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报告翻译问题
I do however don't like when some games are local only. It is nice to have both options.
Edit: Oh and I believe most indie devs forego online co-op because net coding is a whole 'nother beast and requires quite a bit of work just to get the game you already had play nice with others.
1: physics engine would de-sync constantly
2: the lag would be unreal if it was a splitscreen and ofc ^
3: the game would be too easy, and what benefit would there be to sharing a ranch? other than playing slimeball ofc
4: the games story fits singleplayer
5: this is too much effort for a rarely requested feature
6: there are more popular suggestions
E C T
Do you honestly expect such a small dev team with little to no netcode experience to put in multiplayer support, one of the hardest things to optimize/incorporate? They would need to drastically change there management to even start the process of implementing an online mode. The sheer amount of physics ontop of the insane draw calls makes me nauseous thinking about the nightmare that would insue with developing a stable netcode.
Not to be a debby downer but, real world rational thinking versus what you think is a brilliant idea is not so brilliant when it requires dinosauric level coding/cold hard $$$$.
This guy (or gal) gets it. The realest of real, papa bless. The game needs more time in the sun to ferment (IE optimizations of physics/draw calls) before even thinking of such endevors.
I know the thought of playing any game with your friends/family is very enticing. I don't think anyone would deny that, but you need to realize that there is always a method behind all the madness, being that there is already a great number of reasons to not include an online mode at this moment in-time.
1: Have the option to have a friend effect your plort market and yours effect theirs
2: Be able to send a trade to your friend via trade station that will show up the next time it refreshes.
Will Slime Rancher support multiplayer?
Since we're seeing a lot of requests for a multiplayer feature from all our new (and awesome/handsome/beautiful) players, we thought it would be a good idea to address it.
Most of Slime Rancher's development was done by two people (we're four now, thanks to your support!) so a lot of decisions were made early on to allow two developers to make a game in a realistic timeframe. One of those decisions was multiplayer vs singleplayer.
Multiplayer is inherently more complicated and time-consuming to develop. And the hundreds of physics-enabled slimes bouncing around on screen needing to be in sync across two or more clients is a fantastically difficult problem to solve. So we decided to focus on solid single player experience.
For this reason we currently have no plans for multiplayer. However, anything is possible in the future if we continue to see the same level of wonderful support from players as we do now. So thanks for everything so far!
So in short, multiplayer is not ruled out, but we can't promise it either. And it is worth restating that multiplayer with all of the physics in SR is a very hard problem. SR is a very unconventional game and multiplayer support would require a very creative solution.
People get weirdly defensive about multiplayer requests in games, I am not entirely sure why but I think it has to do with how multiplayer in the 7th gen of console gaming was largely a tacked-on and half-assed feature added to games and a lot of people feel like it devalued the quality of the games.
There's also a small minority of people who hate the idea of games being a 'social thing' and are pretty zealous about keeping it a solitary experience so they form a very, very loud minority.
Nice necro.