frozen? then use fire. if its a hard cc like polymoph thats / madness thats kinda the point of those skills.
Ayeee May 28, 2017 @ 10:46am 
I mean its all of the above. If you dont go first you're getting chain stun/froze ect till you die. Ive made it to the end of the first act so its able to be done but its mostly just hoping you can go first.
Last edited by Ayeee; May 28, 2017 @ 10:47am
Qiox May 28, 2017 @ 11:33am 
Yes the new armor system is terrible. It makes the actual hp values meaningless. Fights are just about knocking out one or the other armor type and then chain cc.

Mind-boggling that Larian went with such a stupid system. It make the game ridiculously easy.
R.J.Travis May 28, 2017 @ 4:07pm 
System seems find complete the act 1 on classic with 3 ppl we had no issues really with a warrior rogue hunter.
Batailleuse May 28, 2017 @ 5:19pm 
so true ... as mage i can just abuse most fights thanks to this. just pop Rain from afar on a HUGE area around where the fight will be. Electrify, monster will be cc before reaching my team and the fight become welll .... hitting punching balls.

works even better in area with narrow passage ... either water/electrocute or water/freeze and you're safe from harm.
RedDrake May 28, 2017 @ 5:24pm 
Originally posted by FRBatailleuse:
so true ... as mage i can just abuse most fights thanks to this. just pop Rain from afar on a HUGE area around where the fight will be. Electrify, monster will be cc before reaching my team and the fight become welll .... hitting punching balls.

works even better in area with narrow passage ... either water/electrocute or water/freeze and you're safe from harm.

cant fully agree with abilitys in this game even warrior can be very dangerous for example i did mix warrior with pyrotehnic great combo just to use haste and one more fire skill rest my skills are warfare i proposite to gave warrior abilitys that knock off enemys and phoenix dive that abilitys will make that mages will become weake

but its just my opinnion there is many mix of skills that can be maybe even more powerfull
just remember this enemy that cant do move is dead enemy best way to control fight
Originally posted by Qiox:
Yes the new armor system is terrible. It makes the actual hp values meaningless. Fights are just about knocking out one or the other armor type and then chain cc.

Mind-boggling that Larian went with such a stupid system. It make the game ridiculously easy.
Actually it's quite the opposite, because the Armor-System fix the issue with the first Game. I and i friend played it recently again, and it's so easy to kill Enemys, due every Ground-Effects works without Problems with them, every stun/every knock-down worked without much issues. The first Game, if you have atleast a bit knowledge how this game works, is an simply slaughterfest where enemys can't help themself that much. We had fights where we had nothing to do at all, because Ground-effects and such did everything itself. The Armor-System however is completly different, now you have to think properly - do you fokus on certain enemys with physical attacks or use magic..(because some have more Magic, some mor Physic, some only one of this anyway). I mean try to set an Sorcerer straight on fire, he will run through it without much issues. And if you mindlessly throw at them Spells, it can happen that you have the important skills on CD, once their armor is down, which sets you on disadvantage as well. Maybe they have to do sometehing about Lightning-Stun - because it really is pretty strong, but the Armor-System itself is absolutely fine and one of the most amazing Features of this Game, which actually gives the HP Value... so imho - they should keep it... like most Aspects where Players easily tend to blame the "system" only because it is "new" - are things where the System actually is pretty positive and fix issues which have the first one, - however which still needs (Early Acces) to need tweaked/balanced properly. But again, what can you expect from the Modern Gamers, who buy each year an new CoD which mostly is simply reskin. Most People nowdays can't adapt anymore and aren't open minded for new things anymore. I mean - it would be different, if we truly could say, that the first one was in all aspects perfect. But you have to be an pretty biased fanboy if you claim that for Divinity Original Sin. It was an great experience, true, one of my fave RPGs, but it had its faults, even in the Combat, and everything which made in DOS2 is made to deliever an more polished and balanced experience, and so far things like Memory, Initiative and Armor-System promise to deliever that. It simply needs some tweaking and bit more polishing.
Last edited by TheLightningYu | Mike; May 28, 2017 @ 5:55pm
RedDrake May 28, 2017 @ 5:52pm 
Originally posted by TheLightningYu:
Originally posted by Qiox:
Yes the new armor system is terrible. It makes the actual hp values meaningless. Fights are just about knocking out one or the other armor type and then chain cc.

Mind-boggling that Larian went with such a stupid system. It make the game ridiculously easy.
Actually it's quite the opposite, because the Armor-System fix the issue with the first Game. I and i friend played it recently again, and it's so easy to kill Enemys, due every Ground-Effects works without Problems with them, every stun/every knock-down worked without much issues. The first Game, if you have atleast a bit knowledge how this game works, is an simply slaughterfest where enemys can't help themself that much. We had fights where we had nothing to do at all, because Ground-effects and such did everything itself. The Armor-System however is completly different, now you have to think properly - do you fokus on certain enemys with physical attacks or use magic..(because some have more Magic, some mor Physic, some only one of this anyway). I mean try to set an Sorcerer straight on fire, he will run through it without much issues. And if you mindlessly throw at them Spells, it can happen that you have the important skills on CD, once their armor is down, which sets you on disadvantage as well. Maybe they have to do sometehing about Lightning-Stun - because it really is pretty strong, but the Armor-System itself is absolutely fine and one of the most amazing Features of this Game, which actually gives the HP Value... so imho - they should keep it...

you mention lightning stun it is strong but it that power also got its minus you cant throw it like you want coz some places are in water or fog and you can stun your all part the same way got for enemys yes it is powerfull stun but other cc skills are also very strong whole game is about tactics and knowing how to counter each elemental
Originally posted by RedDrake:
cant fully agree with abilitys in this game even warrior can be very dangerous for example i did mix warrior with pyrotehnic great combo just to use haste and one more fire skill rest my skills are warfare i proposite to gave warrior abilitys that knock off enemys and phoenix dive that abilitys will make that mages will become weaker
True.Actually again one reason why i appreciate the Armorsystem so much. In the first one, i never was that much interested to go full physical, due how well Ground-Effects and Magic handles Fights, it was almost op. The only reason why i played sometime i played Classes like fighter and such was when i've gone hybrid. But pure? Nope. In DOS2 it makes sense due the Armor-System. Why should i waste my Magic on Characters with high Magic Armor, when some Physical works better on them. So we often(a friend and i who play this game) split up - that some take care of Enemys with magic, where it makes sense, and some with Phyisc, where it makes sense....
Qiox May 28, 2017 @ 6:55pm 
Originally posted by TheLightningYu:
Originally posted by Qiox:
Yes the new armor system is terrible. It makes the actual hp values meaningless. Fights are just about knocking out one or the other armor type and then chain cc.

Mind-boggling that Larian went with such a stupid system. It make the game ridiculously easy.
Actually it's quite the opposite, because the Armor-System fix the issue with the first Game. I and i friend played it recently again, and it's so easy to kill Enemys, due every Ground-Effects works without Problems with them, every stun/every knock-down worked without much issues. The first Game, if you have atleast a bit knowledge how this game works, is an simply slaughterfest where enemys can't help themself that much.

We had fights where we had nothing to do at all, because Ground-effects and such did everything itself. The Armor-System however is completly different, now you have to think properly - do you fokus on certain enemys with physical attacks or use magic..(because some have more Magic, some mor Physic, some only one of this anyway). I mean try to set an Sorcerer straight on fire, he will run through it without much issues. And if you mindlessly throw at them Spells, it can happen that you have the important skills on CD, once their armor is down, which sets you on disadvantage as well. Maybe they have to do sometehing about Lightning-Stun - because it really is pretty strong, but the Armor-System itself is absolutely fine and one of the most amazing Features of this Game, which actually gives the HP Value... so imho - they should keep it..

. like most Aspects where Players easily tend to blame the "system" only because it is "new" - are things where the System actually is pretty positive and fix issues which have the first one, - however which still needs (Early Acces) to need tweaked/balanced properly. But again, what can you expect from the Modern Gamers, who buy each year an new CoD which mostly is simply reskin.

Most People nowdays can't adapt anymore and aren't open minded for new things anymore. I mean - it would be different, if we truly could say, that the first one was in all aspects perfect. But you have to be an pretty biased fanboy if you claim that for Divinity Original Sin. It was an great experience, true, one of my fave RPGs, but it had its faults, even in the Combat, and everything which made in DOS2 is made to deliever an more polished and balanced experience, and so far things like Memory, Initiative and Armor-System promise to deliever that. It simply needs some tweaking and bit more polishing.


You have no idea what you are talking about.

The first game at least had randomness where the enemies could make a bodybuilding/willpower assited saving throw each round to shrug off the cc effects.

Now, with DOS2 the game is completely deterministic. You blast through one armor type or the other, and then all your cc is now 100% guaranteed to land and last the full duration.

You would have to be playing with no tactical considerations to find this more challenging.

It is trivially easy to go through the current content with 1 single mage chracter and nobody else in your party.

Beat the turtles and crocs at level 2
Beat the arena fight at level 3
Beat the Hound Master and his adds at level 2 with just the 3 skills from character creation
Wiped out all of fort Joy from that point on
On into the swamp and still wiping the floor in all fights

It's because there is no randomness with cc anymore. You know when you have 100% failure chance, so don't use it. And when you do know it will land it is trivial to chain cc and burn all their hp down, no matter how much they have.

And also, no matter how many opponents. Because again, it's trivially easy to split up groups and fight them 1 or 2 at a time.

You are sadly mistaken if you think this new system does anything other than make the game absurdly easy.

My only hope is that they overtune Tactician difficulty and leave it that way when the clueless players cry over how hard it is.
Last edited by Qiox; May 28, 2017 @ 6:56pm
Qiox May 28, 2017 @ 7:01pm 
Originally posted by TheLightningYu:
The only reason why i played sometime i played Classes like fighter and such was when i've gone hybrid. But pure? Nope.


Pure fighters were just as OP if you know what you are doing. Beat the original and EE with a group using no magic of any kind on Tactician difficulty. Nobody had any points in Pyro, Geo, Hydro, Aero or Witch. All healing was done with food. No potions needed either.

But it did require a fair amount of planning and thought on how to approach the fights early on. But by level 12 or so it was by far the most OP group that I went through the game with.

Did the same thing in DOS2 with a group of 4 using no magic. The new armor system makes it even easier because as mentioned, you know exactly what will hapen with respect to cc.
Originally posted by TheLightningYu:
Originally posted by Qiox:
Yes the new armor system is terrible. It makes the actual hp values meaningless. Fights are just about knocking out one or the other armor type and then chain cc.

Mind-boggling that Larian went with such a stupid system. It make the game ridiculously easy.
Actually it's quite the opposite, because the Armor-System fix the issue with the first Game. I and i friend played it recently again, and it's so easy to kill Enemys, due every Ground-Effects works without Problems with them, every stun/every knock-down worked without much issues. The first Game, if you have atleast a bit knowledge how this game works, is an simply slaughterfest where enemys can't help themself that much. We had fights where we had nothing to do at all, because Ground-effects and such did everything itself. The Armor-System however is completly different, now you have to think properly - do you fokus on certain enemys with physical attacks or use magic..(because some have more Magic, some mor Physic, some only one of this anyway). I mean try to set an Sorcerer straight on fire, he will run through it without much issues. And if you mindlessly throw at them Spells, it can happen that you have the important skills on CD, once their armor is down, which sets you on disadvantage as well. Maybe they have to do sometehing about Lightning-Stun - because it really is pretty strong, but the Armor-System itself is absolutely fine and one of the most amazing Features of this Game, which actually gives the HP Value... so imho - they should keep it... like most Aspects where Players easily tend to blame the "system" only because it is "new" - are things where the System actually is pretty positive and fix issues which have the first one, - however which still needs (Early Acces) to need tweaked/balanced properly. But again, what can you expect from the Modern Gamers, who buy each year an new CoD which mostly is simply reskin. Most People nowdays can't adapt anymore and aren't open minded for new things anymore. I mean - it would be different, if we truly could say, that the first one was in all aspects perfect. But you have to be an pretty biased fanboy if you claim that for Divinity Original Sin. It was an great experience, true, one of my fave RPGs, but it had its faults, even in the Combat, and everything which made in DOS2 is made to deliever an more polished and balanced experience, and so far things like Memory, Initiative and Armor-System promise to deliever that. It simply needs some tweaking and bit more polishing.

I also love the armor system over the system of the first game, because it actually encourages hybrid builds, and experimenting.

In Dos1 the game actively punished you for not being a pure character, because not only did hybrids do less damage, but their abilities would fail often, because it was hard to put enough points into attributes to get 100% sucesses, so you had to worry about enemey saving throws, AND you had to worry about attacks applying their effects, AND worry about dices roles for buffs, and other abilities working or not.

The armor system has let me experiment with so many diffrent fun party builds, that would flat out fail in Dos1/EE, and I love it.
Last edited by Damashi The Kaotic; May 28, 2017 @ 8:38pm
Batailleuse May 28, 2017 @ 10:54pm 
Originally posted by TheLightningYu:
@Qiox:
You are pretty arrogant, get down from your high horse. Because it doesn't chagne the Fact, that i steamrolled everything in DOS+EE; while in DOS2 this won't apply anymore. And your Argument still doesn't explain, why the Armor-System is bad, because to have 100% Success have absolutely nothing to do with the Armor-System itself. Larian could've still kept that "randomness" in it, and still offer Armor-System, even thought you would've to balance that as well. You can't add that much of an missing chance or to withstand CCs that much, when you already have an Armor-System, because that would base the complete combat more on Luck, than actuall skill.

Also - (again get form your high horse) i NEVER denied that pure fighters aren't OP - because like i already montioned, almost everything in DOS is OP. I simply pointed out, that in DOS2 the Fighter Classes / Phys Builds are more viable due the Armor-System. I mean in DOS you could set the half Island on Fire und you would win a lot of fights, without actual fighting. Why try to close combat enemys if you can be strong enough to klil them, before they get even near of you. The Scale of how strong Fighter and Mages are, is so much greater in the first one as in DOS2. Try that in DOS2 and before you drained enough Magical Armor to set them on Fire, the Enemy is on you.

@Damashi the Kaotic:
However i have to agree on this aspect with Qiox.
The Armor-System itself is pretty amazing, but they should change the Aspect of the 100% Success Ratio and add a something like CC-Withstanding. The direction they go is correct, because they add more depth into the Game with the Armor-System, but when you drain the Armor and have an 100% Success-Rate, that's pretty OP as well. That's something bugged me in my playthrough as well.

I mean it's early access, it's obviously this Game needs tweaking and balancing, and that is one of the Aspects which Larian have to look into. However unlike some others IMHO the location where the issues lies is different.

Bear in mind that they did add an anti CC skill line ... its just not that effective the way it is right now unless highly invested

recover 5% of related protection after a cc per point .. yeah if you have a tanky build and 10 points invested it could be useful. but below that and without a shield not really.

But barely a month ago this didn't even existed, so i'm pretty confident that they will improve the CC fest around release.


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Date Posted: May 28, 2017 @ 6:55am
Posts: 16