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About unit & boulder balance; we are very careful to not draw quick conclusions on specific unit's/boulder's effectiveness based on the experience of just a single player. During the development of the game we've had multiple instances of units and/or boulders that were obscenely over-powered and only needed adjusting certain stats in values no bigger than 10%-20%, to reach a 'balanced' state. Actually, the Block of Ages, (which in your experience is not effective), is actually one of these cases. For a long time during our play sessions with Atlus' QA department (which are the best players I've seen), they totally wrecked our team with the Cube, when they used it as a support unit. We had to nerf it at least a couple of passes before it was in a proper balance. It might be the case that the current implementation is under-powered, but I assure you that it is far from useless. Actually, in my personal experience, the Fire boulder is sometimes one of the weakest choices against a team with solid defenses, but that's just my specific input.
It's important to also note that no particular boulder/defense is supposed to be the best choice for every single level. Some boulders/defenses can be super useful in some strategies/maps, but pretty ineffective in other cases. For another example; the Gunpowder boulder exploding when it destroys the door is completely intentional (not a bug). This is a designed disadvantage to compensate for its huge damaging potential.
I encourage you to further explore strategies and mix up units. You might develop new effective ways of playing the game. I'd be glad to provide more feedback for specific units and/or boulders if anyone has questions. In any case I'm sure the game's balance is far from perfect and we'll continue tweaking things here and there. (Hint; cannons are getting nerfed for the upcoming patch!)
PS: Some boulders are just skins of each other. So the default boulder, the lion boulder and the medusa boulder are actually identical. We'll probably add stat numerical values in the future so comparing is easier.
About this cube, I might test it further maybe, but i'm still not thinking he got his places. I wait that someone in multi destroy me with it, then I'll re-consider the question. For the moment, every personn I saw with it, get destroyed before they finish their travel.
And thanks for Numerical Values, That's what we need !