Duke Nukem 3D: 20th Anniversary World Tour

Duke Nukem 3D: 20th Anniversary World Tour

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gecko_sp Oct 28, 2016 @ 2:17am
Levels too dark
Does anyone else have this problem? certain parts in the levels are pitch black. Even with the brightness adjusted to the maximum setting. I can’t see ♥♥♥♥ captain! I never had this problem with the megaton edition.

I also get bad lag if I have the new lighting effects on. Why the ♥♥♥♥ do I have lag on a 20 year old game? My Intel Pentium 2 with win 95 use to run duke3d.
Last edited by gecko_sp; Oct 28, 2016 @ 2:17am
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Showing 1-13 of 13 comments
haha nerds... Oct 28, 2016 @ 2:59am 
Originally posted by gecko_sp:
Does anyone else have this problem? certain parts in the levels are pitch black. Even with the brightness adjusted to the maximum setting. I can’t see ♥♥♥♥ captain! I never had this problem with the megaton edition.
I don't know which areas you have in mind, but some parts of the original game are very dark. When Megaton was originally released it was way too bright compared to the original.
gecko_sp Oct 28, 2016 @ 3:27am 
Originally posted by Dangerous Cyberbully Crimelord:
Originally posted by gecko_sp:
I also get bad lag if I have the new lighting effects on. Why the ♥♥♥♥ do I have lag on a 20 year old game? My Intel Pentium 2 with win 95 use to run duke3d.

Originally posted by gecko_sp:
new lighting effects on
gee, it's almost like it's using a different ♥♥♥♥♥♥♥ engine or something and the age of the game has ♥♥♥♥ all to do with the new ♥♥♥♥.

Who pi$$ed in your cornflakes?

Face it... This game is a downgrade version from megaton and even the old Atomic Edition. It boggles the mind on how they could screw it up. Everything about it, apart from the new episode, is subpar.
gecko_sp Oct 28, 2016 @ 3:30am 
Originally posted by haha nerds...:
Originally posted by gecko_sp:
Does anyone else have this problem? certain parts in the levels are pitch black. Even with the brightness adjusted to the maximum setting. I can’t see ♥♥♥♥ captain! I never had this problem with the megaton edition.
I don't know which areas you have in mind, but some parts of the original game are very dark. When Megaton was originally released it was way too bright compared to the original.

Take the Toxic Waste level from Episode 1. I can’t see nothing in the caves, enemies, ammo etc.. until I’m basically on top of it.
haha nerds... Oct 28, 2016 @ 3:34am 
Originally posted by gecko_sp:
Take the Toxic Waste level from Episode 1. I can’t see nothing in the caves, enemies, ammo etc.. until I’m basically on top of it.
The underwater caves? I kinda remember the underwater parts seeming a bit darker than usual, when I think of it.
Kaizen Oct 28, 2016 @ 9:41am 
I swear this ♥♥♥♥♥ got issues ^
Kaizen Oct 28, 2016 @ 11:47am 
I parade with no one, lil fella... I'm my own parade

https://www.youtube.com/watch?v=3L4YrGaR8E4
gecko_sp Oct 28, 2016 @ 2:17pm 
Originally posted by Dangerous Cyberbully Crimelord:
Originally posted by gecko_sp:

Who pi$$ed in your cornflakes?

Face it... This game is a downgrade version from megaton and even the old Atomic Edition. It boggles the mind on how they could screw it up. Everything about it, apart from the new episode, is subpar.
well now i know you're just here to ♥♥♥♥♥ about nothing with such a blatant lie.

What is your problem? You’re carrying on like I just insulted your mum. I asked about a lighting problem I’m having with this Duke release, and all you’ve done is carry on like a pork chop.

I have just about every single Duke release. I pre-ordered this game on steam and PlayStation. So I’m a massive fan boy, but I feel I got Jewed over hard with this.

Also, I don't care if it comes from Gear Box, I dont care who made it. This version is just not very good. It’s a step backwards.
gecko_sp Oct 28, 2016 @ 2:23pm 
Originally posted by haha nerds...:
Originally posted by gecko_sp:
Take the Toxic Waste level from Episode 1. I can’t see nothing in the caves, enemies, ammo etc.. until I’m basically on top of it.
The underwater caves? I kinda remember the underwater parts seeming a bit darker than usual, when I think of it.

Okay, I'll try to explain it. For example take the caves above the water... You’re standing on the rock in the center. There’s enemy’s in the caves, but you can’t see them. You can only see their fire coming towards you. When you go in the caves there’s health and rpg ammo. But you can hardly see that wither until your right on top of it.

I wish I could post screen shots on here. I would compare megaton and this. You can definitely notice the difference.
Taamalus Oct 28, 2016 @ 3:09pm 
Originally posted by gecko_sp:
Originally posted by haha nerds...:
The underwater caves? I kinda remember the underwater parts seeming a bit darker than usual, when I think of it.

Okay, I'll try to explain it. For example take the caves above the water... You’re standing on the rock in the center. There’s enemy’s in the caves, but you can’t see them. You can only see their fire coming towards you. When you go in the caves there’s health and rpg ammo. But you can hardly see that wither until your right on top of it.

I wish I could post screen shots on here. I would compare megaton and this. You can definitely notice the difference.
Here is the Toxic Level, using EDuke32, basic settings
http://i.imgur.com/EuWNwUh.png
here is the same area using World Tour, again basic settings.
http://images.akamai.steamusercontent.com/ugc/232326363621082549/F4F663E687AFC09286B523CDA64070F583555383/

Both look dark.

Just in case, a shot using the new renderer
http://images.akamai.steamusercontent.com/ugc/232326363621119689/1DDDA521F593D159C393C7826408D1AB00DC8E74/

Maybe this is why Megaton was so bright; because the renderer overwrote the lighting set up of the original maps?

Last edited by Taamalus; Oct 28, 2016 @ 3:18pm
0mnicydle Oct 28, 2016 @ 4:18pm 
For reference, here's what the game actually looks like in DOS: http://i.imgur.com/q1l2hEG.png

To me it looks like they actually went through and added lights to the levels using the new renderer for this release. Check out the air ducts in the very first level for instance. There's a light source in there that wasn't in the original. It actually looks a little out of place to me to be honest, after so many years of being used to the original software renderer, but I assume they did it so new players wouldn't complain about how dark the original game can be in places. Back when the original came out everyone was using CRT monitors which had much better contrast and shadow detail than modern LCD screens, so back then even the faintest little hint of something hiding in the shadows could easily be resolved, and it was actually extremely immersive. Nowadays this kind of subtle detail tends to get lost due to backlight bleed.

Anywho, the fact that you are complaining about the game being darker than it should be means there is either some kind of gamma problem on your end, or your expectations are based on the Megaton version, which was extremely unfaithful to the original when it was first released. They later patched in more accurate darker lighting, but it was still not completely faithful to the original. Modern EDuke32 using Polymost (with the proper tile shade texture settings) looks pretty damn close.
Last edited by 0mnicydle; Oct 28, 2016 @ 4:28pm
0mnicydle Oct 28, 2016 @ 5:04pm 
Here's an example of what I mean about the added lights:

DOS original: http://i.imgur.com/y5GCKIP.png
World Tour: http://i.imgur.com/SS7Hx6A.jpg

I mean, it's so much brighter all around. It's not just a general lack of lighting like in the initial Megaton release, but it seems pretty apparent to me they have actually gone in and added lights with the new renderer. You can see how it is both colored lighting, and in this shot brighter on the right side of the image as compared to the left. You can see it's actually a light source being cast on the environment, and it adds a sense of depth to the sub for instance with how it creates a shading effect.

Whether or not it looks good is a matter of opinion. I for one enjoy blasting through the levels with a little bit of added eye candy after all these years. It's hard for me to say if it looks better or not because I tend to be a bit of a purist, but it's just something different and I enjoy it for what it is.
Last edited by 0mnicydle; Oct 28, 2016 @ 5:26pm
Sho Mar 3, 2021 @ 12:44am 
I know this post is rly old, but just incase anyone else wanders in here and is guessing aswell. I have encountered a similar problem, however in different areas of the game. Which leads me to believe that is has to be some sort of lighting bug. I realized that the areas where people encounter this "bug" are the ones, that were always pretty dark already in the original DOS-Game. So my theory is that this new lighting has a weird glitch, where it can get TOO dark. Dont ask me how that could work, its just what i could gather. Not that i would help anyone with this, but maybe its still interesting.
Sho Mar 3, 2021 @ 12:49am 
To demonstrate my point, here is one example where the previously mentioned bug DOESNT happen as it does for other people:
https://imgur.com/3ntOIFv

And here is an example of what some other parts of my levels look like. This particular one actually looks, while still pretty darkened, brighter in the original, even if not by a lot:
https://imgur.com/W8VRjB0
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Date Posted: Oct 28, 2016 @ 2:17am
Posts: 13