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I really wish I could fix that, but it’s not something that can simply be patched - it would require re-coding the whole game, which would take about a year of work, and is likely to create a lot of bugs unless thoroughly tested, which again would require a lot of time. I fully accept responsibility for this less-than-ideal saving system and all I can promise is that all my future games will have a much better saving solution (it’s literally the first thing I learned after releasing DARQ and realizing how important it is).
Thank you again for writing, it’s a great reminder for me to get it right next time.
The artwork and flow of the game is excellent, btw. Would be interested in seeing more puzzles and maybe multiplayer if a second longer game comes out.
https://store.steampowered.com/app/2055770/Bloody_Hell_Hotel/