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other talents like backstab requiring a talent is retarded. that should just be something inherent to daggers. perhaps maybe extra backstab dmg or a bigger cone so less positioning is required.
talents need to have bigger effects because they are far and few. they should define your character and make him stand out. this +5% dodge really is boring and tasteless. get rid of it. perhaps the ability to counter attack. maybe a taunt ability. hell a lot of people have been screaming for a taunt ability and yet nothing has been done about it. there really needs to be an aggro system but i think the game is too far into development for that to happen.
edit:
pet pal i think is a poor choice for a talent as well. it really should be automatically given to the pc. no need to spend a talent on it. i honestly think they just threw it into the list because of lack of talents.
3 Attribute points is still way, way too small in exchange for 1 Talent point. Attribute points are worth a LOT less compared to the first game (starting attribute values are doubled to 10, you get 4 times as many attribute points per level). You get 1 Talent point every 4 levels, those same 4 levels give you 8 attribute points. Bigger and Better should give either 4-6 attribute points for players to freely distribute (2-3 levels worth) or maybe +1 each to all attributes (but you can't redistribute it). (Maybe +2 each if you increase the level requirement to 8 or so.)
6 of the 10 skill schools are magic focused, and yet there are only 7 mage-focused Talents in TOTAL, and 3 of those are mediocre to bad. It's another sign that Talents have been outright ignored in development.
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I like the idea of Perserverance giving you armor if you get bit by a status it works on even if you are not affected by the status.
Duck Duck Goose should have a requirement of 1 Scoundrel OR 1 Huntsman. I've also suggested combining it with Escapist.
Telekinesis is pretty lousy and doesn't let you do a lot of things you should be able to like interacting with non-pickups from a distance.
Or does it heal a minimum of 5 armor (with 1 point in perseverance), or more if 5% of your total armor is greater?
I hope we'll be able to mod in custom talents. I believe it was possible in the old game with a workaround that could let you use an object or something if you had a spare talent point, remove that talent point, and grant an effect that way, but would be nice to be able to just use the talent menu. Could mod in a couple dozen new talents pretty fast either way, which I will definitely do if they don't add a bunch more.